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5 Rules for difficulty factor 4 c(x)=c(x)+1 4 ;" ": 4 ;" " 3 p(x)=cy*100 3 ;"Press any key to continue" 3 ;" " 2 ride of the valkyries 2 p(z)=cy*100 2 map @ 2 legion 2 fx=p(x)-100 2 Press any key to continue" 2 Press any key to continue 2 No forts at diff. factor ";df: 2 ;"YEAR ";yr; 2 ;"D.F.";df 2 ;"Civil War" 2 ;"CHEETAH"; 2 ;" legion has been wiped out by plague": 2 ((q(x)/100 1 view ports 1 rival n 1 q(x)=p(x)-100 1 q(x)=p(x)-1 1 q(x)=p(x)+100 1 q(x)=p(x)+1 1 posy=y*100 1 pos=dy*100 1 p(x)=q(x): 1 lz=b-22528 1 lx=p(x)-100 1 lx=f(x)-100 1 lose capital 1 k1=df*yr/3 1 funeral march 1 f(ft)=p(x) 1 ex,ey;" ": 1 etc. ) can only move one square at a time, the emperor's legion ( 1 etc. ) While in this state they are immobile and are returned to the emperor's service only byconquering them with a loyal legion with a greater than or equal combat record." 1 emporer dies 1 ememy empire 1 dx,dy;" ": 1 cx,cy;" ": 1 conquest $ 1 combat records 1 civil war init 1 civil war check 1 build port 1 build fort 1 barb counter attack 1 b(pn)=fy*100 1 att1=att-8 1 Well done! Your empire has "; 1 The emperor has been"; 1 Rules for advanced game 1 RULES SUMMARY 1 Press any key to continue play 1 No. of ports = "; 1 No ports in basic game" 1 No more ports 1 No combat records at diff. " 1 Napoleon Bonaparte 1 Julius Ceasar 1 Introduction" 1 INSTRUCT 1 Ghengis Khan 1 Enter difficulty factor to be "; 1 Do you want to continue an old"; 1 Do you want a print-out of "; 1 Do you want a hard copy (Y/N)? 1 Conquest 1 CONQUEST 1 COMMAND SUMMARY 1 Alexander the Great 1 ;"your empire. (Printer must be "; 1 ;"reached the optimum size " 1 ;"press any key to continue" 1 ;"played at (1-5) 1 ;"has declared himself emperor ": 1 ;"game? (Y/N) 1 ;"capital": 1 ;"capital there ! Try again"; 1 ;"attached)" 1 ;"assassinated 1 ;"You have 10 forts already": 1 ;"You can't build a fort on your"; 1 ;"You can't build a fort in the "; 1 ;"YOUR EMPIRE LASTED ";YR;" YEARS" 1 ;"YEAR ";yr: 1 ;"V -View ports"; 1 ;"There are 2 blocks to be saved. Press any key each time when prompted." 1 ;"The commander of the "; 1 ;"THE BARBARIANS HAVE CAPTURED"; 1 ;"TAXES ";tn 1 ;"Start tape then press any key.": 1 ;"Start main program tape then press any key.": 1 ;"Sorry, you can't build your "; 1 ;"Second Co-ord. ?" 1 ;"SKILL FACTOR ";sf; 1 ;"S -Save game"; 1 ;"R -Review combat records" 1 ;"Press any key to play again" 1 ;"Press 'R' to repeat instructions 'L' to load main program 'C' to continue (onto next set of instructions)." 1 ;"PLAGUE has broken out" 1 ;"P -Build port"; 1 ;"O -Display open sea squares" 1 ;"No. of forts built = ";ft; 1 ;"Is this O.K ? (Y/N)" 1 ;"G -Grid the map"; 1 ;"First Co-ord. ?" 1 ;"F -Build fort"; 1 ;"Emperor killed" 1 ;"ENTER CO-ORDS. OF CAPITAL" 1 ;"Do you want to save the game ? (Y/N)" 1 ;"D -Display forts" 1 ;"Civil War": 1 ;"CONQUEST": 1 ;"COMBAT RECORDS": 1 ;"CAPITAL" 1 ;"C -Copy empire to printer"; 1 ;"8 -Move east"; 1 ;"7 Revolting legions in a civil war don't stop rival empires" 1 ;"7 -Move north"; 1 ;"6 Forts are always immune to barbarians,but not to rival empires if a state of civil war exists" 1 ;"6 -Move south"; 1 ;"5 -Move west"; 1 ;"4 Civil war if any commander survives 10 campaigns 5 Death of emperor may cause civil war" 1 ;"1 Object is to conquer 100 squares as fast as possible 2 Emperor has unlimited move- ment within the empire 3 One extra legion for each 5 squares conquered" 1 ;"0 -No movement"; 1 ;"(Printer must be attached) 1 ;"'n' for new game": 1 ;"'c' to continue (the advanced game)" 1 ;" legion has defeated the rebel "; 1 ;" legion has been destroyed by the rebellious "; 1 ;" legion and executed its commander"; 1 ;" You now know all the rules to play at difficulty factor 1." 1 ;" You now know all the rules to play at D.F.3 ." 1 ;" You now know all the rules of CONQUEST" 1 ;" You now know all the rules required to play the basic game." 1 ;" You now know all the rules required to play at D.F.4 " 1 ;" You now know all the rules required to play at D.F.2 ." 