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  20 <tr bgcolor="#c0f0ff">
  12 <td align="center">-</td>
  11 <td align="center">BYTE</td>
   6 <td align="center" bgcolor="#ff7848" width="10%"><font color="white" size="+2"><b>
   6 <p><table bbgcolor="#ffff90" border="0" cellpadding="0" cellspacing="12" width="100%"><tbody><tr>
   6 </font></td></tr></tbody></table>
   6 </b></font></td><td><font size="+2">
   5 <table border="0" width="100%"><tbody><tr><td width="10%"> </td><td>
   4 <td align="center">0x00</td>
   4 </td></tr></tbody></table></p>
   4 </tbody></table>
   3 <td align="center">0x01</td>
   3 <div align="center">
   2 <tr bgcolor="#fff000">
   2 <tr bgcolor="#ffdf90">
   2 <td>Terminator code</td>
   2 <td>Sample rate</td>
   2 <td>Flags<br>
   2 <td>CSW minor revision number</td>
   2 <td>CSW major revision number</td>
   2 <td>CSW data.</td>
   2 <td>"Compressed Square Wave" signature</td>
   2 <td colspan="4" align="center"><font color="#606060" size="-2">CSW global file header - <strong> status: <font color="#ff6060">required</font></strong></font><strong></strong></td>
   2 <td align="center">DWORD</td>
   2 <td align="center">ASCII[22]</td>
   2 <td align="center"><strong>Value</strong></td>
   2 <td align="center"><strong>Type</strong></td>
   2 <td align="center"><strong>Offset</strong></td>
   2 <td align="center"><strong>Description</strong></td>
   2 <td align="center">0x1D</td>
   2 <td align="center">0x1A</td>
   2 <td align="center">0x19</td>
   2 <td align="center">0x18</td>
   2 <td align="center">0x17</td>
   2 <td align="center">0x16</td>
   2 <td align="center">(note)</td>
   2 <tbody><tr bgcolor="#80a0ff">
   2 <table bgcolor="#000000" border="0" cellpadding="2" cellspacing="1" width="70%">
   2 <font size="1">b0: initial polarity; if set, the signal starts at logical high</font></td>
   2          }
   1 written to disk anyway, so the maximum recording time is limited by the
   1 with the standard PC archivers such as RAR and ZIP. The packed CSW
   1 we recommend you to read it too.
   1 way, CSW may also act like a sampler!
   1 vu-meter is shown again.
   1 various aspects of its behaviour. In the manual of MakeTZX you will
   1 value for a 22 KHz one. The typical gain for a 44 KHz turbo tape is
   1 typically taking 1/10th of an ordinary VOC. It is used internally by
   1 to DMA buffer size quantums (a few 1/10ths of sec). Note: Like MakeTZX,
   1 through MakeTZX's internal digital filter which reduces noise and
   1 this case, the default extensions will be appended in turn to match an
   1 the output filename is left out, the input file name with extension
   1 that CSWs are intended for use with square waves only (such as computer
   1 tapes)! The compression ratio depends on many factors; in general, the
   1 supporting CSW 1.00 will also work fine with CSW 1.01 without
   1 specify fractions of seconds, the effective recording time is subject
   1 something goes wrong and you don't want to repeat the sample. In this
   1 some utility or emulator (if so, please let us know). The file format
   1 simply CSW for help. At the moment, CSW.EXE accepts only uncompressed
   1 signal helps too. The ratio for a 44 KHz file will usually be twice the
   1 signal distortions very efficiently. Make a backup copy of the original
   1 should compress even better. Finally, CSW files are highly compressable
   1 recording time (in seconds, e.g. -t60.0 for one minute); in this case,
   1 read it carefully. Note: In order to run the CSW utility under plain
   1 press 'P', followed by any key to resume. During the pause, the
   1 of conversion and save them in a WAV file (switch -k), just in case
   1 most cases the CSW will be a lot better than the original file. Note
   1 mono 8-bit sample files. Extensions in filenames can be omitted; in
   1 modifications.
