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3 PRESS ANY KEY 2 total score = 2 final score = 2 HELLO AND WELCOME TO THE BEWAREHOUSE BY TOM CANNAVAN. A POSITIVE IMAGE PRODUCTION. 2 ;"Press any key": 1 wh3 1 o 1 iiiiirrrrrrrrrrrrrrrrrrrrrrrrrrriiiiirrrrrrrrrrrrrrrrrrrrrrrrrrriiiiirrrrrrrrrrrrrrrrrrrrrrrrrrr888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888;;;;888888888888888888888888<<<<;;;8888888888888888888888888<<<88;;88888888888888888888888888<<<8;;88888888888888888888888888<<888888888888::::888888888888888888888888888:::::88888888888<88888888888888::8888888888888888<888888888888:::888::888888888888<88888888888:::88888988888888888888888888888:::8:888888888888888888888888888:::8:898888888888888888888888888::::888888888888 1 house 1 high score = 1 gyxfaJpMUJjmcb1TtnOBpUd1BhGoGhsgTqgB2HG2OGgLtOTlFnAMiH4BF3BF2BF1BFbFl(( 1 bwhse 1 bonus for lives left = 0 1 bonus for lives left = 1 Well done! Level 1 SCORES? PRESS S 1 INSTRUCTIONS? PRESS I 1 HAD ENOUGH? PRESS N 1 ENERGY 1 ANOTHER GAME? PRESS Y 1 ;"z= left x= right"; 1 ;"levels,ghosts will appear. They may either chase you or simply block your path for a while." 1 ;"beWAREHOUSE": 1 ;"Unlike the ghosts,your energy islimited,and drains even faster when you have to jump" 1 ;"Unfortunately thiswarehouse is haunted,and ghosts don't like intruders. They will try to stop you like this:" 1 ;"They will roll and throw boxes and barrels at you constantly - more on each level. On higher " 1 ;"The red pipe:": 1 ;"The problems:": 1 ;"The game:": 1 ;"The blue pipes:": 1 ;"Runs above your head. You can avoid barrels by jumping,and holding onto the redpipe until they pass. Be warned:your energy level drops faster. " 1 ;"PRESS ANY KEY" 1 ;"Now that you have completed the game,are you ready to try again?" 1 ;"If you complete all twelvelevels,there is a 500 point bonus for each life remaining. " 1 ;"HAS LOADED" 1 ;"HAD ENOUGH? PRESS N" 1 ;"Get as many men as youcan across the warehouse floor &up the ladder to safety." 1 ;"GET READY": 1 ;"Bottom line:": 1 ;"Bonus:": 1 ;"ANOTHER GAME? PRESS Y"; 1 ;"0= jump 9= super jump" 1 ;"***********" 1 ;"**********"; 1 ;" These jut from the wall at intervals,and can bereached with a super jump. This is the only way to avoid a ghostif they decide to chase - whilstup,boxes can't hit you,but this uses up an awful lot of energy. " 1 ;" Displays lives leftand current score. " 1 ;" Avoid ghosts,barrels, and boxes. A 'super jump' to a blue pipe will make you safe from all three,but drains your energy very quickly. You can't jump if you're below a wall. " 1 ;" " 1 ;" The more energy you use,the lessyou score - a warning bleep willsound when your energy is low " 1 ;" Remember:": 1 ;" " 1 8888888::::88888888888888888888888888888:::888888888888888888888888888888:8888888888888888888888888888888888888888<<<<<<<<<<<<<<<<<<8888888888888888888888888888888888888888888888888888888888888888 1 1983 THRELFALL and HODGSON Compiled OK Program Length = bytes To run enter RAND USR " 1 OUT OF ENERGY 1 ALL TWELVE LEVELS COMPLETED! 1 ZX COMPILER V2.0