Top 10k strings from citypatr.tap in <root> / bin / z80 / software / ZxTapGames.zip / games /

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   1 work around this problem.
   1 use the `toggle border' option before starting the game.
   1 something not possible on the ZX81 itself. To enable this,
   1 program on a 48k speccy you'd never know it was running. :-)
   1 press#any#key#to#start#the
   1 press#any#key#to#go#on
   1 may slow down when there's a lot onscreen, perhaps more so than
   1 left  USE N    right  USE J 
   1 includes the screen memory, so while you could in theory run the
   1 if it returns...
   1 happens on the ZX81.
   1 fast#right USE J AND THEN N 
   1 fast#left# USE N AND THEN J 
   1 each ZX81 update. But this is done differentially, so things
   1 comp.sys.sinclair :-), my reasons were:
   1 cityppic  
   1 citypemu  2
   1 citypatr.p
   1 cityp81   
   1 and instructions.
   1 ZX81 programs run in the 4000-7FFFh area of memory. This
   1 You can email me at [email protected].
   1 YOU HAVE BEEN ALIENATED
   1 WHY IS IT 128-SPECIFIC?
   1 WHY CITY PATROL?
   1 WHICH GAME ?
   1 Unlike my previous `ports', the entire screen is updated for
   1 The title screen graphic is based on a scan of the tape inlay.
   1 The game may sometimes be slightly faster than on the ZX81.
   1 TITLE SCREEN
   1 TEA BREAK ?
   1 SURRENDERED ?
   1 PROBLEMS WITH THE PORT
   1 PREVIOUS SCORE = 
   1 PRESS ANY KEY FOR ANOTHER GAME
   1 PRESS 1, 2, OR 3 TO CHOOSE
   1 PRESS "L" TO CHANGE GAME LEVEL
   1 PRESS "K" FOR KEYING AND SCORE
   1 PLAYING THE GAME
   1 Once you've started the game, press K when prompted to get keys
   1 OPTIONAL BLACK BORDER
   1 IF YOU HIT ... 
   1 HIGHEST SCORE = 
   1 GAME LEVEL x
   1 DON PRIESTLEY
   1 DEVISED AND WRITTEN BY
   1 Cityp81 - ZX81 City Patrol patched to run on the 128k Spectrum
   1 City Patrol is/was copyright Macronics. All the stuff I did
   1 City Patrol
   1 CONTACTING ME
   1 BcAc?c;cP^
   1 BUILDINGS- LOSE 40,30,20,10 
   1 Arguably the game looks better with a fully black border,
   1 Apart from Jeff Braine and others suggesting it on
   1 AN ALIEN - GAIN 100         
   1 8:77*3)*7*)
   1 68#6*#6;#6*#67#6*>c2
   1 3. Toggle border
   1 3#IMPOSSIBLE ?
   1 2000#score
   1 2. Documentation
   1 2#DIFFICULT
   1 128s have an alternative screen in page 7 which you can use to
   1 1. Start game
   1 1#MODERATE
   1 .25488.'1*
   1 -- Press space to return --
   1 -- Press space for more --
   1 - the game itself is pretty good once you get used to the
   1 - it's one of the most visually-impressive ZX81 games;
   1 - it was written by the somewhat legendary Don Priestley, author
   1 (patching, emulation, etc.) is public domain.
   1 &'()*+,-./0123456789:;<=>?
   1 %ANY BUILDING DESTROYED BY AN%
   1 %%%%%%% ALIEN LOSES 10 %%%%%%%
   1 #up#  USE F    down#  USE V 
   1 ##########################
   1 "cityppic"
   1 "citypemu"
   1 "citypatr.p"
   1 "`$:?()><=+-*/;,.0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
   1 "Sorry, this program needs a 128."
   1  OR PRESS ANY OTHER KEY
   1   slightly mad controls;
   1   of several notable speccy games (e.g. Trap Door).
   1   AT THE SAME LEVEL OF PLAY   
   1   A PROGRAM FROM  MACRONICS