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4 "**** AFRICAN SEEDS ************************************" 2 h(p)=b(p): 2 b(p)=h(p): 2 ))+" points." 2 "Press any key to continue "; 1 zx);("G to L" 1 zx);" are empty. 1 x,y;" "; 1 win=h(op): 1 m(p)>m(pref) 1 m(p)=win*end 1 m(p)=m(pref) 1 l$=" LEVEL "+u$+" " 1 h(k)=b(k): 1 h(h)=h(h)+1 1 AFRICA 1 ;"the instructions?"; 1 ;"The game is ";("drawn." 1 ;"PLAYER SCORES SPECTRUM" 1 ;"Mike Edwards,1983": 1 ;"Illegal move:please re-enter.": 1 ;"EVALUATE": 1 ;"ENTER SKILL LEVEL : 1-3 = BASIC"''; 1 ;"Do you wish to see"; 1 ;"Cups ";("A to L" 1 ;"ANALYSE ": 1 ;"A B C D E F MOVE G H I J K L": 1 ;"7-9 = HARD";'' 1 ;"4-6 = EASY";'' 1 ;"0 = EXPERT" 1 ;"**** AFRICAN SEEDS ************************************" 1 ;" MOVE ";d;" ";: 1 ;" "; 1 ;" ": 1 ;" ": 1 ;" " 1 -zx)+win*sc: 1 *********************** * underlined characters * * are entered in * * GRAPHICS mode. * ************************** 1 *(u$>"Z"): 1 *(u$="y")=89 1 *(u$="0"): 1 ));("over." 1 ))+("You win by "+ 1 ("You lose by "+ 1 ''" Play goes on in this way untilone player has more than twenty-four points, or both players agree that the result is clear." 1 ''" The first player is decided atrandom by the computer."'"You have cups A to F."'"The computer has cups G to L." 1 ''" Each player in turn takes the seeds from any one of his cups, and sows them one by one into succesive cups anti-clockwise round the board, starting with the cup next to the source cup." 1 ''" AFRICAN SEEDS is based on the African Mancala games, though its rules are simpler than thoseof many of the originals." 1 '"The remaining seeds are fortfeit." 1 '" When you are invited to move, simply enter the letter of the cup whose seeds yo wish to sow.The computer will wait for you to press ENTER before making itsown move." 1 '" When the game is resolved, thecomputer will end it and declarethe result. You can stop play at any time by typing""end""." 1 '" One caution: if you leave youropponent without seeds to play on his turn, then any seeds thatremain on the board are forfeit to him." 1 '" In this version twelve cups offour seeds are divided equally between the players. The alm isto score points by capturing as many seeds as possible. A scoreof twenty-five ensures victory." 1 '" If the turn ends in an empty cup in the opposing rank, or opposite an empty cup, then playpasses to the opponent." 1 '" If the last seed of the move lands in an occupied cup, the player lifts all the seeds from it and continues sowing. Play goes in this way until a moveends an empty cup." 1 '" Captures are possible only if the last seed of a move lands inan empty cup in the player's ownrank, opposite an occupied cup. Then the seeds in the opposing cup are removed and their numberis added to the player's score." 1 "Your move. Enter the cup letter."; 1 "You have lost the toss. Press ENTER when you're ready. "; 1 "Press any key to continue "; 1 "Press R to repeat, or any order key to play the game "; 1 "Press ENTER for a reply, please."; 1 "Do you want a return match ? "; 1 LEVEL 1 x 1