Top 10k strings from fortynin.tap
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2 """""""""""""""" 1 rats - you can, er, `awaken the sleeping snakes' to attack them, 1 partly related to the staggered screen update. 1 or knock away a prop to get them to turn around (tricky). The 1 involves not only copying the 6k of screen data, but looking up 1 if it returns... 1 gremlin at the top can be delayed (further) by moving to your 1 fortypic 1 fortynin.p-6 1 fortyn81 1 fortyemu { 1 each byte in a table from the ZX81 ROM as well. So I ended up 1 drawing only a quarter of the screen each frame. 1 dirt pile in the top-left, once you have a full pile. 1 copyright Sinclair Research, or Amstrad, or somebody. 1 c"]c"zc"Ee 1 `"!b"<n"En">q> 1 ZX81 programs effectively run in the speccy's screen memory; 1 You can email me at [email protected]. 1 WHY IS IT 128-SPECIFIC? 1 WHY FORTY NINER? 1 The title screen graphic is based on a scan of the tape inlay. 1 The flashing effect when you die isn't quite right. This is 1 The collision detection is just as bad as it was on the '81. 1 TITLE SCREEN 1 PROBLEMS WITH THE PORT 1 PLAYING THE GAME 1 I wanted to do a pseudo-hi-res game, and this one's not bad. 1 Fortyn81 - ZX81 Forty Niner patched to run on the 128k Spectrum 1 Forty Niner is/was copyright Software Farm. 1 Forty Niner 1 Emulating the pseudo-hi-res screen is a real CPU hog, as it 1 Collect all the gold nuggets then go for the exit. Avoid the 1 CONTACTING ME 1 All the stuff I did (patching, emulation, etc) is public domain. 1 64 bytes of the ZX81 ROM, as required for the pseudo-hi-res, are 1 3. Toggle border 1 2. Documentation 1 128s have an alternative screen. 1 1. Start game 1 -- Press space to return -- 1 -- Press space for more -- 1 , (!!@5 "6 1 "fortypic" 1 "fortynin.p" 1 "fortyemu" 1 "`$:?()><=+-*/;,.0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 "Sorry, this program needs a 128."