   1 meaning of the polarity flag, please refer to the notes for version
   1 library (RFC 1151 and 1152). In fact the compression is equivalent to
   1 lengths greater than 0xFF (255) are represented as byte 0x00 followed
   1 is very simple and the compression scheme used is somewhat based on the
   1 is the format specification for the old CSW v1.01. It is reported here
   1 is full), so you can start it and go away to do better things :)
   1 into MakeTZX's manual. Please read it. Note: Although it is possible to
   1 input. When converting to the CSW format, the sample file is processed
   1 initial signal polarity, which is not important in the Spectrum world
   1 implicitly assumed. <br><br>
   1 higher the sample rate, the higher the ratio. A clean and regular
   1 future revisions of this format and it is not meant to store
   1 find lots of explanations, tips and FAQ that are not reported here, so
   1 files. It can compress VOC, WAV, IFF and OUT files to CSW and
   1 files, digital filter and the other features are extensively described
   1 files are usually smaller than the zipped original VOCs. You will be
   1 file if you will need the original samples later, but remeber that in
   1 file format.
   1 extensively covered in MakeTZX's manual, DirectMode section; please
   1 exits after two seconds with an error message. All this stuff is
   1 existing file. The search order is VOC, WAV, IFF and OUT for last. If
   1 exactly as in method 1, but the generated byte-stream is further
   1 ends with the extension .CSW, then the switch -d (decompression) is
   1 driver also performs a preliminary stability check; if this fails, CSW
   1 details here]
   1 decompress CSW files back to VOC format (switch -d). Enter CSW -? or
   1 converters can safely ignore this bit (like MakeTZX does), so any tool
   1 conversion is performed on-the-fly in true realtime. You can stop the
   1 conversion by pressing any key at any time. To pause the recording
   1 compression routines we used is the same as in our RZX SDK. [more tech
   1 compressed with the standard deflate() algorithm as defined by the <a href="http://www.gzip.org/zlib/">ZLIB</a>
   1 compatible soundcards. If you are experiencing problems, try option
   1 can also do programmed recordings using switch -t and specifying the
   1 bytes (the current default value is 0). However, this is designed for
   1 by your VOC/WAV files. The CSW utility can handle CSW conversion in
   1 by the duration represented on 4 bytes, e.g. 0xCDE9 is stored as 00 E9
   1 but it is for other platforms such as C64. All the Spectrum TZX
   1 both ways (see below). Of course, MakeTZX itself accepts CSW files for
   1 because it is not necessary, since we are dealing with discrete
   1 because a lot of existing tools support the original version of the
   1 available disk space. If you want, you can keep this samples at the end
   1 application-specific data.
   1 about 93%, which means a 12:1 compression factor! Normal speed tapes
   1 able to RAR a 40 MB sample file down to a few hundreds KB. </td></tr></tbody></table></p>
   1 You can set the sampling frequency with switch -s (e.g. -s44100). You
   1 This small program is intended to provide a basic support for CSW
   1 This document describes the CSW file format and the CSW.EXE utility.
   1 The latest version of this document can be found at:
   1 The data is stored as a sequence of pulse lengths (1 byte per pulse). Consider the following scenario (each dot is a sample):
