Top 10k strings from hexagoni.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /

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  10 +AUTOLIST)*19
   7                              
   6             
   5 K(PLAYER)=K(PLAYER)+1
   4 MEHE=MEHE-1
   4 GREAT=GREAT*SPG
   3 WCLS 0,0,32,17
   3 MEHET=MEHET+1
   3 AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUVVWWXXYYZZ aabbccddeeffgghhiijjkkllmmnnooppqqrrssttuuvvwwxxyyzzABCDEFGHIJKLMNOPQRSTUVWXYABCDERGHIJKLMNOPQRSTUVWXYZabcder0fghijklmnopqrstuvxyz
   3  AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUVVWWXXYYZZ aabbccddeeffgghhiijjkkllmmnnooppqqrrssttuuvvwwxxyyzzABCDEFGHIJKLMNOPQRSTUVWXYABCDERGHIJKLMNOPQRSTUVWXYZabcder0fghijklmnopqrstuvxyz
   2 SETUPA=5110
   2 PLAYER=PLAYER+1
   2 PAPERBOY;X$:
   2 P(PLAYER)=0
   2 AUTOLIST=0
   2 ;"                    ":
   2 ;"                    "
   2 *ZRUS22+INI2);
   2 ********************************************************************
   2 (AKAVICS+PLAYER),
   2 (ACCONT+PLAYER),
   2 (ACCONT+PLAYER)
   2                    
   1 ZRUS2=ZRUS22:
   1 ZRUS22=ZRUS2:
   1 ZRUS1=ZRUS12:
   1 ZRUS12=ZRUS1:
   1 WCLS 14,0,18,10
   1 VASKO THOMAS'S SOFT 2001
   1 T$="IMITATE"
   1 T$="BLUE   "
   1 T$="BLACK  "
   1 SYMBOLLARGE
   1 SPMX=SPMX2:
   1 SPMX2=SPMX:
   1 SPMX2=SPMX2-
   1 SPMX2=SPMX2+
   1 SPG2=SPG2-
   1 SPG2=SPG2+
   1 SOR26,ERRTY;"
   1 SETUPA=5330
   1 SETUPA=5210
   1 SET UP   <<AFTERBREAK
   1 SCX,SCY;X$
   1 R$="YELLOW "
   1 R$="WHITE  "
   1 R$="IMITATE"
   1 Press ENTER to Expand the Whole Program 
   1 POD*ZRUS1+PAP;
   1 PLAYER=(OPT2+
   1 PEPE=PEPE+1
   1 PAPERBOY;X$
   1 OVERCU=OVERCU-64
   1 OVERCU=OVERCU-128
   1 OSSZES=K(1
   1 No. STATEMENTS :
   1 No. LINES      :
   1 No. Bytes:
   1 Length of Program Only:!
   1 LINE,POST;W$;
   1 LINE,POST+I;
   1 LINE NO:NOW RENUMBER PROGRAM
   1 KLAST=K(O):
   1 K(PLAYER)=K(PLAYER)-1
   1 K(PLAYER)<1
   1 K(O)>KLAST
   1 INKINGER=KCO-((BRIGITT*64
   1 INK=OVERCU-8
   1 INK*ZRUS2+INI;
   1 HEXX   scr
   1 HEXX   prg
   1 HEXX   aux
   1 HEXAGONIA-SET UP   
   1 HEXAGONIA 
   1 HELY=HELY-
   1 HELY=HELY+
   1 GREAT>SPMX
   1 GREAT=SPMX
   1 GOTOA=2150
   1 GO TO A=2500
   1 GO TO A=2350
   1 GO TO A=2300
   1 GO TO A=2250
   1 GO TO A=2200
   1 First Byte:
   1 FROM LINE NO:TO LINE NO:AFTER LINE NO:NOW RENUMBER PROGRAM
   1 DESTROYING
   1 CY=CY-GREAT:
   1 CY=CY+GREAT:
   1 CX=CX-GREAT:
   1 CX=CX+GREAT:
   1 CURSOR SYMBOL
   1 CURSOR STOP    "
   1 COMPUTER B
   1 COMPUTER A
   1 BLOCK COPY
   1 Auto-start Line No:
   1 Array Name:
   1 AUTOLIST>80
   1 AUTOLIST=AUTOLIST-1
   1 AUTOLIST=AUTOLIST+1
   1 AUTOLIST=80
   1 AUTOLIST<0
   1 AKAVICS+PLAYER,CX:
   1 ABORT ?"'" Y / N "
   1 ;I$((AUTOLIST)*19
   1 ;"UNDER:        
   1 ;"SPEEDING 
   1 ;"MAX SPEED 
   1 ;"COLOR:        
   1 ;" ";D$;" ";
   1 ;"       "'"
   1 ;"                       
   1 ;"                   
   1 :                 
   1 :              
   1 ------------
   1 ++F+N+++"]\*S\~
   1 *ZRUS12+PAP2);F$:
   1 *ZRUS12+PAP2);F$
   1 *S\##"]\^#V
   1 **********************************************************************************************************************************************AABBCCDDEEFFGGHHIIJJKKLLMMNNOOPPQQRRSSTTUUVVWWXXYYZZaabbccddeeffgghhiijjkkllmmnnooppqqrrssttuuvvwwxxyyzzABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
