Top 10k strings from pentomin.tap
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12 Z(N),Z(N+B);" 4 A;" - TO EXIT PROGRAM" 3 B,A,B,B,C,B,D,B,E,B 3 B,A,B,B,B,C,B,D,A,D 3 A;" - RE-LOAD A PREVIOUS SAVE ?" 3 A,B,A,C,B,A,C,A,D,A 3 ,A;"DO YOU WISH TO :-"; 3 "FAR-E-NUFF" 3 "6000+100*T+R" 2 Z(N+B)=Y-Y1: 2 Z(N+B)=Y-X1: 2 Z(N+B)=Y+Y1: 2 Z(N+B)=Y+X1: 2 Z(N)=X-Y1: 2 Z(N)=X-X1: 2 Z(N)=X+Y1: 2 Z(N)=X+X1: 2 D;"123456789"; 2 B;"PRESS ANY KEY TO CONTINUE": 2 B;"ANY OTHER KEY"; 2 B,A,C,A,C,B,D,B,E,B 2 B,A,C,A,C,B,C,C,B,C 2 B,A,C,A,B,B,A,B,A,C 2 B,A,B,B,C,B,C,C,D,C 2 B,A,B,B,B,C,B,D,C,A 2 B,A,B,-B,B,B,C,A,D,A 2 ANY OTHER KEY"; 2 A;" - SELECT NEW TEMPLATE ?"; 2 A,B,B,B,C,B,D,B,E,B 2 A,B,B,B,C,B,C,A,D,B 2 A,B,B,B,B,C,C,C,D,C 2 A,B,B,A,C,A,D,A,D,-B 2 A,B,A,C,B,B,C,B,D,B 2 A,B,A,C,B,A,C,A,C,B 2 A,B,A,C,B,A,B,B,C,B 2 ;"LET TAPE RUN": 2 -B,A,B,A,C,A,D,A,E,A 2 +X1,C+Y1;" 1 ~|??????::::::::::::::::::::??????????????????????????????????????88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888???:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 1 }}{|~{~{|{z{|}| ((((000 1 }|{~{}~}}|| 1 |~{{}}{|~~}}}||}|}}||z{~|{{z{~|~ 1 |z||z{z|zz|}z{||}z } 1 Z(N),Z(N+B); 1 Y=V(COUNT,E) 1 X=V(COUNT,D): 1 W$(COUNT)=I$: 1 W$(COUNT)=" ": 1 V(COUNT,N)=0 1 V(COUNT,E)=Y: 1 V(COUNT,D)=X: 1 V(COUNT,C)=R: 1 V(COUNT,B)=T: 1 TEMPLATES 1 T=V(COUNT,B): 1 SHAPE s 1 SELECT TEMPLATE SET "; 1 R=V(COUNT,C): 1 PENTOM 1 PENSCREEN 1 I$=W$(COUNT): 1 D;" YOU MAY REVERSE THE SHAPE ABOUTITS HORIZONTAL AXIS BY ANSWERINGYES (Y) TO THE REVERSAL OPTION." 1 COUNT=V(14 1 COUNT=COUNT-B: 1 COUNT=COUNT+B: 1 C;" SELECT THE SHAPE YOU WISH TO ENTER INTO THE MATRIX BY TYPING THE APPROPRIATE LETTER (A-L). OR YOU CAN :- QUIT THE GAME.'Q'SAVE THE GAME SO FAR ON TAPE.'S'REMOVE THE LAST SHAPE FITTED.'R'" 1 C;" HAVING MADE YOUR SELECTION TYPE 'A' TO ENTER THE SHAPE OR 'R' TO RE-KEY YOUR SELECTION." 1 B;"START THE TAPE": 1 B;"START THE TAPE" 1 B;"LET TAPE RUN": 1 B;" YOU MAY ROTATE THE SHAPE BY 90 DEGREES CLOCKWISE BY TYPING A NUMBER (0-3) TO INDICATE THE No. OF 90 DEGREE STEPS REQUIRED." 1 B;" AFTER ROTATION AND REVERSAL THESHAPE IS LOCATED IN THE MATRIX BY ENTERING THE 'x' AND 'y' CO- ORDINATES OF THE * IN THE SHAPE." 