1 ;" Whenever a legion ends it's movement on a port square, it embarks on a ship (same symbol as a port but in the colours of the legion)." 1 ;" When this happens, the rebel commander is executed and the legion becomes mobile again witha zero combat record. Should a rebel legion be tackled by a loyal, weaker one, however, the loyal legion is destroyed and must be reformed on the capital.This is the only case when a legion is completely lost." 1 ;" When they come into contact with an un-garrisoned border square of your empire, they may conquer it. Such an occurance isillustrated on the next page." 1 ;" When civil war breaks out, approximately 50% of the legionswill go over to the rebel cause and become coloured green. ( 1 ;" When a general is killed, thereis no adverse effect apart from the legion's combat record beingreduced to zero ( a less exper- ienced officer takes command ). Should the emperor be killed, however, the most experienced ofhis generals will declare him- self the new emperor. This will usually be contested by some of the other generals, resulting in a civil war." 1 ;" When 5 additional squares have been conquered, an extra legion is formed on the capital. It is commanded by 1 of the emperor's generals and is coloured black : 1 ;" Upon successfully completing a game at D.F.5 you will be given the option to continue indefin- ately - the advanced game." 1 ;" This has un-limited movement while remaining on open sea squares. Sea movement is ended by dis-embarking onto a land square. If this square also contains a port, sea movement may continue." 1 ;" This 1st legion is commanded by the emperor and is coloured purple : 1 ;" These attacks occur more frequ-ently as the game goes on. Note that, like legionary movement, they cannot attack diagonally." 1 ;" There is a maximum of sixteen legions. Taxes gained above 75 do not yield extra legions." 1 ;" There are two types of square :land and sea. A land square is one with some amount of green in it and onto which movement is allowed; a sea square is tot-ally blue and no movement is allowed onto or across it." 1 ;" There are facilities in the game for gridding the map and displaying sea squares, to aid this movement." 1 ;" The object of the game is to conquer 100 squares as quickly as possible. A skill factor is calculated according to speed of completion, difficulty factorplayed at and ease of starting position." 1 ;" The no. of taxes displayed at the beginning of each year is the amount available for troops,after port and fort maintainancehas been deducted." 1 ;" The game commences by choosing a site for a capital. This may be on any land square and is coloured black." 1 ;" The emperor's combat record can, of course, exceed 10 with- out triggering a civil war." 1 ;" The capital on its own can support one army, or legion, which may be moved about using the four cursor keys: 5,6,7 & 8" 1 ;" Rival empires cannot conquer territories that are garrisoned by loyal legions or forts. They may, however, conquer those occ-upied by rebel legions, or any fort, during a civil war. In this respect they are more potent than barbarian counter attacks." 1 ;" Rebel legions, if immobilised on the border, still serve to deter barbarian counter attacks." 1 ;" Ports may be built by any legion in a similar manner to forts by keying 'P'." 1 ;" Playing at D.F.2 should have taught you to 'retire' the generals when their combat records reach 9 and to use the emperor sparingly, so as not to trigger a civil war." 1 ;" Plagues can now occur. They break out approximately every 10years and wipe out everything intheir path until they have run their course. Legions caught by plague are eliminated and re- formed on the capital. This is the only other way in which a legion can be totally destroyed." 1 ;" On D.F.2 , some of the hazards of war are added. The legions are still all-powerful, but it is now possible for their commanders to fall in battle ( 10% chance for each conquest)." 1 ;" It is recommended that at leastone game is played at each diff-iculty factor before moving on to the next. Do not judge the game prematurely on the first few difficulty factors, which are designed primarily to famil-iarize you with the rules." 