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   4 CCCCCCCCCCCC
   1 the red passage     indicators,           so that...%
   1 instruct  H
   1 instruct  
   1 and how the ball is also shown.%
   1 and a Ball is       indicated by this   yellow symbol.%V
   1 Though this tower   and ball are off thetop of the Radar Map - out of its range.%
   1 This is your 'lives'indicator, showing  the status of your  Hedroid.%O
   1 This is what you seethrough the window  of your hedroid.%
   1 This is what it     looks like when the Hedroid is badly    damaged.%
   1 This clock is       synchronised with   the movement of the balls.%
   1 These are towers.%
   1 These are the       trenches along whichthe balls and your  Hedroid travel.%
   1 These are Balls.%J
   1 The towers sit on   the walls on either side of the trenches%
   1 OOOGOOOGGGOOOGOGGGOGOOGOOGGGGOOGOOOO
   1 OOOGOONGGGONOGOGGGOGNNGOOGGGGOOGONOO
   1 OGOOOIOBBBOIOFOBOAOBOBOOOBBBBBOGOOOO
   1 Now we shall explain some of thetechniques that you might need  to guide your Hedroid to the    heart of the Gyron Arena.%First the basics:                                               There are balls...%                                ...and there are towers.                                        You will notice that the towers point in one of four directions.%Your Hedroid, shown above,      hovers in the trench and may    travel forwards, right or left  and may, if slowed to a halt,   turn around.  It is armed with alaser beam weapon.%The massive balls roll          ponderously along the trenches  each more than a hundred times  larger than your Hedroid.%As you can see, as they move    towards you along a trench, theyleave no gap large enough for   you to squeeze your Hedroid past%Unlike towers, you cannot in anyway affect a ball with your     laser.                                                          Each ball has its own path      which it follows relentlessly...%...and these paths may be of    s
   1 NONNOGOONNOGFFFNNNNNN
   1 NOGNNNNOGOONNN
   1 NNNNNNNBBFBNNFNNBFNFNNNNNFJNFFNFJNFN
   1 NNNNNFNCCCFFNNNDNNN
   1 NNNGGGGGGO
   1 NNNDFFDNNNNDNNNDCCCDNNNNNDN
   1 NNFNNNOOGOONOOGOONNN
   1 NNFNNFNNFNNFNFF
   1 NDNNNNNFFFFNNNFN
   1 GGBBBBGFBBBBGFBBBBHNABBBNNAABBNNNOOO
   1 First of all we     shall explain the   instruments on your control panel...%D
   1 FFFFFFFFFFFFFFFFFFFFVVFFFFVVFFFFFFFF
   1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
   1 FFFFFFFFFFFFFFFFFFFFBBFFFFBBFFFFFFFF
   1 CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCFFFFFFCCCCCCCCCCCCCCCCCCCCCCCCCCFFFFFFCCCCCCCCCCCCCCCCCCCCCCCCCCFFFFFFCCCCCCCCCCCCCCCCCCCCCCCCCCFFFFFFCCCCCCCCCCCCCCCCCCCCCCCCCCFFFFFFCCCCCCCCCCCCCCCCCCCCCCCCCCFFFFFFCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
   1 CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
   1 CCCCCCCCCCC
   1 BThis shows a HedroidIts colour changes  from one zone to    another.%|
   1 3Towers are indicatedon the Radar Map by these yellow symbols...%
   1 3See how the tower   through the window  is shown on the     Radar Map...%m
   1 1This is the Radar   Map. It shows the   position of your    Hedroid from above.%
   1 #you can see that    here, there is no   turning  on your    left, but...%,
   1 #on your right there is a passage, since the indicator lies  on the red band.%
   1 #here you are in the middle of the trenchand...%
   1 #here you are againstthe left-hand wall.%@
   1 #This indicator showsyour position on thefloor of the trench,so that...%
   1 #These represent the position of your    hedroid relative    to...%
   1 #And you can turn thecorner if you move  your Hedroid to the right.%
   1 "instruct"
   1   Torus Ltd 1985%The Arena maze was designed for a play-off between the          the qualifiers who solved Gyron Necropolis, and was intended to test their knowledge and skill  and thus to determine the       champ