Top 10k strings from pentomin.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /
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12 Z(N),Z(N+B);"
4 A;" - TO EXIT PROGRAM"
3 B,A,B,B,C,B,D,B,E,B
3 B,A,B,B,B,C,B,D,A,D
3 A;" - RE-LOAD A PREVIOUS SAVE ?"
3 A,B,A,C,B,A,C,A,D,A
3 ,A;"DO YOU WISH TO :-";
3 "FAR-E-NUFF"
3 "6000+100*T+R"
2 Z(N+B)=Y-Y1:
2 Z(N+B)=Y-X1:
2 Z(N+B)=Y+Y1:
2 Z(N+B)=Y+X1:
2 Z(N)=X-Y1:
2 Z(N)=X-X1:
2 Z(N)=X+Y1:
2 Z(N)=X+X1:
2 D;"123456789";
2 B;"PRESS ANY KEY TO CONTINUE":
2 B;"ANY OTHER KEY";
2 B,A,C,A,C,B,D,B,E,B
2 B,A,C,A,C,B,C,C,B,C
2 B,A,C,A,B,B,A,B,A,C
2 B,A,B,B,C,B,C,C,D,C
2 B,A,B,B,B,C,B,D,C,A
2 B,A,B,-B,B,B,C,A,D,A
2 ANY OTHER KEY";
2 A;" - SELECT NEW TEMPLATE ?";
2 A,B,B,B,C,B,D,B,E,B
2 A,B,B,B,C,B,C,A,D,B
2 A,B,B,B,B,C,C,C,D,C
2 A,B,B,A,C,A,D,A,D,-B
2 A,B,A,C,B,B,C,B,D,B
2 A,B,A,C,B,A,C,A,C,B
2 A,B,A,C,B,A,B,B,C,B
2 ;"LET TAPE RUN":
2 -B,A,B,A,C,A,D,A,E,A
2 +X1,C+Y1;"
1 ~|??????::::::::::::::::::::??????????????????????????????????????88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888???::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
1 }}{|~{~{|{z{|}| ((((000
1 }|{~{}~}}||
1 |~{{}}{|~~}}}||}|}}||z{~|{{z{~|~
1 |z||z{z|zz|}z{||}z }
1 Z(N),Z(N+B);
1 Y=V(COUNT,E)
1 X=V(COUNT,D):
1 W$(COUNT)=I$:
1 W$(COUNT)=" ":
1 V(COUNT,N)=0
1 V(COUNT,E)=Y:
1 V(COUNT,D)=X:
1 V(COUNT,C)=R:
1 V(COUNT,B)=T:
1 TEMPLATES
1 T=V(COUNT,B):
1 SHAPE s
1 SELECT TEMPLATE SET ";
1 R=V(COUNT,C):
1 PENTOM
1 PENSCREEN
1 I$=W$(COUNT):
1 D;" YOU MAY REVERSE THE SHAPE ABOUTITS HORIZONTAL AXIS BY ANSWERINGYES (Y) TO THE REVERSAL OPTION."
1 COUNT=V(14
1 COUNT=COUNT-B:
1 COUNT=COUNT+B:
1 C;" SELECT THE SHAPE YOU WISH TO ENTER INTO THE MATRIX BY TYPING THE APPROPRIATE LETTER (A-L). OR YOU CAN :- QUIT THE GAME.'Q'SAVE THE GAME SO FAR ON TAPE.'S'REMOVE THE LAST SHAPE FITTED.'R'"
1 C;" HAVING MADE YOUR SELECTION TYPE 'A' TO ENTER THE SHAPE OR 'R' TO RE-KEY YOUR SELECTION."
1 B;"START THE TAPE":
1 B;"START THE TAPE"
1 B;"LET TAPE RUN":
1 B;" YOU MAY ROTATE THE SHAPE BY 90 DEGREES CLOCKWISE BY TYPING A NUMBER (0-3) TO INDICATE THE No. OF 90 DEGREE STEPS REQUIRED."
1 B;" AFTER ROTATION AND REVERSAL THESHAPE IS LOCATED IN THE MATRIX BY ENTERING THE 'x' AND 'y' CO- ORDINATES OF THE * IN THE SHAPE."
