Top 10k strings from subhunte.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /

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  11 00000000000000
   6 ;"          "
   3 ypos=p(i,2
   3 xpos=p(i,1
   3 move x,y/box 2,2
   3 acypix=ypix:
   3 acxpix=xpix:
   3 8800000000000000
   2 ypos=ypos+(f*
   2 ypos=a(i,2
   2 xpos=xpos-(f*
   2 xpos=xpos+(f*
   2 xpos=a(i,1
   2 move x,y/box4,4
   2 achd=achd-360
   2 achd=achd+360
   2 Written by Flt.Lt.J.T.F.Dyer":
   2 ;dhtx1,dhty1
   2 ;dhtx,dhty
   2 ;"PRESS ANY KEY"
   2 ;"FOR  NEW  GAME"
   2 ;" TOO-HIGH ":
   2 ;"         "
   2 ;"          ":
   2 (depth-(100
   1 yto=estsuby:
   1 yst=yst-factor/2
   1 yst=yst+factor/2
   1 ypos>yend+factor/24
   1 ypos=ypos-(f*
   1 ypos=suby:
   1 ypos=estsuby:
   1 ypos<yst-factor/24
   1 yfro=yfro+0.01
   1 yfro=suby:
   1 yfro=p(i,2
   1 yfro=a(i,2
   1 yfro-yto=0
   1 yend=yend-factor/2
   1 yend=yend+factor/2
   1 yend=factor
   1 y=acypix-3
   1 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
   1 xto=xto+0.01
   1 xto=estsubx:
   1 xto-xfro=0
   1 xst=xst-factor/2
   1 xst=xst+factor/2
   1 xpos>xend+factor/24
   1 xpos=subx:
   1 xpos=estsubx:
   1 xpos<xst-factor/24
   1 xfro=xfro+0.01
   1 xfro=subx:
   1 xfro=p(i,1
   1 xfro=a(i,1
   1 xfro-xto=0
   1 xend=xend-factor/2
   1 xend=xend+factor/2
   1 xend=factor
   1 x=acxpix-3
   1 wcls0,y,32,x
   1 wcls0,12,4,4
   1 wcls0,0,32,y
   1 wcls i,i,n,m
   1 wcls 8,7,14,14
   1 track=track+1
   1 temp=temp-360
   1 temp=acsp:
   1 t()-t(i)):
   1 suby=suby+7
   1 suby=suby+12
   1 subx=xpos:
   1 subx=subx+7
   1 subx=subx+12
   1 subhd=subhd-360
   1 subhd=subhd-20
   1 subhd=subhd+360
   1 subhd=subhd+20
   1 spup=spup+1
   1 speed back
   1 return from command in
   1 relative dists
   1 qcount=qcount+1
   1 plotfac=plotfac/2
   1 plotfac=32
   1 plot sub points
   1 plot posn routine
   1 plot factor
   1 passive buoy
   1 oldht=5000
   1 no more bombs
   1 move x,y/line m,l/move x,l/line m,y
   1 move x,y/box2,2
   1 move x,y/box 4,4
   1 move 71,15/box96,96
   1 m=acxpix+3
   1 line(x,175)-(y,128)/move 2,173/paint
   1 line(x,128)-(y,175)/move253,173/paint
   1 line(96,8)-(96,119)/line(144,8)-(144,119)/line(64,40)-(175,40)/line(64,87)-(175,87)
   1 line(7,48)-(7,79)/line(15,48)-(15,79)/line(23,48)-(23,79)
   1 line(7,0)-(7,39)/line(0,7)-(15,7)/line(0,15)-(15,15)/line(0,23)-(15,23)/line(0,31)-(15,31)
   1 line(120,8)-(120,119)/line(64,63)-(175,63)
   1 line(0,56)-(31,56)/line(0,64)-(31,64)/line(0,72)-(31,72)
   1 l=acypix+3
   1 kill display
   1 i=(fu1*3.15
