Top 10k strings from gallipol.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /

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   9 !"tunnels"
   9 !"autoplan"
   4 cp2=cp2-dcp2:
   4 ((b+j)/256
   4 !"tunnels":
   4 !"batscene":
   3 tim2=tim2-1
   3 m$=" Battle":
   3 m$=" Advance":
   3 dcp2=dcp2*(1
   3 dcp1=dcp1*(1
   3 !"autoplan":
   2 p$="attack":
   2 p$="advance":
   2 nt=ntl+256
   2 nb=nbl+256
   2 m$="Turkish":
   2 m$="Allied":
   2 gallia    
   2 f$="Wide shot":
   2 f$="Already moved":
   2 f$="Already fired":
   2 dcp2=cp2*.25
   2 dcp2/cp2>.1
   2 dcp1=dcp1*1.3
   2 dcp1/cp1>.1
   2 cp1=cp1-dcp1:
   2 btu=t(j)-5
   2 btu,turn+3
   2 be=a(p2)-10
   2 be=a(ne)-10
   2 be=a(je)-10
   2 ,a(oa)-256
   2 ))+"W7O1N1B":
   2 (a(oa)/256
   2 (a(je)/256
   2 ''a$(ja);" unit suffers heavy":
   2 ''"discovered by ";a$(ja);" unit"
   2 "casualties of";:
   2 " of ";dcp2;" men":
   2 !"victory2":
   2 !"victory":
   2 !"tunnel2":
   2 !"close2":
   2 !"battle":
   2 !"ataturk":
   2 !"advance":
   1 ys=ym+ym-top-top
   1 ys=yf+yf-top-top
   1 yp=(ym-top)*2
   1 ym=top+yn/2
   1 xs=xm+xm-lft-lft:
   1 xs=xf+xf-lft-lft:
   1 xp=(xm-lft)*2
   1 xm=lft+xn/2
   1 x````x`````pc
   1 wUu]U_u^%P
   1 w$=v$+"500W4O4N6F":
   1 w$=v$+"2500W7O1N1B":
   1 victory2  
   1 victory   
   1 v$="TURKS DRIVE ALLIES INTO SEA":
   1 v$="M8UX":
   1 v$="ALLIES CONTROL DARDANELLES":
   1 v$="ALLIES CAPTURE ARMS DEPOT":
   1 v$=" HEAVY TURKISH CASUALTIES":
   1 v$=" HEAVY ALLIED CASUALTIES ":
   1 uz=c(p2)-uz+1
   1 uz > c(nz)
   1 uUUUD:D:D:D
   1 tunnel2   
   1 tim1= tim1-1
   1 sy=g(ar)+4
   1 stt=y(eu,3
   1 shot=shot-1
   1 scenes    
   1 save      
   1 s$=s$+"a":
   1 s$="gall" +
   1 ooa=(ss1-85
   1 omg=g(ooa)-4
   1 ntt=ntl+256
   1 nth=nth+(bu+6
   1 nbt=nbl+256
   1 nbl=nbl+256
   1 mg=g(am)-4
   1 m$="TURKISH"
   1 m$="ALLIED":
   1 intro     1
   1 gallip    
   1 gallid    
   1 gall      
   1 g$=v$+"60000W0O3N8B":
   1 fct=fct+.1
   1 fct=fct+.05
   1 fct=fct*.9
   1 fct=fct*.75
   1 f(j)=c(ne)-
   1 f$="Trenching":
   1 f$="Trenched":
   1 f$="Too far":
   1 f$="Thrown clear":
   1 f$="Target wounded":
   1 f$="Target killed":
   1 f$="Roofing":
   1 f$="Panicked":
   1 f$="Out of range":
   1 f$="Missed":
   1 f$="In progress":
   1 f$="Grenade explodes":
   1 f$="Enemy zone!":
   1 f$="Direct hit":
   1 f$="Behind cover":
   1 f$="Already roofed":
   1 e$="                ":
   1 dcp2=dcp2*1.3
   1 dcp2=cev1*cp1:
   1 dcp2=atk2*(dcp2*(1
   1 dcp2= dcp2*1.3
   1 dcp2/cp2>(
   1 dcp1=cev2*cp2:
