Top 10k strings from set.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /

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  13 // call line
  10 // call spinner
   8 lineHue=shapeHue
   8 // call prompt
   6 shapeX=cardX:
   6 // call shapePlot
   6 // call mainMode
   5 // call cardDecode
   4 tableLength
   4 shapeY=oldY
   4 shapeX=oldX:
   4 oldY=shapeY
   4 oldX=shapeX:
   4 lineY2=lineY
   4 lineX=shapeX:
   4 // call selection
   4 // call selCoords
   4 // call gridCoords
   4 // call card
   3 shapeStep=2
   3 shapeStep=1
   3 lineY=shapeY
   3 lineY2=shapeY
   3 lineX2=shapeX:
   3 // call helpMode
   2 t$(sI)="1"
   2 shapeY=shapeY-2
   2 shapeY=cardY-20
   2 r$="valid"
   2 numDealt=numDealt+1
   2 m$="wrong"
   2 m$="select"
   2 m$="notice"
   2 m$="correct"
   2 lineY=thY2
   2 lineY=shY2
   2 lineY2=thY2
   2 lineY2=shY2
   2 lineX=shX2:
   2 lineX2=shX2:
   2 lineX2=r(1
   2 lineHue=white
   2 h(lineHue)
   2 // goto srNextB3
   2 // goto srNextA2
   2 // goto spBreak
   2 // goto mainLoop
   2 // call trianglefilled
   2 // call squarefilled
   2 // call lineOver
   2 // call circlehollow
   2 // call circlefilled
   2 // call cardClear
   1 z$="123456789ABCDEF"
   1 x$="001020300111213102122232404142"
   1 v$="100001010000000000000000001"
   1 thY2=shapeY-14
   1 thX3=shapeX-7
   1 thX2=shapeX+7
   1 tfY2=shapeY-i
   1 tfX=shapeX+9
   1 tfX3=tfX-tfJ
   1 tfX2=tfX+tfJ:
   1 tableLength>12
   1 tableLength=tableLength+1
   1 tableLength=b-1
   1 tableLength=12
   1 tableLength<3
   1 t$(srJ to srJ+4
   1 subBase=subBase+((cardFill-1
   1 subBase=500
   1 subBase=2100
   1 subBase=1300
   1 srL=numDealt*5
   1 shapeY=cardY-8
   1 shapeY=cardY-4
   1 shapeY=cardY-36
   1 shapeY=cardY-32
   1 shapeX=shapeX+9
   1 shapeHue=cardHue
   1 shY2=shapeY-12
   1 shX2=shapeX+12
   1 sfY=shapeY-2
   1 sfY2=sfY-i
   1 sfX2=shapeX+12
   1 set       
   1 selI=selI+1
   1 selI=((sel-1
   1 sel=tableLength
   1 seI=(seC-1
   1 seI=(seB-1
   1 seI=(seA-1
   1 r$="shape":
   1 r$="number":
   1 r$="fill":
   1 points=points-1
   1 points=points+1
   1 points+", #"+
   1 p$=p$+" Press R"
   1 p$=n$(n)+o$
   1 p$="Wrong "+r$+", -1, Press R"
   1 p$="Select. Press 123456789ABCDEF"
   1 p$="Return. Press R"
   1 p$="Really quit? Press Y or N"
   1 p$="Correct, +1. Press R"
   1 p$="13 cards already.":
   1 ovalY=shapeY
   1 ovalY2=shapeY-10
   1 ovalY2=ovalY2-ovalY
   1 ovalX=shapeX:
   1 ovalX2=shapeX+10
   1 ovalX2=ovalX2-ovalX:
   1 ovalX2,ovalY2,
   1 ovalX,ovalY
   1 ovalHue=shapeHue:
   1 o$=" validating..."
   1 o$=" shuffling "+
   1 o$=" dealing..."
   1 numDealt=12
   1 numDealt<deckLength 
   1 n$="|/-\":
   1 mmR=deckLength-numDealt
   1 mmR+". Press H,M,Q, or S"
   1 m$="main":
   1 lineY=tfY2
   1 lineY=sfY2
   1 lineY=lineY2
   1 lineY=cfY3:
   1 lineY=cfY2
   1 lineY2=tfY2
   1 lineY2=r(2
   1 lineY2=lineY-5
   1 lineY2=175
   1 lineX=thX3:
   1 lineX=thX2:
   1 lineX=tfX2:
   1 lineX=lineX2:
   1 lineX=cfX+cfJ:
   1 lineX2=thX3:
   1 lineX2=thX2:
   1 lineX2=tfX3:
   1 lineX2=sfX2:
   1 lineX2=lineX:
   1 lineX2=lineX+7
   1 lineX2=cfX-cfJ:
   1 lineX2-lineX,lineY2-lineY
   1 lineX,lineY
   1 j=tableLength*5
   1 j=numDealt*5
   1 i+"/81 ..."
