Top 10k strings from whb.tap
in <root> / bin / z80 / software / ZxTapGames.zip / games /
Back to the directory listing
2 w,w$w-w$w,w$w-w$w,w$w-w$w,w$w-w$} 2 WHB 2 G@~~~~~~~FFFFFF~~~~~~~@@G 1 yrlf`[VQLHD@=9630-+(&$" 1 you can't roll off the level, 1 you can use to go directly to 1 w,w$w-w$w,w$w-w$w,w$w-w$w,w$w-w 1 use the ACTION button to 1 upright. they can however 1 triggered by the block 1 together again before 1 to retrace your steps. 1 to re-play 1 to continue 1 to be moved onto when 1 tiles appear, or disappear, 1 they will crumble and 1 the player to a new 1 the goal of the game is to reach 1 the EXIT in an upright position 1 teleported to a different 1 switches can be used to make 1 switch between the two 1 reaching the exit. 1 press any key to start 1 press any key 1 onto once, after which 1 location on the level, 1 location in the level. 1 it by typing it at the frontend. 1 is upright. 1 into two, with each being 1 in any orientation. 1 however be hit by the 1 each level has a PASSCODE which 1 disappear. 1 cope with being moved 1 congratulations! 1 cause the block to split 1 by rolling your block around the 1 but you can get stuck, or need 1 but only when the player 1 blocks, and join them 1 block when upright. 1 block is on its side, 1 be rolled onto when the 1 around the level. 1 a SPLITTER tile will 1 ]j*uwsbUuv"Uwg"QG 1 WHB A 1 WELL DONE 1 TELEPORT tiles will move 1 SOFT switches are 1 RESET ? 1 QUIT ? 1 PASSCODE for next level: 1 MISTER BEEP 1 KEV THACKER 1 KARL GILLOTT 1 JUMPING STACK 1 HEAVY switches must 1 GLASS tiles are too fragile 1 FFFFFFFFFF@@GGGGGGGGG@FFFFFFFFFFFFFFFFFFFF@@GGGGGGGGG@FFFFFFFFFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@GGGGGGGGG@~~~~~~~FFFFFF~~~~~~~@@G 1 BROKEN tiles will only 1 A~~~~~~~FFFFFF~~~~~~~@@G 1 AJ~~~~~~~FFFFFF~~~~~~~@@G 1 AJS~~~~~~~FFFFFF~~~~~~~@@G 1 AJS\~~~~~~~FFFFFF~~~~~~~@@ 1 AJS\e~~~~~~~FFFFFFFFFFFFF@@ 1 AJS\enFFFFFFFFFFFFFFFFFFFF@@ 1 ACTION ? 1 @AJS\enwFFFFFFFFFF- 1 > 2_j2hj2qj2zj2 1 ; "W*H*B is loading" 1 3 passcode 1 3 PASSCODE 1 2 redefine 1 2 REDEFINE 1 18 - here, t 1 1 sinclair 1 1 keyboard 1 1 kempston 1 1 SINCLAIR 1 1 KEYBOARD 1 1 KEMPSTON 1 04 - one becomes two 1 )))))))))@ 1 ))))))))))@ 1 ))))))))))))@ 1 )))))))))))))@ 1 ######~#2,a##~#2 1 of the mountain k 1 19 - yack 1 - network, 1 01 - in the beginning