   1 The CSW utility
   1 The 5 pulses shown will be represented with the following bytes:<br>
   1 Revision history
   1 RLE algorithm.
   1 Old CSW v1.01 file format
   1 Note that, due to MakeTZX's engine requirements, the samples are
   1 MakeTZX, but it is also very useful to keep down the disk space taken
   1 MS-DOS you need a DPMI host (such as CWSDPMI.EXE) Note: DirectMode, OUT
   1 Introduction
   1 Here is the CSW implementation chart for anyone who wants to use it in
   1 E-mails concerning the CSW specifications should be directed to:
   1 Contact information
   1 CSW-2 file format
   1 CSW will automatically stop when the time has elapsed (or when the disk
   1 CSW supports long filenames under Windows 9x </td></tr></tbody></table></p>
   1 CSW is strongly based upon the MakeTZX engine and it shares with it
   1 CSW can also work in <strong>DirectMode</strong> (switch
   1 All the headers fields must be filled in; blank values are not allowed.</font></td></tr>
   1 All <em>reserved</em> or undefined bits must be set to zero.
   1 <ul><li><a href="mailto:[email protected]?subject=CSW">[email protected]</a></li></ul>
   1 <ul><li><a href=""></a></li></ul>
   1 <tr bgcolor="#f7f7ff"><td align="center">DWORD</td><td>4 bytes</td></tr>
   1 <tr bgcolor="#f7f7ff"><td align="center">BYTE[N]</td><td>N bytes</td></tr>
   1 <tr bgcolor="#f7f7ff"><td align="center">ASCII[N]</td><td>N ASCII characters</td></tr>
   1 <tr bgcolor="#f7f7ff"><td align="center">ASCIIZ[N]</td><td>ASCII string with zero-padding to N bytes total</td></tr>
   1 <tr bgcolor="#f7f7ff"><td align="center" width="30%">WORD</td><td>2 bytes</td></tr>
   1 <tr bgcolor="#8080d0"><td colspan="2"><font color="#ffffff">All multi-byte values are stored in Intel byte order (little-endian).<br>
   1 <title>WWR - CSW technical specifications</title>
   1 <td>Total number of pulses (after decompression)</td>
   1 <td>Reserved.</td>
   1 <td>Header extension length in bytes (0x00)<br>
   1 <td>Header extension data (if present)</td>
   1 <td>Encoding application description<br>
   1 <td>Compression type<br>
   1 <td>Compression type (see notes below)<br>
   1 <td colspan="4" align="center"><strong><font color="#ffffff" size="+2">CSW-2 Header</font></strong></td>
   1 <td colspan="4" align="center"><strong><font color="#ffffff" size="+2">CSW-1 Header</font></strong></td>
   1 <td align="center">WORD</td>
   1 <td align="center">HDR</td>
   1 <td align="center">BYTE[HDR]</td>
   1 <td align="center">BYTE[3]</td>
   1 <td align="center">ASCIIZ[16]</td>
   1 <td align="center">0x34</td>
   1 <td align="center">0x34+HDR</td>
   1 <td align="center">0x24</td>
   1 <td align="center">0x23</td>
   1 <td align="center">0x22</td>
   1 <td align="center">0x21</td>
   1 <td align="center">0x20</td>
   1 <td align="center">0x1C</td>
   1 <td align="center">0x1B</td>
   1 <td align="center">0x02</td>
   1 <tbody><tr><td align="center"><font color="#ffff40" size="+4"><strong>CSW FORMAT</strong></font></td></tr>
   1 <tbody><tr><td align="LEFT"><ol>
   1 <tbody><tr bgcolor="#8080d0"><td colspan="2" align="center"><font color="#ffffff" size="+1"><b>Legenda</b></font></td></tr>
   1 <table width="40%">
   1 <table border="0" width="100%"><tbody><tr><td width="10%"> </td><td>This
   1 <table bgcolor="#8080d0" border="1" cellpadding="4" cellspacing="2" width="50%">
   1 <table bgcolor="#0040ff" border="0" width="50%">
   1 <strong>Note about Header Extensions:</strong>
   1 <strong>Compression types:</strong>
   1 <script language="Javascript">
   1 <meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
   1 <li>Introduced the polarity bit (b0 in Flags)</li>