1 ;" It is important to note that while the normal legions ( 1 ;" If a fort is captured by a rival empire, it's background colour is changed accordingly." 1 ;" INSTRUCTIONS " 1 ;" Having successfully completed the game on D.F.1 , you should have realised the importance of a centrally located capital, of stationing a line of legions along the border and of incorp- orating natural features ( such as open sea and edge-of-the- board squares ) into your empire's boundaries." 1 ;" Having mastered everything the barbarians could throw at you, there are now rival empires to contend with. There are a max- imum of three of these, colouredmagenta, yellow and cyan. They first appear some years after the founding of your capital andstart to expand at the expense of the barbarians." 1 ;" Forts may be built at D.F.4 by keying 'F' instead of a legion'smovement. The fort is built on the legion's present position. This adds one to the legion's combat record and can trigger civil wars as before." 1 ;" Conquests of green squares are always successful but barbarian counter-attacks can occur on border squares not garrisoned bya legion. These take the form shown on the next page." 1 ;" Conquest is a complex game withmany rules. In order to facil- itate their introduction, the game is split into several diff-iculty factors. Each one introd-uces some new rules and requiresmore skill to play." 1 ;" Comparable scores from history are :"; 1 ;" Combat records showing the number of successful conquests for each legion commander can be displayed at the beginning ofeach go before any movement has taken place, by keying 'R' ." 1 ;" Civil wars may also break out if one of the generals survives 10 campaigns and decides he is experienced enough to challenge for the purple. This event does not require the death of the emperor. A constant check must be made, therefore, on the combat records of the various commanders." 1 ;" Canals may be cut inland by building lines of ports next to one another. A port may be builton any land square; it is up to you to ensure that you have access to an open sea square." 1 ;" An additional cause of civil wars is now added in the form of assassinations. These will occur whenever an emperor has reigned for more than a few years, causing his authority to become unpopular." 1 ;" All the rules up to D.F.5 hold.In addition, sea ports can be built. These enable rapid trans-portation of all legions by sea,to enable quick reaction to the effects of plague and civil war in an ever-enlarging empire." 1 ;" All legions can be instructed to hold position by keying '0' instead of one of the cursor keys (5,6,7 or 8)." 1 ;" After several years, then, an empire might be of the form shown on the next page. Seven- teen territories have been conquered, enabling, with the capital, a total of 4 legions to be supported." 1 ;" A maximum of 20 ports may be built, but for each one ten taxes are deducted. Extra forts,up to a maximum of 50, may also be built, each costing 2 taxes. Remember that to support the full complement of 16 legions, 75 taxes are needed (the capitalsupports one on its own)." 1 ;" A maximum of 10 forts may be built in the basic game." 1 ;" A map of the Mediterranean world is shown on the next page.It is divided into a grid of 20x30 squares or territories as shown." 1 ;" Your skill factor is "; 1 ;" ENEMY " 1 ;" " 1 ;" "; 1 ;" ": 1 +e);" legion "; 1 (x-a,y-b): 1 "INSTRUCT" 1 "CONQUEST" 1 " Duncan Nightingale 1984" 1 " Duncan Nightingale 1984" 1 " Instructions" 1 " Written by": 1 " Written by": 1 " CONQUEST" 1 " CONQUEST" 1 " to": 1 . For every 5 squares in the empire, a legion can be support-ed. If territories are lost, then legions may be also - if there are no longer sufficient taxes to support them." 1 . As it moves into green squares, it conquers, colouring them red." 1 - Symbol for a port" 1 - Symbol for a fort" 1 ) has unlimited movement within the empire. As soon as the emperor conquers a green square, his movement ends."; 1 300 1 150 1 200 1 250 1 100"