   1 ****************************************************************************************************************************************************************************************************************************
   1 )="YOU CAN MOVE ONLY  TO EMPTY RED       HEXAGON.                              WHEN BY SELECTED   HEXAGON,WHERE YOU  ARE MOVE,IS OR ARE SYMBOLS OF ENEMY   PLAYER,YOU'LL COPY AND THEY'S SYMBOLS WILL IMITATE TO    YOURS SYMBOLS.     -THESE SYMBOLS WILL      YOURS-"
   1 )="WHEN A PLAYER CAN'TMOVE,HE MUST ABORT HIS GAME:CLICK AT  ICON >ABORT< AND   PRESS KEY Y.                          WHEN IN GAME STILLSONLY ONE PLAYER,   THEN IS END OF GAME"
   1 )="MOVES:             FIRST YOU MUST     SELECT ONE OF YOURSSYMBOLS.>AFTER THISYOU CAN CHANGE<     -SELECTED SYMBOL-   -WILL FLASHING-                     YOU CAN MOVE TO 6  DIRECTIONS,AND YOU CAN JUMP,OR DOUBLE.WHEN YOU MOVE TO   HEXAGON BY SELECTEDHEXAGON,YOU'LL     DOUBLE.            WHEN YOU MOVE TO   HEXAGON ONE FAR,   YOU WILL JUMP."
   1 )="INSTRUCTIONS:                         MODE A:            YOU MUST MADE      IMPOSSIBLE THE MOVEOF THE OTHER       PLAYERS.                              MODE B:            YOU MUST HAVE THE  MOST OF YOURS      SYMBOLS AT THE END       OF GAME.     WHEN NOBODY CAN'T  MOVE,IS END OF GAME"
   1 )="---------------------------------------------------------THOMAS VASKO'S SOFT-------------------DESIGN,PROGRAM,    GRAPHICS,WRITTEN BY THOMAS VASKO,2001                    IDEAS BY SUSAN V., PETER V.,DAVID F., THOMAS F.,THOMAS V.                   Z-80 CODE BY ZBYNEK            NEJEDLY                   FOR DIDACTIC M '91 >>>>>>>BASIC<<<<<<<-------------------THANK YOU FOR PLAY THIS GAME.         --------------------------------------PROGRAM:HEXAGONIA  TYP:LOGIC-STRATEGIC        GAME              NO.:03      "
   1 )+PAPERBOY*8
   1 (OVERCU/64
   1 (OVERCU/128
   1 (CX,CY)>128
   1 (CX,CY)=KCO
   1 (AUTOLIST)*19
   1 (ANEV+PLAYER*6
   1 (ANEV+(PLAYER*
   1 (AKAVICS+PLAYER)=6
   1 (AKAVICS+PLAYER)=5
   1 (AKAVICS+PLAYER)=4
   1 (AKAVICS+PLAYER)=3
   1 (AKAVICS+PLAYER)=2
   1 (AKAVICS+PLAYER)=1
   1 (AKAVICS+I)=6
   1 (AKAVICS+I)=5
   1 (AKAVICS+I)=4
   1 (AKAVICS+I)=3
   1 (AKAVICS+I)=2
   1 (AKAVICS+I)=1
   1 (ACCONT+PLAYER)=6
   1 (ACCONT+PLAYER)=5
   1 (ACCONT+PLAYER)=4
   1 (ACCONT+PLAYER)=3
   1 (ACCONT+PLAYER)=2
   1 (ACCONT+PLAYER)=1
   1 (ACCONT+PLAYER),OPT3
   1 ((KCO-(BRIGITT*64
   1 #T]##N#F#~
   1 "VTS LOGO"
   1 "HEXX PRG"
   1 "18";"        "
   1 "18"+HELY;" ":
   1  STOP    "
   1  STONE      
   1  START    
   1  SKINHEAD   
   1  SINCLAIR  
   1  RENAME   
   1  PLAYER 4 
   1  PLAYER 3 
   1  PLAYER 2 
   1  PLAYER 1 
   1  OFF!      
   1  NEW POSITION 
   1  MODE B           "
   1  MODE A           "
   1  KRYSTAL 2  
   1  KRYSTAL    
   1  KIVALASZT 
   1  KEYBOARD R
   1  KEYBOARD L
   1  GAME>>>>>>>
   1  EMERALD    
   1  CURSORS   
   1  CONTROLS 
   1  COMPUTER B
   1  COMPUTER A
   1  BRIGHTHEAD 
   1  >>>         HEXAGONIA        <<<
   1   U G R A S  
   1   M A S O L A T   
   1         ":
   1                                                                                                     
   1                                
   1                            
   1                      
   1                     
   1                   
   1                 
   1                
   1