Top 10k strings from pentomin.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /

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  12 Z(N),Z(N+B);"
   4 A;" - TO EXIT PROGRAM"
   3 B,A,B,B,C,B,D,B,E,B
   3 B,A,B,B,B,C,B,D,A,D
   3 A;" - RE-LOAD A PREVIOUS SAVE ?"
   3 A,B,A,C,B,A,C,A,D,A
   3 ,A;"DO YOU WISH TO :-";
   3 "FAR-E-NUFF"
   3 "6000+100*T+R"
   2 Z(N+B)=Y-Y1:
   2 Z(N+B)=Y-X1:
   2 Z(N+B)=Y+Y1:
   2 Z(N+B)=Y+X1:
   2 Z(N)=X-Y1:
   2 Z(N)=X-X1:
   2 Z(N)=X+Y1:
   2 Z(N)=X+X1:
   2 D;"123456789";
   2 B;"PRESS ANY KEY TO CONTINUE":
   2 B;"ANY OTHER KEY";
   2 B,A,C,A,C,B,D,B,E,B
   2 B,A,C,A,C,B,C,C,B,C
   2 B,A,C,A,B,B,A,B,A,C
   2 B,A,B,B,C,B,C,C,D,C
   2 B,A,B,B,B,C,B,D,C,A
   2 B,A,B,-B,B,B,C,A,D,A
   2 ANY OTHER KEY";
   2 A;" - SELECT NEW TEMPLATE ?";
   2 A,B,B,B,C,B,D,B,E,B
   2 A,B,B,B,C,B,C,A,D,B
   2 A,B,B,B,B,C,C,C,D,C
   2 A,B,B,A,C,A,D,A,D,-B
   2 A,B,A,C,B,B,C,B,D,B
   2 A,B,A,C,B,A,C,A,C,B
   2 A,B,A,C,B,A,B,B,C,B
   2 ;"LET TAPE RUN":
   2 -B,A,B,A,C,A,D,A,E,A
   2 +X1,C+Y1;"
   1 ~|??????::::::::::::::::::::??????????????????????????????????????88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888???::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   1 }}{|~{~{|{z{|}|  ((((000    
   1 }|{~{}~}}||
   1 |~{{}}{|~~}}}||}|}}||z{~|{{z{~|~
   1 |z||z{z|zz|}z{||}z   }
   1 Z(N),Z(N+B);
   1 Y=V(COUNT,E)
   1 X=V(COUNT,D):
   1 W$(COUNT)=I$:
   1 W$(COUNT)=" ":
   1 V(COUNT,N)=0
   1 V(COUNT,E)=Y:
   1 V(COUNT,D)=X:
   1 V(COUNT,C)=R:
   1 V(COUNT,B)=T:
   1 TEMPLATES 
   1 T=V(COUNT,B):
   1 SHAPE     s
   1 SELECT TEMPLATE SET ";
   1 R=V(COUNT,C):
   1 PENTOM    
   1 PENSCREEN 
   1 I$=W$(COUNT):
   1 D;" YOU MAY REVERSE THE SHAPE ABOUTITS HORIZONTAL AXIS BY ANSWERINGYES (Y) TO THE REVERSAL OPTION."
   1 COUNT=V(14
   1 COUNT=COUNT-B:
   1 COUNT=COUNT+B:
   1 C;" SELECT THE SHAPE YOU WISH TO   ENTER INTO THE MATRIX BY TYPING THE APPROPRIATE LETTER (A-L).   OR YOU CAN :-  QUIT THE GAME.'Q'SAVE THE GAME SO FAR ON TAPE.'S'REMOVE THE LAST SHAPE FITTED.'R'"
   1 C;" HAVING MADE YOUR SELECTION TYPE   'A' TO ENTER THE SHAPE       OR 'R' TO RE-KEY YOUR SELECTION."
   1 B;"START THE TAPE":
   1 B;"START THE TAPE"
   1 B;"LET TAPE RUN":
   1 B;" YOU MAY ROTATE THE SHAPE BY 90  DEGREES CLOCKWISE BY TYPING A  NUMBER (0-3) TO INDICATE THE No. OF 90 DEGREE STEPS REQUIRED."
   1 B;" AFTER ROTATION AND REVERSAL THESHAPE IS LOCATED IN THE MATRIX  BY ENTERING THE 'x' AND 'y' CO- ORDINATES OF THE * IN THE SHAPE."