1 B,A,C,A,D,A,E,A,E,B
1 B,A,C,A,D,A,E,A,D,B
1 B,A,C,A,D,A,E,A,C,B
1 B,A,C,A,D,A,E,A,B,-B
1 B,A,C,A,D,A,D,B,D,C
1 B,A,C,A,D,A,D,-B,E,A
1 B,A,C,A,D,A,D,-B,C,-B
1 B,A,C,A,D,A,C,B,D,B
1 B,A,C,A,D,A,C,B,C,-B
1 B,A,C,A,D,A,B,B,C,B
1 B,A,C,A,D,A,B,B,B,C
1 B,A,C,A,C,B,D,A,D,B
1 B,A,C,A,C,B,D,A,D,-B
1 B,A,C,A,C,B,C,C,D,C
1 B,A,C,A,C,B,C,C,D,B
1 B,A,C,A,C,B,C,C,D,A
1 B,A,C,A,C,B,B,B,B,C
1 B,A,C,A,C,-B,D,A,E,A
1 B,A,C,A,C,-B,C,B,D,B
1 B,A,C,A,C,-B,C,B,C,C
1 B,A,C,A,B,B,C,B,D,B
1 B,A,C,A,B,B,C,B,C,C
1 B,A,C,A,B,B,C,B,B,C
1 B,A,C,A,B,B,B,C,C,C
1 B,A,C,A,B,B,B,C,A,C
1 B,A,C,A,B,-B,B,B,B,C
1 B,A,C,A,A,B,A,C,-B,C
1 B,A,B,B,C,B,D,B,D,C
1 B,A,B,B,C,B,C,C,D,B
1 B,A,B,B,C,B,C,C,B,C
1 B,A,B,B,C,B,C,A,D,B
1 B,A,B,B,C,A,D,A,D,-B
1 B,A,B,B,C,A,C,-B,D,A
1 B,A,B,B,B,C,C,C,A,C
1 B,A,B,B,B,C,C,A,D,A
1 B,A,B,B,B,C,C,A,C,-B
1 B,A,B,B,B,C,B,D,C,B
1 B,A,B,B,B,C,A,C,C,B
1 B,A,B,B,B,C,A,C,A,B
1 B,A,B,B,B,C,A,C,-B,C
1 B,A,B,-B,C,A,D,A,D,B
1 B,A,B,-B,C,A,C,B,D,A
1 B,A,B,-B,C,A,C,-B,D,-B
1 B,A,B,-B,C,-B,C,A,D,A
1 B,A,B,-B,B,B,C,A,C,B
1 B,A,B,-B,B,B,B,C,B,D
1 B,A,B,-B,B,B,A,B,C,B
1 B,A,B,-B,B,-C,B,B,C,B
1 B,A,B,-B,B,-C,B,B,B,C
1 B,A,A,B,B,B,C,B,D,B
1 B,A,A,B,A,C,B,C,C,C
1 B,A,A,B,A,C,B,C,B,D
1 B,A,A,B,A,C,A,D,B,D
1 A;" - PLAY NEW GAME ?"
1 A;" - CONTINUE CURRENT GAME ?"
1 A,B,B,B,C,B,C,C,D,C
1 A,B,B,B,C,B,C,C,D,B
1 A,B,B,B,C,B,C,A,B,C
1 A,B,B,B,B,C,C,C,C,D
1 A,B,B,B,B,C,C,C,C,B
1 A,B,B,B,B,C,C,B,D,B
1 A,B,B,B,B,A,C,A,C,B
1 A,B,B,A,C,A,C,-B,D,-B
1 A,B,B,A,B,B,C,A,D,A
1 A,B,B,A,B,B,B,C,B,D
1 A,B,B,A,B,-B,B,B,B,C
1 A,B,A,C,B,C,C,C,D,C
1 A,B,A,C,B,C,B,D,C,D
1 A,B,A,C,B,B,C,B,C,A
1 A,B,A,C,B,A,B,B,B,C
1 A,B,A,C,A,D,B,B,C,B
1 A,B,-B,B,B,B,C,B,C,A
1 A,B,-B,B,B,A,C,A,C,B
1 A,B,-B,B,A,C,B,C,C,C
1 A,B,-B,B,A,C,B,A,B,B
1 A,-B,B,A,C,A,D,A,D,-B
1 A,-B,B,A,A,B,A,C,-B,B
1 A,-B,A,-C,A,B,A,C,B,C
1 A,-B,A,-C,A,B,A,C,A,D
1 A,-B,A,-C,A,-D,A,B,A,C
1 ??????????????????????????????????????????8888888888888888888888888888888888888888888888888888888888888888
1 ??????????????????????????????????????????
1 ;"STOP THE TAPE":
1 ;"SHAPE (A-L)";
1 ;"ROTATE 90
1 ;"REVERSE (Y OR N)";
1 ;"QUIT. REMOVE. SAVE.";
1 ;"PREVIOUSLY SAVED GAME";
1 ;"LOAD BLANK TAPE";
1 ;"INSTRUCTIONS"
1 ;"FOR VERIFICATION":
1 ;"AND CONNECT RECORDER";
1 ;"ACCEPT OR RE-KEY"
1 ;"*COORDINATES:x= :y= ";
1 -B,A,B,A,C,A,D,A,D,B
1 -B,A,B,A,C,A,D,A,D,-B
1 -B,A,B,A,C,A,C,-B,D,-B
1 -B,A,A,B,B,B,C,B,D,B
1 -B,A,A,B,B,A,C,A,D,A
1 ,C;"REWIND TAPE TO BEGINNING OF";
1 ,B;"REWIND TAPE AND SET RECORDER";
1 ,B;"OUTSIDE MATRIX OR OVERLAPPING!"
1 ,B;"AND SET RECORDER FOR LOADING.";
1 ,A;" SAVED GAME NOT FOR 16K MEMORY !":
1 ,A;" "
1 ,A,A,A,B,B,B,B,B,B,B,255
1 ,A,A,A,A,A,24
1 (Z(N),Z(N+B))
1 (((000 {}{{}{
1 "TEMPLATES"
1 "PENSCREEN"
1 "7600+10*U":
1 "7500+10*U":
1 "7400+10*U":
1 "7300+10*U":
1 "7200+10*U":
1 "7100+10*U":
1 "7000+10*U":
1 "6900+10*U":
1 "6800+10*U":
1 "6700+10*U":
1 "6600+10*U":
1 "6500+10*U":
1 "10*M+5000"
1 PRESS <ENTER> TO CONTINUE ";F$
1