Top 10k strings from undergr2.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /

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   3 P(X+VX,Y-1
   3 ARROWS ALONG TOP
   3 ARROWS ALONG BOTTOM
   2 LET THE TAPE RUN
   2 ARROWS ALONG RIGHT
   2 ARROWS ALONG LEFT
   2 (P(X+VX,Y+1
   1 ~@@@@@pPPPPPPP
   1 VARIABLES INITIALISED  
   1 UNDERGROUND GAME            BY CHRIS HOWARD STONE
   1 UFO NEXT TO TRAIN ON ENTRY                             
   1 TUBES     6A
   1 TSCR=TSCR-25
   1 TSCR=TSCR+700
   1 TSCR=TSCR+(B(RD))*(UDS=(RD+2
   1 TRAIN MOVING ALONG SIDE OF GRID                       
   1 TRAIN AT EDGE OF GRID 
   1 STOP THE TAPE
   1 START THE TAPE
   1 SCR=SCR-25
   1 SCR=SCR+S(RD)*UDS+(B(RD))*(UDS=(RD+2
   1 SCORE REPORT
   1 RULE 5 ROUTINE         
   1 RULE 4 ROUTINE         
   1 RULE 2 ROUTINE         
   1 PLOT OUT ARROWS SUBROUTINE
   1 PLOT OUT ARROWS
   1 PLOT IN ARROWS SUBROUTINE
   1 PLOT IN ARROWS
   1 P(X+VX,Y+1
   1 P(TXB,B)=1
   1 P(TXA,B)=1
   1 P(A,TYU)=1
   1 P(A,TYD)=1
   1 NOW GET POSITION INPUTS
   1 NO UFO NEXT TO TRAIN ON ENTRY                          
   1 LOAD MAIN PROG 
   1 INSTRUCT  d%
   1 HULL,N.HUMBERSIDE
   1 HERE BEGINS THE PLOT PATH THROUGH GRID ROUTINE         
   1 FIRE ROUTINE
   1 DEFINE NEW POSITION VECTORS                           
   1 ASSIGN INITIAL POSITION AND VELOCITY VECTORS           
   1 ARROWS RIGHT
   1 ARROWS LEFT
   1 ;S(RD);" POINTS FOR EVERY UFO":
   1 ;B(RD);" POINTS BONUS FOR":
   1 ;"YOUR TOTAL SCORE IS NOW ";TSCR:
   1 ;"YOU SCORED ";TSCR;" POINTS."
   1 ;"YOU SCORED ";SCR;" POINTS ON":
   1 ;"YOU DESTROYED ";UDS;" UFO'S AT ";S(RD):
   1 ;"WITH MOON-BASED INTERCEPTORS,   ATOMIC SUBMARINES AND SECRET    EARTH HEADQUARTERS HIDDEN BENE- ATH FILM STUDIOS,A SECRET WAR   AGAINST THE ALIENS RAGES.HIGH   ABOVE THE EARTH,THE ORBITING    SPACE INTRUDER DETECTOR'S (SID) UTRONIC TRACKING SYSTEMS PINPO- INT THE INVADING CRAFT."
   1 ;"TRAIN DESTROYED":
   1 ;"THE HIGHEST SCORE NOW STANDS":
   1 ;"SORRY OLD CHAP! YOU FAILED TO":
   1 ;"SECURITY BRIEFING: PAGE 9 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 8 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 7 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 6 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 5 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 4 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 3 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 2 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 13 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 12 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 11 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 10 OF 13":
   1 ;"SECURITY BRIEFING: PAGE 1 OF 13":
   1 ;"PRESS ANY KEY";
   1 ;"PRESS ANY KEY TO CONTINUE":
   1 ;"PRESS ANY KEY TO CONTINUE"
   1 ;"JOLLY GOOD SHOW OLD BOY! YOU":
   1 ;"INSTRUCTIONS AGAIN (Y OR N)"
   1 ;"INSTRUCT":
   1 ;"INSTRUCT"
   1 ;"ENTER CO-ORDINATES";
   1 ;"DO YOU WISH TO VIEW THE";
   1 ;"DESTROYING ALL BOMBS."