   1 ht=ht+(climb*100
   1 hds=hds-360
   1 hds=hds+360
   1 hdg=subhd:
   1 fu2=fu2-(100
   1 flt inst etc
   1 find a/c plot
   1 factor=factor*2
   1 estsuby=suby-(0.24
   1 estsuby=suby+(0.24
   1 estsubx=subx-(0.24
   1 estsubx=subx+(0.24
   1 estdep>500
   1 estdep=500
   1 estdep<100
   1 dry=dry-256
   1 drx=drx-256
   1 dhy=dhy-256
   1 dhx=dhx-256
   1 dhty=dhty-256
   1 dhty1=dhty1/2
   1 dhty1=dhty1-256
   1 dhtx=dhtx-256
   1 dhtx1=dhtx1/2
   1 dhtx1=dhtx1-256
   1 dfy=dfy-256
   1 dfx=dfx-256
   1 depth=depth-50
   1 depth=depth+50
   1 depth=depth+10
   1 climb=climb-1
   1 climb=climb+1
   1 check scale subroutine
   1 c(i)=c(i)-1
   1 bank=bank-1
   1 bank=bank+1
   1 acy>yend+factor/24
   1 acy<yst-factor/24
   1 acx>xend+factor/24
   1 acx<xst-factor/24
   1 active buoy
   1 acsp=acsp-(climb*3
   1 achd=achd-20
   1 achd=achd-2
   1 achd=achd+20
   1 achd=achd+2
   1 a/c pos plot
   1 SUB HUNTERU
   1 SUB HUNTER
   1 SCALE HERE
   1 OOOOOOOOOOOOOOOOOOOOOOOOOOOO
   1 OOOOOOOOOOOO
   1 GGGGGGGGGGGGGGGOOOOOOOOOOOOOOOOOGGGGGGGG
   1 GGGGGGGGGGGGG
   1 GGGGGGGGGGGG
   1 GGGGGGGGGGG
   1 GGGGGGEEEEEEEEEEEEEEEEEEEEGGGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEGGGGGG
   1 GGGGDDDDDDDDDDDDDDDDDDDDDGGGGG
   1 Clear scale
   1 ;yst+factor/2
   1 ;xst+factor/2
   1 ;xpix,ypix,3
   1 ;"YOU HAVE ZERO DEPTH CHARGES LEFT"
   1 ;"YOU  STEERED YOUR  AIRCRAFT"
   1 ;"W-E-L-L****D-O-N-E"
   1 ;"TO  RETURN  TO OPERATIONS"
   1 ;"STEER-BACK":
   1 ;"S-T-A-L-L-E-D"
   1 ;"S-P-E-E-D": 
   1 ;"RUN OUT OF FUEL"
   1 ;"PRESS  ANY  KEY--A  NEW  GAME"
   1 ;"OUT  OF  THE  OPERATING  AREA"
   1 ;"MISS >5 NM"
   1 ;"FLEW  INTO  THE  SEA"
   1 ;"D-E-P-T-H"
   1 ;"00";achd
   1 ;"0";estdep
   1 ;" YOU HAVE ZERO SONAR BUOYS LEFT "
   1 ;" TOO HIGH ";
   1 ;" TOO HIGH ":
   1 ;" NO DEPTH ": 
   1 ;" BANKING  ":
   1 ;"                  "
   1 ;"                     ":
   1 888888888888888??
   1 8888888888
   1 8888888(8(
   1 +(climb*30
   1 )=estsubx:
   1 (yto-yfro))^2
   1 (xto-xfro))^2
   1 (temp+63260
   1 (temp+62900
   1 (subhd-newhd)
   1 (subhd-(3.6
   1 (subhd+(3.6
   1 (oldht/1000
   1 (depth-(i*5
   1 (depth+(i*5
   1 (acy-suby):
   1 (acx-subx):
   1 (88@(((8888888888888888888888888888888888888888888888888888888888888?8888?88?
   1 ((yto-yfro)/(xto-xfro)))*180
   1 ((yto-yfro)/(xfro-xto)))*180
   1 ((ypos-yst)*plotfac)+15
   1 ((yfro-yto)/(xto-xfro)))*180
   1 ((xpos-xst)*plotfac)+71
   1 ((xfro-xto)/(yfro-yto)))*180
   1 ((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((((
   1 "RESTORE THE COLOUR