   1 h(white)=7
   1 h(ovalHue)
   1 h(green)=4
   1 deckLength=81
   1 deckLength=0
   1 deckLength 
   1 d$="111101112011130112101122011230113101132011330121101212012130122101222012230123101232012330131101312013130132101322013230133101332013330211102112021130212102122021230213102132021330221102212022130222102222022230223102232022330231102312023130232102322023230233102332023330311103112031130312103122031230313103132031330321103212032130322103222032230323103232032330331103312033130332103322033230333103332033330"
   1 cfY=shapeY-7
   1 cfY3=cfY-i
   1 cfY2=cfY+i:
   1 cfX=shapeX+5
   1 cardShape=2
   1 cardShape=1
   1 cardShape=
   1 cardBase=2800
   1 c$=t$(srJ 
   1 c$=t$(seI 
   1 c$=d$(srL 
   1 b=tableLength 
   1 b$=t$(seI 
   1 a=tableLength 
   1 a$=t$(seI 
   1 LET cfJ=7*SIN cfA
   1 LET cfA=ACS ((cfY2-cfY)/-7)
   1 ;lineX2-lineX,lineY2-lineY
   1 ;lineX,lineY
   1 ;"                               "
   1 // valid combos 1*1*1 1*2*3 2*2*2 3*3*3 1*2*3 or 1 6 8 27
   1 // sub wrongMode r$ --
   1 // sub wrongKeyPress k$ --
   1 // sub two cardX cardY cardFill shapeHue cardShape --
   1 // sub trianglesolid shapeX shapeY shapeHue --
   1 // sub triangleshaded shapeX shapeY shapeHue --
   1 // sub trianglehollow shapeX shapeY shapeHue --
   1 // sub trianglefilled shapeX shapeY shapeHue shapeStep --
   1 // sub three cardX cardY cardFill shapeHue cardShape --
   1 // sub tableSelection -- r(1) r(2) r(3)
   1 // sub squaresolid shapeX shapeY shapeHue --
   1 // sub squareshaded shapeX shapeY shapeHue --
   1 // sub squarehollow shapeX shapeY shapeHue --
   1 // sub squarefilled shapeX shapeY shapeHue shapeStep --
   1 // sub spinner o$ --
   1 // sub shapePlot shapeX shapeY cardFill shapeHue cardShape --
   1 // sub setValidate seA seB seC -- r$
   1 // sub setReplace --
   1 // sub setClear --
   1 // sub selection sel --
   1 // sub selectMode --
   1 // sub selectKeyPress k$ --
   1 // sub selCoords sel -- r(1) r(2)
   1 // sub refresh --
   1 // sub quitMode --
   1 // sub quitKeyPress k$ --
   1 // sub prompt p$ --
   1 // sub oval ovalX ovalY ovalX2 ovalY2 ovalHue --
   1 // sub one cardX cardY cardFill shapeHue cardShape --
   1 // sub noticeMode p$ --
   1 // sub noticeKeyPress k$ --
   1 // sub mainMode --
   1 // sub mainKeyPress k$ --
   1 // sub lineOver lineX lineY lineX2 lineY2 lineHue --
   1 // sub line lineX lineY lineX2 lineY2 lineHue --
   1 // sub init --
   1 // sub helpShow --
   1 // sub helpMode --
   1 // sub helpKeyPress k$ --
   1 // sub handleKeyPress k$ --
   1 // sub gridCoords gridX gridY -- r(1) r(2)
   1 // sub grid --
   1 // sub deckShuffle -- d$
   1 // sub dealMore --
   1 // sub correctMode --
   1 // sub correctKeyPress k$ --
   1 // sub circlesolid shapeX shapeY shapeHue --
   1 // sub circleshaded shapeX shapeY shapeHue --
   1 // sub circlehollow shapeX shapeY shapeHue --
   1 // sub circlefilled shapeX shapeY shapeStep shapeHue --
   1 // sub cardDecode c$ -- cardNum cardFill cardHue cardShape cardSel
   1 // sub cardClear sel --
   1 // sub card sel cardNum cardFill cardHue cardShape --
   1 // selection to table coordinate map
   1 // pack table, swap first checked and last unchecked
   1 // mark 1-12 as dealt
   1 // label tsNextJ
   1 // label srNextB3
   1 // label srNextB2
   1 // label srNextB1
   1 // label srNextA2
   1 // label srDeal
   1 // label spBreak
   1 // label skpPoint
   1 // label scNextI
   1 // label mainLoop
   1 // label dmFull
   1 // goto tsNextJ
   1 // goto srNextB2
   1 // goto srNextB1
   1 // goto srDeal
   1 // goto skpPoint
   1 // goto scNextI
   1 // goto dmFull
   1 // get card
   1 // clear selected cards
   1 // clear checked cards and deal
   1 // call wrongMode
   1 // call wrongKeyPress
   1 // call trianglehollow
   1 // call tableSelection
   1 // call squarehollow
   1 // call setValidate
   1 // call setReplace
   1 // call setClear
   1 // call selectMode
   1 // call selectKeyPress
   1 // call refresh
   1 // call quitMode
   1 // call quitKeyPress
   1 // call oval
   1 // call one, two, or three
   1 // call noticeMode
   1 // call noticeKeyPress
   1 // call mainKeyPress
   1 // call init
   1 // call helpShow
   1 // call helpKeyPress
   1 // call handleKeyPress
   1 // call grid
   1 // call deckShuffle
   1 // call dealMore
   1 // call correctMode
   1 // call correctKeyPress
   1 // call "shape"+"fill"
   1 -ovalX2,-ovalY2,
   1 -(gridY*(size+8
   1 +((cardNum-1
   1 *deckLength))+1
   1 )=gridX*size
   1 )+j,i;"     "
   1 )+"000000000000000"
   1 "wrong, you lose a point.  Each"
   1 "public domain 2008"
   1 "points and cards in deck."
   1 "if each property of each card is"
   1 "hue, shape.  3 cards are a set"
   1 "either the same or different."
   1 "correct, you get a point & the"
   1 "cards.  Main prompt shows"
   1 "cards are replaced. If set is"
   1 "card has 4 properties: #, fill,"
   1 "If no set exists, press M for"
   1 "Hit S to call set.  If set is"
   1 "Hit H to view this help."
   1 "Game of Set by Ben Collver"