   1 ;"BONUS OF ";B(RD);" POINTS FOR";
   1 ;"BE SEEING YOU!":
   1 ;"ANOTHER GAME (Y OR N)"
   1 ;"AND YET A FEW ALIEN CRAFT STILL PENETRATE EARTHS DEFENCES,INTE- NT ON THE DESTRUCTION OF SHADO. BUT THERE IS STILL HOPE.SID HAS MANAGED TO TRACK A FEW UFO'S TO"
   1 ;"25 POINTS DEDUCTED FOR EVERY":
   1 ;" TO CONTINUE "
   1 ;" RULE 5 ":
   1 ;" RULE 4 ":
   1 ;" RULE 3 ":
   1 ;" RULE 2 ":
   1 ;" RULE 1 ":
   1 ;"    IN XY FORM    ":
   1 ;"                  ";
   1 ;"                  "
   1 ;"                           ":
   1 8 BOULTON GROVE
   1 3 ROUTINE         
   1 *(UDS=(RD+2
   1 *(P(X+VX,Y-1
   1 *(P(X+VX,Y+1
   1 );" UFO'S TO BE DESTROYED."
   1 ))+S(RD)*UDS
   1 "YOUR SCORES.IF YOU THINK YOU    KNOW WHERE THE UFO'S ARE,THEN   PRESSING 'F' WILL BRING YOU INTO'FIRE MODE'.IF,HOWEVER,YOUR SCO-RE FOR A PARTICULAR ROUND SHOULDDROP TO ZERO THEN YOU WILL AUTO-MATICALLY BE DUMPED INTO 'FIRE  MODE'."
   1 "YOU THEN PROCEED ON TO THE NEXT LINE AND ON TO NEWLY POSITIONED UFO'S.":
   1 "USING YOUR POWERS OF LOGIC AND  YOUR DEDUCTIVE SKILLS YOU MUST  FIND & ELLIMINATE THE UFO'S IN  THIS MIND-BENDING GAME."
   1 "UFO'S COME FROM THE DEPTHS OF   SPACE TO PLUNDER THE EARTH,     DISAPPEARING INTO THE BLACKNESS OF SPACE.TO COMBAT THE MENACE,  THE EARLY 1980'S SAW THE EMERG- ENCE OF S.H.A.D.O. (SUPREME     HEADQUARTERS ALIEN DEFENCE ORGA- NISATION.)"
   1 "TRAINS OTHERWISE TRAVEL IN STRA-IGHT HORIZONTAL OR VERTICAL     PATHS (";:
   1 "TRAINS AIMED BETWEEN TWO UFO'S  ONE SQUARE APART ARE REFLECTED  BACK THROUGH 180 DEGREES."
   1 "THE TRAINS ENTER THE MATRIX ACR-OSS ONE OF FOUR EDGES & TRAVEL  HORIZONTALLY OR VERTICALLY,THE  ENTRY POINTS BEING NUMBERED FROM1 TO 32,CLOCKWISE STARTING AT   THE TOP LEFT HAND EDGE."
   1 "THE PATHS OF THE TUBE TRAINS AREGOVERNED BY THE FOLLOWING RULES:"
   1 "THE ORBITING SPACE INTRUDER DET-ECTOR,SID,KEEPS A RECORD OF ALL DEPARTURES AND EXITS FOR THE    CURRENT LINE AND YOU MAY CALL   THESE RECORDS UP BY PRESSING    'H'."
   1 "THE GAME TAKES PLACE ON FOUR    8-BY-8 MATRICES REPRESENTING    NETWORKS OF UNDERGROUND LINES & WHICH CONCEAL A NUMBER OF UFO'S.3 UFO'S ARE CONCEALED ON THE FI-"
   1 "THE CONCEALED UFO'S AFFECT THE  PATHS OF TUBE TRAINS,WHICH YOU  DISPATCH INTO THE MATRIX,& BY   NOTING THE ENTRY & EXIT POINTS  OF THE TRAINS YOU MUST DEDUCE   THE POSITIONS OF THE CONCEALED  UFO'S."