   1 B,A,C,A,D,A,E,A,E,B
   1 B,A,C,A,D,A,E,A,D,B
   1 B,A,C,A,D,A,E,A,C,B
   1 B,A,C,A,D,A,E,A,B,-B
   1 B,A,C,A,D,A,D,B,D,C
   1 B,A,C,A,D,A,D,-B,E,A
   1 B,A,C,A,D,A,D,-B,C,-B
   1 B,A,C,A,D,A,C,B,D,B
   1 B,A,C,A,D,A,C,B,C,-B
   1 B,A,C,A,D,A,B,B,C,B
   1 B,A,C,A,D,A,B,B,B,C
   1 B,A,C,A,C,B,D,A,D,B
   1 B,A,C,A,C,B,D,A,D,-B
   1 B,A,C,A,C,B,C,C,D,C
   1 B,A,C,A,C,B,C,C,D,B
   1 B,A,C,A,C,B,C,C,D,A
   1 B,A,C,A,C,B,B,B,B,C
   1 B,A,C,A,C,-B,D,A,E,A
   1 B,A,C,A,C,-B,C,B,D,B
   1 B,A,C,A,C,-B,C,B,C,C
   1 B,A,C,A,B,B,C,B,D,B
   1 B,A,C,A,B,B,C,B,C,C
   1 B,A,C,A,B,B,C,B,B,C
   1 B,A,C,A,B,B,B,C,C,C
   1 B,A,C,A,B,B,B,C,A,C
   1 B,A,C,A,B,-B,B,B,B,C
   1 B,A,C,A,A,B,A,C,-B,C
   1 B,A,B,B,C,B,D,B,D,C
   1 B,A,B,B,C,B,C,C,D,B
   1 B,A,B,B,C,B,C,C,B,C
   1 B,A,B,B,C,B,C,A,D,B
   1 B,A,B,B,C,A,D,A,D,-B
   1 B,A,B,B,C,A,C,-B,D,A
   1 B,A,B,B,B,C,C,C,A,C
   1 B,A,B,B,B,C,C,A,D,A
   1 B,A,B,B,B,C,C,A,C,-B
   1 B,A,B,B,B,C,B,D,C,B
   1 B,A,B,B,B,C,A,C,C,B
   1 B,A,B,B,B,C,A,C,A,B
   1 B,A,B,B,B,C,A,C,-B,C
   1 B,A,B,-B,C,A,D,A,D,B
   1 B,A,B,-B,C,A,C,B,D,A
   1 B,A,B,-B,C,A,C,-B,D,-B
   1 B,A,B,-B,C,-B,C,A,D,A
   1 B,A,B,-B,B,B,C,A,C,B
   1 B,A,B,-B,B,B,B,C,B,D
   1 B,A,B,-B,B,B,A,B,C,B
   1 B,A,B,-B,B,-C,B,B,C,B
   1 B,A,B,-B,B,-C,B,B,B,C
   1 B,A,A,B,B,B,C,B,D,B
   1 B,A,A,B,A,C,B,C,C,C
   1 B,A,A,B,A,C,B,C,B,D
   1 B,A,A,B,A,C,A,D,B,D
   1 A;" - PLAY NEW GAME ?"
   1 A;" - CONTINUE CURRENT GAME ?"
   1 A,B,B,B,C,B,C,C,D,C
   1 A,B,B,B,C,B,C,C,D,B
   1 A,B,B,B,C,B,C,A,B,C
   1 A,B,B,B,B,C,C,C,C,D
   1 A,B,B,B,B,C,C,C,C,B
   1 A,B,B,B,B,C,C,B,D,B
   1 A,B,B,B,B,A,C,A,C,B
   1 A,B,B,A,C,A,C,-B,D,-B
   1 A,B,B,A,B,B,C,A,D,A
   1 A,B,B,A,B,B,B,C,B,D
   1 A,B,B,A,B,-B,B,B,B,C
   1 A,B,A,C,B,C,C,C,D,C
   1 A,B,A,C,B,C,B,D,C,D
   1 A,B,A,C,B,B,C,B,C,A
   1 A,B,A,C,B,A,B,B,B,C
   1 A,B,A,C,A,D,B,B,C,B
   1 A,B,-B,B,B,B,C,B,C,A
   1 A,B,-B,B,B,A,C,A,C,B
   1 A,B,-B,B,A,C,B,C,C,C
   1 A,B,-B,B,A,C,B,A,B,B
   1 A,-B,B,A,C,A,D,A,D,-B
   1 A,-B,B,A,A,B,A,C,-B,B
   1 A,-B,A,-C,A,B,A,C,B,C
   1 A,-B,A,-C,A,B,A,C,A,D
   1 A,-B,A,-C,A,-D,A,B,A,C
   1 ??????????????????????????????????????????8888888888888888888888888888888888888888888888888888888888888888
   1 ??????????????????????????????????????????
   1 ;"STOP THE TAPE":
   1 ;"SHAPE (A-L)";
   1 ;"ROTATE 90
   1 ;"REVERSE (Y OR N)";
   1 ;"QUIT. REMOVE. SAVE.";
   1 ;"PREVIOUSLY SAVED GAME";
   1 ;"LOAD BLANK TAPE";
   1 ;"INSTRUCTIONS"
   1 ;"FOR VERIFICATION":
   1 ;"AND CONNECT RECORDER";
   1 ;"ACCEPT OR RE-KEY"
   1 ;"*COORDINATES:x= :y= ";
   1 -B,A,B,A,C,A,D,A,D,B
   1 -B,A,B,A,C,A,D,A,D,-B
   1 -B,A,B,A,C,A,C,-B,D,-B
   1 -B,A,A,B,B,B,C,B,D,B
   1 -B,A,A,B,B,A,C,A,D,A
   1 ,C;"REWIND TAPE TO BEGINNING OF";
   1 ,B;"REWIND TAPE AND SET RECORDER";
   1 ,B;"OUTSIDE MATRIX OR OVERLAPPING!"
   1 ,B;"AND SET RECORDER FOR LOADING.";
   1 ,A;" SAVED GAME NOT FOR 16K MEMORY !":
   1 ,A;"                                "
   1 ,A,A,A,B,B,B,B,B,B,B,255
   1 ,A,A,A,A,A,24
   1 (Z(N),Z(N+B))
   1 (((000   {}{{}{
   1 "TEMPLATES"
   1 "PENSCREEN"
   1 "7600+10*U":
   1 "7500+10*U":
   1 "7400+10*U":
   1 "7300+10*U":
   1 "7200+10*U":
   1 "7100+10*U":
   1 "7000+10*U":
   1 "6900+10*U":
   1 "6800+10*U":
   1 "6700+10*U":
   1 "6600+10*U":
   1 "6500+10*U":
   1 "10*M+5000"
   1   PRESS <ENTER> TO CONTINUE  ";F$
   1