Top 10k strings from deathkal.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /

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   4 88888888888888888888888888
   4 +++++++++++++++++++++++++++++++
   3 UUUUUUUUUUUUUUUUUUUUUUUUX
   3 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
   2 A$="MA'Y MU'V I'Z":
   2 ;"                                ":
   2 ,x;"    ";
   2 ++++++++++++++++++++++++(
   2 "7";"ostanowite  lentu";
   2 " It's an exelent score.Very soonyou'll became a champion!"
   2  88  8      
   2      8        88        88              8
   1 zapisx programmy
   1 prowerka zapisi programmy
   1 i0=i0+j-50
   1 i0=i0+j-18
   1 d$="Your":
   1 a$="YUU WIIN ZEE GEEJM":
   1 a$="YU' WIN":
   1 a$="YU' LUUZ":
   1 a$="D'YUUS":
   1 WO'T I'Z YO' MU'V
   1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU`
   1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUX
   1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU*
   1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
   1 RUS.FNT   
   1 KALAH.MAIN\0
   1 DEATHKALAH{
   1 A$="ZEE TOOTAL SKOO IIZ":
   1 A$="ZE' GE'YM SKOO IIZ":
   1 A$="YUU LOOZ ZEE GEEYM":
   1 A$="WO'T I'Z YO' MU'V":
   1 A$="WE'LKAM TU ZE DE'S KALA'H":
   1 A$="VI'TALY TOLSTYA'K PRODA'KSHN":
   1 A$="PRE'S E'NY KI' TU' STA'T":
   1 A$="OFKOOZ":
   1 A$="E'NTER YO' LE'VEL":
   1 A$="A'YM SI'NKIN":
   1 ;t1;":";t2;" = ";t1-t2:
   1 ;n1;":";n2:
   1 ;"What is your move?":
   1 ;"Press any key to start"
   1 ;"Now its ";d$;" move.":
   1 ;"My move is:":
   1 ;"My move is of cause ":
   1 ;"Level(1-easy...3-hard)? 
   1 ;"Level ";lv:
   1 ;"I'm thinking. ":
   1 ;"        navmite klawi{u ":
   1 ;"         pustite lentu":
   1 ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
   1 88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888
   1 888888888888888888888888888888888888888888888888888888
   1 88888888888888888888888888888
   1 8888888888888888888888888
   1 88888888888888888888
   1 8888888888888888888
   1 888888888888888
   1 7b"""""""""
   1 5UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUV
   1 4124273:2=2
   1 -DEATH KALAH-
   1 ++F+N+++"]\*S\~
   1 *S\##"]\^#V
   1 ***********************
   1 );" = ";k(7
   1 );" = ";k(6
   1 (C)1996 3T SOFTWARE LIMITED
   1 '"You win the game.":
   1 '"You loose the game.":
   1 '"Will you continue the game?             (Yes/No/Restart)"
   1 '"The total score is:",
   1 '"The game score is:",
   1 '" It's a very good score.        Congratulations!!! you became  achampion of the kalah game."
   1 $KALAH    N
   1 #T]##N#F#~
   1 "You win with the score:",
   1 "You loose with the score:",
   1 "Don't worry. Try again and maybeyou'll be lucky next time.":
   1 "4";"navmite klawi{u <probel>":
   1 "4";"navmite klawi{u <probel>"
   1 "10";"PLEASE WAIT":
   1 "&*.248BHJNPPV
   1 " w na~ale igry movno wybratx    ozwu~iwanie igry golosom.        wybor q~ejki klawi{ami 1 i 2"
   1 " igra qwlqetsq simulqtorom igry w kalah. wa{im sopernikom budet kompx`ter, ime`}ij tri urownq   slovnosti. igra wedetsq w wide  mat~a po partiqm. w konce partiiwy movete wybratx prodolvitx,   ostanowitx ili na~atx s na~ala.  wam predstawlena anglijskaq    wersiq igry."
   1 " It's not so  bad, but  I  thinkthat you must  play  this  levelagain."
   1 " It's a good score! And I adviseyou to play next level":
   1 " I advise you  to  play  easiestlevel.":
   1 " Don't cry. Try again and  maybeyou'll be lucky next time.":
   1 "  Do you want speach effects?               ( Y / N )"
   1 "  3t SOFTWARE LTD    velaet wam priqtno   prowesti wremq.    "
   1 "        prawila igry:            ciframi w igre obozna~eny {ary  wa{a zada~a sobratx kak movno  bolx{e {arow w swoj kalah       (sprawa). wa{i q~ejki snizu.     hod delaetsq putem ukazaniq na q~ejku, {ary iz nee lovatsq w   kavdu` posledu`}u` protiw       ~asowoj strelki.                 esli poslednij {ar okazalsq w  wa{em kalahe-wam daetsq e}e hod  esli poslednij {ar popadaet w  wa{u pustu` q~ejku, to on i     sodervimoe sootwetstwu`}ej      q~ejki protiwnika idut k wam w  kalah                            kogda u odnogo kon~a`tsq {ary wq~ejkah, to ostaw{iesq {ary     wtorogo lovatsq w ego kalah"
   1 "         DEATH KALAH"
   1  SINTEZATOR  GOLOSA  TOLSTAKA  VITALIA  
   1         prawila igry:            ciframi w igre obozna~eny {ary  wa{a zada~a sobratx kak movno  bolx{e {arow w swoj kalah       (sprawa). wa{i q~ejki snizu.     hod delaetsq putem ukazaniq na q~ejku, {ary iz nee lovatsq w   kavdu` posledu`}u` protiw       ~asowoj strelki.                 esli poslednij {ar okazalsq w  wa{em kalahe-wam daetsq e}e hod  esli poslednij {ar popadaet w  wa{u pustu` q~ejku, to on i     sodervimoe sootwetstwu`}ej      q~ejki protiwnika idut k wam w  kalah                            kogda u odnogo kon~a`tsq {ary wq~ejkah, to ostaw{iesq {ary     wtorogo lovatsq w ego kalahB
   1