Top 10k strings from Tetris1.z80 in <root> / bin / z80 / software / ZX-hry.zip /

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  23 DB 1,0,0,0,0,0,0,0,0,0,0,1
   3 HL,AFILE+12
   3 A,(NXTPIE)
   2 x8x8x8x8x8x8x8x8x8x8x8x8x8x8x8x88
   2 p0pppp0p0pppp088000h000h
   2 LD (UNDERC),A
   2 CALL OUTA1
   2 0xx00007777
   2 0h000h00h000h0000xx000`000`
   2 0`000`00`0`0`000088000X000XXXX000X000XXX00X0XXXX0xx000P000P
   2 0P000P00P0P0000P088000H000H
   2 0H000H00H0H0000H0xx000@000@@@@000@000@00@0@0@@@@088
   2 0880080088x8x8x8x8x8x8x8x8x8x8x8x8x8x8x8x
   2 08800007777
   2 (ZUFZ+1),HL
   2 (ROTVAR),A
   2 (PSETTD),A
   1 uAre you sure? (Y/N)
   1 t cursor to text file.
   1 m;dgain, fin
   1 een character.
   1 dSUBRANGES
   1 dCONSTANTS
   1 XCHANG PUSH
   1 SET 2,(IX+FG00) 
   1 S-top/C-ontinuous 
   1 ROT1   ADD
   1 R(T0*}/O|/G
   1 R##DM!,|T]##
   1 PRESS   SPACE TOPAUSE   THIS    GAME... FIRE TO   START L:CHANGE  LEVEL
   1 NF1    ADD
   1 LD (VALUE),A 
   1 LAND2  PUSH
   1 INCL1  INC
   1 HL,TEXTE-40
   1 HL,PIECES-9
   1 HL,PCOPY-9
   1 HL,HISCR+4
   1 HL,DFIELD+37
   1 HL,(ZUFZ+1)
   1 HL,(23672)
   1 DISLEV PUSH
   1 DEFMAC ("PDATA")
   1 DEFMAC ("FIELD")
   1 DE,SCORE+4
   1 DE,DFIELD+37
   1 DE,AFILE+12
   1 DB 94,4,70,0,232,12,68,2,224
   1 DB 87,0,240,68,68,15,0,34,34
   1 DB 79,6,96,6,96,6,96,6,96
   1 DB 58,2,100,12,96,2,100,12,96
   1 DB 53,2,38,4,112,3,34,0,113
   1 DB 50,50,60,60,45,60,30,100,100,30,110,30,120,30,0
   1 DB 38,4,98,3,96,4,98,3,96
   1 DB 30,30,0
   1 DB 30,10,20,10,18,10,17,9,16,8,15,7,14,6,13,5,12,4,6,2,3,1,0
   1 DB 255,255,255,200,200,100,255,255,255,210,200,110,255,240,244,244,255,234,0
   1 DB 200,200,1,1,1,1,200,200,1,1,1,1,210,200,255,222,1,1,1,1,190,198,190,196,189,180,188,182,0
   1 DB 200,100,0
   1 DB 116,4,100,0,228,4,196,4,224
   1 DB 100,40,220,20,240,20,250,10,100,40,220,20,236,20,250,10,100,35,210,22,240,18,0
   1 DB 0,0,0,0,0,0,0
   1 DB "THIS    "
   1 DB "SPACE TO"
   1 DB "PRESS   "
   1 DB "PAUSE   "
   1 DB "L:CHANGE"
   1 DB "GAME... "
   1 DB "FIRE TO "
   1 DB "*PAUSED*"
   1 DB " PRESS  "
   1 DB " LEAVE.."
   1 DB " ENTER  "
   1 DB " *DEMO* "
   1 DB " * CONVERSION (P)1990 BY ANDI * "
   1 DB "  START "
   1 DB "  OVER  "
   1 DB "  LEVEL "
   1 DB "  GAME  "
   1 DB "  ----  "
   1 D,(HL);BITS-DE
   1 A-nywhere/S-tart 
   1 A,(ROTVAR)
   1 A,(PSETTD)
   1 A,(PIECEX)
   1 A,(HL);FARBE-A
   1 ;loschen bei Ende
   1 ;Warteloop
   1 ;Texte printen
   1 ;Teil drehen:
   1 ;Startlevel wechseln
   1 ;Spielfeld loschen
   1 ;SWAP Spielfeld > DFIELD
   1 ;SWAP DFIELD > Spielfeld
   1 ;SOUND-ROUTINE:
   1 ;Reihenzaehl`r INC:
   1 ;Punkte geben
   1 ;Pausenfunktion
   1 ;PVARS & Statistik clear
   1 ;PRINTe ueber POSX;POSY+CHAR
   1 ;NEXT-Feld loeschen
   1 ;Level auf 0:
   1 ;JOY DOWN - PAUSE:
   1 ;Init Zufallszahlengenerator
   1 ;Init SCORE,TROWS,ROWS+
   1 ;Inc. Balken- Nr. in A
   1 ;Im NEXT-Feld den Stein zeig.
   1 ;HISCORE ANPASSEN:
   1 ;Drucke "0" ueber ROWS+SCORE
   1 ;DFIELD clear:
   1 ; Swop between cursor and character under
   1 ; Set up cursor for blink.
   1 ; Scan system key
   1 ; Scan keyb
   1 ; Put out cursor.
   1 ; Other character attribute
   1 ; Move on to next set of limits.
   1 ; Get keypress. 
   1 ; Cursor on screen.
   1 ; Cursor attribute
   1 8m* |###",|!
   1 8m* |###",|
   1 030H;ASCII>BIN
   1 * T E T R I S *
   1 ). BY ALEXEY PAZHITNOV *  _bRJFB
   1 ). BY ALEXEY PAZHITNOV *  "
   1 ). BY ALEXEY PAZHITNOV *  
   1 (WLVAR+1),A
   1 (SETHL+1),A
   1 (PLOR+1),A
   1 (PIECEY),A
   1 (PIECEX),A
   1 (NXTPIE),A
   1 !'|q#q#p#p#6
   1  *PAUSED* PRESS   ENTER   TO
   1  * CONVERSION (P)1986 BY ANDI *   * (
   1  *  GAME    ----    OVER  *