   1 "RST LINE,THE DISTRICT.4 ARE CON-CEALED ON THE SECOND LINE,THE   VICTORIA,5 ON THE THIRD LINE,THECIRCLE & 6 ON THE FINAL LINE,THEJUBILEE."
   1 "POINTS ARE ADDED TO YOUR SCORE  FOR DESTROYING EACH UFO,THE NUM-BER OF POINTS DEPENDING ON THE  LINE.A BONUS IS ADDED IF YOU    MANAGE TO DESTROY ALL THE UFO'S,THE BONUS POINTS AGAIN DEPENDINGON THE LINE."
   1 "PLAY CONTINUES IN THIS MANNER   UNTIL YOU HAVE ATTEMPTED TO     CLEAR ALL FOUR LINES."
   1 "ONCE INTO 'FIRE' MODE YOU MUST  FIRE BOMBS INTO THE LOCATIONS   YOU BELIEVE CONCEAL UFO'S.ONCE  YOU HAVE GIVEN THE COMPUTER ALL YOUR GUESSES,YOU WILL SEE THE   BOMBS DETONATE AT YOUR CHOSEN   LOCATIONS.IF YOU SUCCEED IN DES-TROYING A UFO,YOU WILL SEE THIS:"
   1 "LONDON AND ONLY NOW IS THE FULL HORROR OF THEIR DASTARDLY MISS- ION APPARENT: THE DESTRUCTION   OF THE UNDERGROUND TRAIN NETWO- RK,BRINGING CHAOS TO LONDON."
   1 "INSTRUCT"
   1 "IF YOU DO NOT DESTROY ALL THE   HIDDEN UFO'S THE REMAINING LOC- ATIONS WILL THEN BE REVEALED.AN INTACT UFO LOOKS LIKE THIS:"
   1 "AT THE START OF EACH LINE YOU   ARE GIVEN A SCORE OF 700 POINTS WHICH ARE ALSO ADDED TO YOUR    TOTAL SCORE.EACH TIME YOU DISP- ATCH A TRAIN INTO THE MATRIX 25 POINTS WILL BE DEDUCTED FROM"
   1 "ANY TRAIN WHICH STRIKES A UFO   DIRECTLY IS DESTROYED.THE UFO ISLEFT UNDAMAGED"
   1 "ANY TRAIN WHICH ENTERS THE MAT- RIX ON EITHER SIDE OF A UFO WILLBE DEFLECTED BACK OUT OF THE    MATRIX."
   1 "ANY TRAIN WHICH COMES WITHIN 1  SQUARE OF A UFO IN A DIAGONAL   DIRECTION (SO IT WOULD PASS NEXTTO THE UFO IF IT CONTINUED) WILLBE DEFLECTED AWAY FROM THE UFO  BY 90 DEGREES."
   1 "AN 'EXAMPLE GRID',SHOWING HOW   VARIOUS UFO POSITIONS CAN AFFECTTRAIN PATHS IS INCLUDED IN SID'SREPORTS TO GIVE YOU A BRIEF REM-INDER OF THE RULES GOVERNING    TRAIN PATHS."
   1 " TRAIN DESPATCHED."
   1 " THIS ROUND."
   1 " SCORE OF ";HISC;" POINTS.":
   1 " POINTS.":
   1 " POINTS PER UFO."
   1 " HAVE BEATEN THE CURRENT HIGH":
   1 " DIAGONALLY.)"
   1 " DESTROYING ALL UFO'S."
   1 " DESTROYED."
   1 " BEAT THE CURRENT HIGH SCORE OF":
   1 " AT ";HISC;" POINTS.":
   1 " ";HISC;" POINTS.":