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   1 your projects.
   1 you see fit but please include an acknowledgement in
   1 you already -- see below).
   1 will crash.
   1 to link to the library with "-lsplib2" in the compile command.
   1 to include the "spritepack.h" header in your source files and
   1 the Timex hi-res mode (512x192 pixel monochrome)
   1 the Timex hi-colour mode (256x192 pixel, 32x192 colour),
   1 supporting the Spectrum, dual-screen, hi-colour and
   1 sp_Validate()
   1 sp_PrintString()
   1 sp_MoveSprRel*()
   1 sp_MoveSprAbs*()
   1 sp_IterateSprChar()
   1 sp_IterateDList()
   1 sp_Invalidate()
   1 sp_IntRect()
   1 sp_IntLargeRect()
   1 sp_IntIntervals()
   1 settings used are in the file "SPconfig.def".
   1 register to remain unchanged.  This means that if
   1 pre-compiled libraries are sitting in the main directory
   1 other than the Spectrum display mode.
   1 of interest to "splib2.lib" and copy it to the correct
   1 nearly complete tutorial is now available there.
   1 modification to work on anything else.  Yes, I will get
   1 http://www.geocities.com/aralbrec
   1 hi-res video modes respectively.  Rename the lib
   1 for your convenience.  "splib2a.lib", "splib2b.lib",
   1 emulated Timex machine to run programs using anything
   1 either be disabled or you must replace the Basic
   1 display).  You must select the appropriate mode you
   1 destination directory as in step 3 above.  The default
   1 can be found by the linker.
   1 are interested in prior to compiling the library.
   1 any of these functions are called, interrupts must
   1 and the Timex dual screen mode (double buffered Spectrum
   1 a real makefile utility sometime in the future.  A few
   1 You have the right to use and abuse this software as
   1 To copy the lib into standard directories so that it
   1 To compile a fresh library with customizable settings.
   1 The website is still a mess but is being worked on.  A
   1 The following functions use the IY register:
   1 Sprite Pack V2.2
   1 Spectrum display mode (256x192 pixel, 32x24 colour),
   1 SP supports four different video modes: the normal
   1 Now compile C or assembler programs as usual, remembering
   1 Needless to say, you will need a Timex machine or an
   1 NOTE to non-msdos users: the "makefile" batch program needs
   1 March 29, 2003
   1 Installation Steps:
   1 ISR with one of your own.  Otherwise your programs
   1 IMPORTANT:
   1 Game Engine for Sinclair and Timex Computers
   1 February 6, 2003
   1 Eg: zcc +zx -vn myprog.c -o myprog.bin -lsplib2 -lndos
   1 Basic's interrupt service routine expects the IY
   1 August 29, 2003
   1 Alvin Albrecht 09.2003
   1 4. Enter "copy spritepack.h \z88dk\include"
   1 3. Enter "copy splib2.lib \z88dk\lib\clibs"
   1 2. Run "Makefile.bat" to compile lib.
   1 1. Edit "SPconfig.def" file to select lib configuration.
   1 (Some versions of the library have been compiled for
   1 "splib2c.lib" and "splib2d.lib" are pre-compiled libraries
   1   than loop across screen boundaries.  It also allows pixel size
   1   on code found in his Basic mouse driver.  The improved code
   1   mouse movements in the 512x192 hi-res mode.
   1   in his 2003 crap games competition entry 'Nun Chaser'.
   1   causes the mouse to stay within screen boundaries rather
   1   and an unsigned 32-bit multiply routine, both spotted
   1   Nick Fleming for the 32-bit random number generator
   1   Chris Cowley for much improved Kempston Mouse support based
   1   .\miscellaneous\SPRandom32.asm
   1   .\miscellaneous\SPMultUnsigned.asm
   1   .\input\SPMouseKempston.asm
   1    information on the AMX mouse.
   1    Jonathan Needle, author of Spectaculator, for providing
   1    .\input\SPMouseAMXInit.asm