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1 work around this problem. 1 ship etc. so that things can flicker, appear twice, or have a 1 shearing effect. Hopefully this isn't too noticeable given how 1 qsdefpic 1 qsdefemu C 1 qsdef81 1 qsdef.p 1 program on a 48k speccy you'd never know it was running. :-) 1 on the ZX81. 1 of each line of characters are skipped, which results in a 1 look more unfair than it really is. 1 it's still worth having as it is, IMHO. 1 it can have unpleasant interactions with the movement of your 1 isn't a problem with the emulation though, it does just the same 1 includes the screen memory, so while you could in theory run the 1 if it returns... 1 framerate, but the staggered drawing can make it look odd, and 1 for lower tone and noise periods than the speccy can manage. But 1 fixed 24 lines the speccy allows. The top and bottom pixel lines 1 favourite of mine. The two main reasons I 'ported' it were: 1 fast the game is :-), but it can make the collision detection 1 distorted display. 1 ZX81 programs run in the 4000-7FFFh area of memory. This 1 You can email me at [email protected]. 1 WHY QS DEFENDA? 1 WHY IS IT 128-SPECIFIC? 1 To be honest, while the game's not bad, it isn't really a big 1 This version copes with both, albeit imperfectly. 1 The title screen graphic is a scan from an old Quicksilva ad. 1 The most obvious is that only a third of the screen is updated 1 The game is slightly faster than on the ZX81, though not by 1 The 32-line screen had to be squashed to fit in the unavoidably 1 TITLE SCREEN 1 Shoot the baddies, and avoid their shots. Not too advanced. :-) 1 Qsdef81 - ZX81 QS Defenda patched to run on the 128k Spectrum 1 QS Defenda is/was copyright Quicksilva. All the stuff I did 1 QS Defenda 1 PROBLEMS WITH THE PORT 1 PLAYING THE GAME 1 Keys are 6=down, 7=up, 9=thrust, 0=fire, space=quit. 1 I think the sound is an octave or more out, due to the different 1 Finally, when the game ends any AY sound is left going. This 1 CONTACTING ME 1 AY clock used on the speccy. And the QS sound board provides 1 55555555555555555555555555555555555555555vv 1 2. Documentation 1 128s have an alternative screen in page 7 which you can use to 1 1. Start game 1 -- Press space to return -- 1 -- Press space for more -- 1 - the original QS Defenda itself supports AY sound, believe it 1 - it uses a really weird display (31x32 characters!) which most 1 (patching, emulation, etc.) is public domain. 1 (from the ZX81 display) each frame. This gives quite a good 1 "qsdefpic" 1 "qsdefemu" 1 "`$:?()><=+-*/;,.0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 "Sorry, this program needs a 128." 1 supports this, and even then you have to explicitly enable it. 1 or not, through the QS sound board. As far as I know only z81 1 ZX81 emulators have problems with even if they support it;