   1 <li>Introduced CSW revision 2.00.</li>
   1 <li>Cleared up the document a bit.</li>
   1 <li><strong>0x02: Z-RLE (CSW v2.xx only)</strong><br>Pulses are encoded
   1 <li><strong>0x01: RLE (Run Length Encoding)</strong><br>
   1 <li><b><a href="#INTRODUCTION">Introduction</a></b></li>
   1 <li><b><a href="#HISTORY">Revision history</a></b></li>
   1 <li><b><a href="#CSWUTIL">The CSW utility</a></b></li>
   1 <li><b><a href="#CSW2FORMAT">CSW file format</a></b></li>
   1 <li><b><a href="#CSW1FORMAT">Old CSW 1.01 file format</a></b></li>
   1 <li><b><a href="#CONTACT">Contact information</a></b></li>
   1 <img src="wave.gif" border="0">
   1 <html><head>
   1 <font><strong>Format revision: v2.00 (August 1st 2003)</strong></font>
   1 <font size="1">Information about the tool which created the file (e.g. name and version)</font></td>
   1 <font size="1">For future expansions only, see note below.</font></td>
   1 <font size="1">0x01: RLE<br>
   1 <font size="1">0x01: RLE</font>
   1 <font size="+1"><strong>Compressed Square Wave</strong></font><br>
   1 <em><font size="-1">Created by Ramsoft ZX Spectrum demogroup</font></em>
   1 <br>In format revision 1.01 we have introduced a bit to represent the
   1 <br><br>The DirectMode SoundBlaster driver has been written for 100%
   1 <br><br>Note that no info about the pulse amplitude is represented
   1 <br><br>For information about the RLE compression method (0x01) and the
   1 <br><br>CSW-2 allows to extend the header size by a certain amount of
   1 <br><br>CSW files are a way of storing sample data in a compact form,
   1 <b>The CSW file format</b>
   1 <b>Revision 2.00 (August 1st 2003)</b>
   1 <b>Revision 1.01 (July 13th 1999)</b>
   1 <a name="INTRODUCTION"></a>
   1 <a name="HISTORY"></a>
   1 <a name="CSWUTIL"></a>
   1 <a name="CSW2FORMAT"></a>
   1 <a name="CSW1FORMAT"></a>
   1 <a name="CONTACT"></a>
   1 </tr><tr bgcolor="#c0f0ff">
   1 </ol></td></tr></tbody></table>
   1 </head><body alink="#ff0000" bgcolor="#ffffff" link="#0000ff" text="#000000" vlink="#800080">
   1 </div><br><br>
   1 </body></html>
   1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
   1 <!-- base href="http://www.ramsoft.bbk.org.wstub.archive.org/csw.html" -->
   1 2-values amplitude scales.
   1 0x02: Z-RLE</font>
   1 03 05 01 04 07<br>Pulse
   1 // SECTION 108(a)(3)).
   1 // JAVASCRIPT APPENDED BY WAYBACK MACHINE, COPYRIGHT INTERNET ARCHIVE.
   1 // INTERNET ARCHIVE ON 20091111130046.
   1 // FILE ARCHIVED ON 20080317074653 AND RETRIEVED FROM THE
   1 // ALL OTHER CONTENT MAY ALSO BE PROTECTED BY COPYRIGHT (17 U.S.C.
   1 .CSW (or .VOC if decompressing) will be used. If the input filename
   1 -r), in which case the input is taken from your soundcard and
   1 "gzip -9" (without the magic signature); the source code of the
   1 "-c" which will attempt to access the hardware in a different way. The
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   1    xLateUrl(document.getElementsByTagName("A"),"href");
   1    var sWayBackCGI = "";
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   1    if (forms) {
   1    function xResolveUrl(url) {
   1    function xLateUrl(aCollection, sProp) {
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   1           if (url.indexOf("mailto:") == -1 &&
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   1             url = url.replace('.wstub.archive.org','');
   1             if(url.indexOf("http") != 0) {
   1             aCollection[i][sProp] = sWayBackCGI + url;
   1              url.indexOf("javascript:") == -1
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