   1 dcp1=atk1*(dcp1*(1
   1 dcp1/cp1>(
   1 cp2=cp2+o(4
   1 cp1=cp1+o(3
   1 cp1 <  cp2
   1 close2    
   1 close     w
   1 by=a(p2)-9
   1 by=a(p1)-9
   1 bu=a(p2)-9
   1 bu=a(p1)-9
   1 bu=a(p1)-10
   1 bu=a(nz)-10
   1 bu=a(ny)-10
   1 bu=a(na)-10
   1 bu=a(na)+1
   1 btu=t(na)-5
   1 br=a(ar)-10
   1 bm=a(am)-10
   1 battle    
   1 batscene  
   1 bat3      
   1 bat2a     
   1 bat2      
   1 base=59261
   1 auto      
   1 ataturk   
   1 al=a(j)-256
   1 advance   Y
   1 X#K#'#%#'!
   1 WUTUWwwwwwwwwwwwwwwww
   1 UUWUUW7wwwwwUUUWUWTB
   1 UUUUUUUUWT
   1 GALLIPOLI 
   1 ;x$;" ";y$
   1 ;m$;" VICTORY"
   1 ;m$;" Commander's ";p$
   1 ;e$;e$;e$;e$;:
   1 ;e$;e$;e$;e$;
   1 ;a$(p2);" unit retreats";:
   1 ;a$(p1);" unit retreats";:
   1 ;a$(na);" army ";:
   1 ;a$(na);" Battle Phase"
   1 ;a$(na);" Battle Phase over"
   1 ;a$(ar);" unit surrenders"
   1 ;"WEST ";:
   1 ;"Turn ";turn;" ";a$(na); ;m$
   1 ;"Turkish strength = ";ntt
   1 ;"Turkish army advancing":
   1 ;"Turkish army  = ";cp2
   1 ;"Turkish army  = ";
   1 ;"TURKISH ARMY ATTACKS":
   1 ;"TUNNEL REPORT":
   1 ;"SOUTH ";:
   1 ;"Roster completed    ";:
   1 ;"RALLYING resting units":
   1 ;"PREPARE TO FIRE!":
   1 ;"No enemy units in range":
   1 ;"No Allied units in range":
   1 ;"NO REPORTS RECEIVED"
   1 ;"Making ready for the":
   1 ;"Loss = ";dcp2;"   Strength = ";cp2;:
   1 ;"Loss = ";dcp1;"   Strength = ";cp1;:
   1 ;"Key 's' to save"
   1 ;"Keep tape running":
   1 ;"Fire to continue":
   1 ;"Fire to continue"
   1 ;"End of turn ";
   1 ;"EAST ";:
   1 ;"Combined strengths:":
   1 ;"Checking for close combat":
   1 ;"Allied strength = ";nbt
   1 ;"Allied armies = ";cp1:
   1 ;"Allied armies = ";
   1 ; "TUNNELING AT ";
   1 :priNT ''"Rewind tape, press any key, then": PRINT "press PLAY"
   1 :LOAD !"map" CODE z: POKE 56367,32: POKE 56368,25: POKE 56382,32: POKE 56383,25: POKE 56369,1: POKE 56370,230: POKE 56384,1: POKE 56385,230: POKE 56377,97: POKE 56388,0: RANDOMIZE USR 56389
   1 :LOAD ! "cover" CODE z: LOAD !"sym" CODE 60210: LOAD !"autoplan" CODE 60422: LOAD !"tunnels" CODE 60790: POKE 56367,38: POKE 56368,6: POKE 56382,38: POKE 56383,6: POKE 56369,89: POKE 56370,232: POKE 56384,89: POKE 56385,232: POKE 56377,98: POKE 56388,0: RANDOMIZE USR 56389
   1 :IF PEEK 56388>0 THEN GO TO 8120
   1 :IF PEEK 56388=0 THEN GO TO 8130
   1 :IF Inkey$Y$ ="" THEN GO TO 8070
   1 :CLS : BEEP .5,1: PRINT "Verifying error - rewind tape": PAUSE 200: GO TO 8010
   1 88888888888888888880000000088888888::88888888888888000000000000000022000000000000880000000000000000000000020000000000000000000000044 000002000 000000000     00000    0000000   00000000     00000      0000    0 00   0   0  0 00   0  000     0 0   0          0  00  0   0000   0          0         0          
   1 8888888888888888800888888:888
   1 00000000000       000      00 30
   1 000               0000000000000000000   0    0000000000000000000000  000                  00000000000 00          00         000000000   0           0        000000000      
   1 -dcp2/cp2:
   1 -dcp1/cp1:
   1 ,a(ooa)-256
   1 ,a(ne)-256
   1 ,a(je)- 256
   1 *(ym-top)+2
   1 *(yf-top)+2
   1 *(xm-lft):
   1 *(xf-lft):
   1 )="TURKISH"
   1 )="MACHINE-GUN":
   1 )="BRITISH":
   1 )=" ANZAC":
   1 )="   RIFLE   ":
   1 (nt-top)<4
   1 (lft-nl)<6
   1 (a(ooa)/256
   1 (a(ne)/256
   1 (/((/(((/////////////(((----((--((((---------(((*****(((--//(((/(////-//////(((((******(*/////////(/(((((///((((((22(((((((//(((((((((((((((((((((008(8(((((((((88888888888(.
   1 ((((((((((((((((((((((((((((0030300000000000())))))(0000000000000000300000000000000000000003000000  00003000000000003003000000 033  0340003030300300003000000   4000400043000000030000000 000   00000000003403000304300                 000034440000000         
   1 ((((((((((((((((((((((((((((((((((((((00000000000000000003003000003000000000000000000003000000000300000003404000000000000000343000000003000000000000000000000430000000000000000000000000030000030004030040040000000000300044000030300004004000004400000434003430
   1 ''"Scenic option? (y/n)";:
   1 ''"SAVING"''"Put YOUR tape in the recorder."
   1 ''"Kempston interface? (y/n)";:
   1 ''"Interface 2? (y/n)";:
   1 ''"Battle sounds option? (y/n)";:
   1 ''"Back-up? (y/n)";:
   1 ''"All OK? (y/n)";:
   1 '"Turkish units retreat":
   1 '"Turkish unit surrenders":
   1 '"Turkish army:"
   1 '"Then press PLAY.":
   1 '"Put YOUR tape in the recorder.":
   1 '"Press fire";:
   1 '"Game finished"
   1 '"Allied units retreat":
   1 '"Allied unit surrenders":
   1 '"Allied armies:"
   1 '"After combat:":
   1 ' '"Single player game?  (y/n)";:
   1 ' '"Normal control keys? (y/n)";:
   1 #&#L#L#L#L#!"
   1 #%#'#%#K#K#
   1 "victory2"
   1 "cursor:":
   1 "batscene"
   1 "TUNNELING AT ";
   1 "Press key to be used to move the":
   1 "New game? (y/n)";
   1 "Close combat at col. ";xm;", row ";ym:
   1 !"close" :
   1        ((((((((((((((       ((((       0 0