1 B,A,C,A,D,A,E,A,E,B 1 B,A,C,A,D,A,E,A,D,B 1 B,A,C,A,D,A,E,A,C,B 1 B,A,C,A,D,A,E,A,B,-B 1 B,A,C,A,D,A,D,B,D,C 1 B,A,C,A,D,A,D,-B,E,A 1 B,A,C,A,D,A,D,-B,C,-B 1 B,A,C,A,D,A,C,B,D,B 1 B,A,C,A,D,A,C,B,C,-B 1 B,A,C,A,D,A,B,B,C,B 1 B,A,C,A,D,A,B,B,B,C 1 B,A,C,A,C,B,D,A,D,B 1 B,A,C,A,C,B,D,A,D,-B 1 B,A,C,A,C,B,C,C,D,C 1 B,A,C,A,C,B,C,C,D,B 1 B,A,C,A,C,B,C,C,D,A 1 B,A,C,A,C,B,B,B,B,C 1 B,A,C,A,C,-B,D,A,E,A 1 B,A,C,A,C,-B,C,B,D,B 1 B,A,C,A,C,-B,C,B,C,C 1 B,A,C,A,B,B,C,B,D,B 1 B,A,C,A,B,B,C,B,C,C 1 B,A,C,A,B,B,C,B,B,C 1 B,A,C,A,B,B,B,C,C,C 1 B,A,C,A,B,B,B,C,A,C 1 B,A,C,A,B,-B,B,B,B,C 1 B,A,C,A,A,B,A,C,-B,C 1 B,A,B,B,C,B,D,B,D,C 1 B,A,B,B,C,B,C,C,D,B 1 B,A,B,B,C,B,C,C,B,C 1 B,A,B,B,C,B,C,A,D,B 1 B,A,B,B,C,A,D,A,D,-B 1 B,A,B,B,C,A,C,-B,D,A 1 B,A,B,B,B,C,C,C,A,C 1 B,A,B,B,B,C,C,A,D,A 1 B,A,B,B,B,C,C,A,C,-B 1 B,A,B,B,B,C,B,D,C,B 1 B,A,B,B,B,C,A,C,C,B 1 B,A,B,B,B,C,A,C,A,B 1 B,A,B,B,B,C,A,C,-B,C 1 B,A,B,-B,C,A,D,A,D,B 1 B,A,B,-B,C,A,C,B,D,A 1 B,A,B,-B,C,A,C,-B,D,-B 1 B,A,B,-B,C,-B,C,A,D,A 1 B,A,B,-B,B,B,C,A,C,B 1 B,A,B,-B,B,B,B,C,B,D 1 B,A,B,-B,B,B,A,B,C,B 1 B,A,B,-B,B,-C,B,B,C,B 1 B,A,B,-B,B,-C,B,B,B,C 1 B,A,A,B,B,B,C,B,D,B 1 B,A,A,B,A,C,B,C,C,C 1 B,A,A,B,A,C,B,C,B,D 1 B,A,A,B,A,C,A,D,B,D 1 A;" - PLAY NEW GAME ?" 1 A;" - CONTINUE CURRENT GAME ?" 1 A,B,B,B,C,B,C,C,D,C 1 A,B,B,B,C,B,C,C,D,B 1 A,B,B,B,C,B,C,A,B,C 1 A,B,B,B,B,C,C,C,C,D 1 A,B,B,B,B,C,C,C,C,B 1 A,B,B,B,B,C,C,B,D,B 1 A,B,B,B,B,A,C,A,C,B 1 A,B,B,A,C,A,C,-B,D,-B 1 A,B,B,A,B,B,C,A,D,A 1 A,B,B,A,B,B,B,C,B,D 1 A,B,B,A,B,-B,B,B,B,C 1 A,B,A,C,B,C,C,C,D,C 1 A,B,A,C,B,C,B,D,C,D 1 A,B,A,C,B,B,C,B,C,A 1 A,B,A,C,B,A,B,B,B,C 1 A,B,A,C,A,D,B,B,C,B 1 A,B,-B,B,B,B,C,B,C,A 1 A,B,-B,B,B,A,C,A,C,B 1 A,B,-B,B,A,C,B,C,C,C 1 A,B,-B,B,A,C,B,A,B,B 1 A,-B,B,A,C,A,D,A,D,-B 1 A,-B,B,A,A,B,A,C,-B,B 1 A,-B,A,-C,A,B,A,C,B,C 1 A,-B,A,-C,A,B,A,C,A,D 1 A,-B,A,-C,A,-D,A,B,A,C 1 ??????????????????????????????????????????8888888888888888888888888888888888888888888888888888888888888888 1 ?????????????????????????????????????????? 1 ;"STOP THE TAPE": 1 ;"SHAPE (A-L)"; 1 ;"ROTATE 90 1 ;"REVERSE (Y OR N)"; 1 ;"QUIT. REMOVE. SAVE."; 1 ;"PREVIOUSLY SAVED GAME"; 1 ;"LOAD BLANK TAPE"; 1 ;"INSTRUCTIONS" 1 ;"FOR VERIFICATION": 1 ;"AND CONNECT RECORDER"; 1 ;"ACCEPT OR RE-KEY" 1 ;"*COORDINATES:x= :y= "; 1 -B,A,B,A,C,A,D,A,D,B 1 -B,A,B,A,C,A,D,A,D,-B 1 -B,A,B,A,C,A,C,-B,D,-B 1 -B,A,A,B,B,B,C,B,D,B 1 -B,A,A,B,B,A,C,A,D,A 1 ,C;"REWIND TAPE TO BEGINNING OF"; 1 ,B;"REWIND TAPE AND SET RECORDER"; 1 ,B;"OUTSIDE MATRIX OR OVERLAPPING!" 1 ,B;"AND SET RECORDER FOR LOADING."; 1 ,A;" SAVED GAME NOT FOR 16K MEMORY !": 1 ,A;" " 1 ,A,A,A,B,B,B,B,B,B,B,255 1 ,A,A,A,A,A,24 1 (Z(N),Z(N+B)) 1 (((000 {}{{}{ 1 "TEMPLATES" 1 "PENSCREEN" 1 "7600+10*U": 1 "7500+10*U": 1 "7400+10*U": 1 "7300+10*U": 1 "7200+10*U": 1 "7100+10*U": 1 "7000+10*U": 1 "6900+10*U": 1 "6800+10*U": 1 "6700+10*U": 1 "6600+10*U": 1 "6500+10*U": 1 "10*M+5000" 1 PRESS <ENTER> TO CONTINUE ";F$ 1