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46 button and Cancel 28 When you select this option, on the screen you will see file 18 When you select this option, you will see file 15 button and the Cancel 14 When you select this option, you will see dialog with one list 10 Converts tape 10 - Warajevo 10 - Spectrum 9 This submenu supports following conversions: 9 After you selected the ASCII file, you will see the another dialog with one list 8 The dialog for selecting position of the new block contains list box, OK button and Cancel button. 7 file (or appended to end of file if you highlight EOF marker). 7 box, the OK 6 dialog to select ASCII file to be converted. t 6 The rules of conversions are: K 6 All data about Interface I, SamRam and 128 K features will be ignored. 6 5 You can see on screen dialog with one list 5 When you select OK buton, on the screen you will see file 5 This option calls file 5 - All standard ASCII signs (#32-#128) will be converted to same PC signs. % 4 buttons, input 4 buttons, OK 4 box when you browse through data 4 base, but only during editing of a record. 4 When you select OK button, on the screen you will see file 4 This field will not be displayed in the list 4 Active Warajevo 4 - All standard ASCII signs will be converted. 3 dialog to select the file name. 3 buttons, the OK 3 box, group of radio 3 When you select the OK button, on the screen you will see file 3 Using file 3 This option will open dialog with one input 3 This option will open dialog with one group of radio 3 The list box shows the position of new created block. The converted file will be stored before highlighted block in destination tape 3 ZX32 TO WARAJEVO 3 WARAJEVO TO ZX32 3 WARAJEVO TO SPECTRUM 2.00 3 SPECTRUM 2.00 TO WARAJEVO 3 : 2 name, Full 2 microdrive 2 line for manual entering of paper size, the OK 2 line and Cancel 2 format, not with tapes in Lunter's 2 file, and destination DCK 2 environment 2 emulator. 2 dialog to choose output SP file name. H 2 dialog to choose SP file name. 2 dialog to choose SNA file name. 2 dialog for defining name of ZXT tape file. 2 dialog enter name of source binary 2 button, input 2 button, and Cancel 2 button and the OK 2 box, the standard OK button, and two other buttons (Chdir and Revert). | 2 box, the Cancel 2 box, a list 2 box is place where you type in the path of the new directory. 2 bars which show progress of compressing. 2 ZX emulator by Roman and Easy inc. uses names of files ZXTnnmmm.H and ZXTnnmmm.B and uses special files which contain logical block structure of each tape, and one file which contain tape names. 2 You must place the highlight in list box to the header of Spectrum screen file that you want to convert. 2 X128 is a 128 K Spectrum emulator, available for DOS, OS/2 and UNIX, current author is James McKay. It uses standard Z80 and SNA formats, but also new SLT format. SLT is also supported in WSPECEM and last release of Lunter's Z80 3.05. 2 When you select this option, you must define output file name using file 2 WINDOWS 2 This option works only with tapes in native Warajevo 2 This option will open a dialog with input 2 This option lists all blocks of the tape 2 This field must not be empty. 2 This conversion does not support compressed ZXT/ZXS format. 2 The rules of conversions are: B 2 The rules of conversions are: ! 2 The radio buttons determine treating of the flag 2 The list box shows the positon of new created block. The converted file will be stored before highlighted block in destination tape 2 The dialog for viewing contains simple list 2 The Revert button goes back to the previous directory, as long as you haven't yet exited the dialog box. 2 The Directory Tree list box enables you to move through directories by using the selecting bar and pressing Enter. 2 The Directory Name input 2 The Chdir button changes the current directory once you've selected or typed in a directory name. j 2 SYSTEM 2 SPC format is also used in Russian SP_UKV. 2 If you're using the keyboard, press Enter to make the selected directory be the current directory, then choose OK or press Esc to exit the dialog box. c 2 If you cancel compression using Esc key, the rest of the tape will not be compressed. The Esc key is checked only between compression of two blocks, not during compression of the one block. 2 Each logical 2 Dragging the pointer using mouse is faster way to move it to desired position. 2 C:\ 2 After you selected SP file to be converted, the another file selection dialog will prompt you to select output snapshot file (in Warajevo compatible Z80 format). 2 After you selected SNA file to be converted, the another file selection dialog will prompt you to select output snapshot file (in Warajevo compatible Z80 format). 2 After doing this, converted programs surely will not work, because loading from TR-DOS disc is performed using different commands than loading from tape. So, after the conversion, you must change manually all BASIC loaders on the converted tape file. 2 - Signs above #128 will be ignored. 2 - SPECTRUM 2 - Press Ctrl+F10, then use cursor keys to move through menu; . 2 - Press Alt with a first letter of the menu; K 2 - Move the mouse pointer to the menu name and then click the left button. 2 - All standard ASCII signs (#32-#128) will be converted to same PC signs. 1 2 - After every 64 signs will be placed new line. % 2 ZX GARABIK TO WARAJEVO 2 X128 TO WARAJEVO 2 WARAJEVO TO ZX GARABIK 2 WARAJEVO TO X128 2 WARAJEVO TO VGASPEC 2 WARAJEVO TO SP_UKV 2 WARAJEVO TO SPANISH 2 WARAJEVO TO JPP 2 WARAJEVO TO IRISH 2 VGASPEC TO WARAJEVO 2 SP_UKV TO WARAJEVO 2 SPANISH TO WARAJEVO 2 JPP TO WARAJEVO 2 IRISH TO WARAJEVO 2 Directory Tree 2 Directory Name 2 ANY Z80 TO 128K 2 Vertical 2 1 byte check sum (using modulo 255) 2 Drives 2 2 1 viewing, editing and converting snapshot files between many different formats. 1 viewer, buttons 'Run' and 'Select', and Cancel 1 type, various kind of video and sound parameters, parameters which controls speed of the emulator, emulation of ZX 1 type, Message language, File 1 type may be set using one group of the radio 1 time. This input line and scroll bar are hidden when multicolor emulation is turned on. 1 submenu you can view system informations about each sector on the cartridge. 1 submenu to adjust damaged sector. ^ 1 snapshot % 1 settings option. This is the best method, and finding time constants is not a hard job using our monitor. Read the manual for details. 1 settings of transfer parameters. 1 setting dialog is not "Tape file". 1 sample blocks, or converted into headerless blocks (if you thrust in EDGE RECOGNIZER), depending of current settings. For more details about edge recognizer, see the manual. Pause after them will be sampled to EAR sample block or ignored, depending of settings. u 1 registers, hardware 1 rate. The default values are COM2 and 9600 Bd. } 1 rate, group of the radio 1 rate will automatically adjust last three time constants. First four constants are independent of loading speed. 1 protection from a current microdrive 1 protecting and unprotecting of microdrive cartridge files, viewing cartridge contents as a logical list of sectors, and making a catalog of logical 1 program will search for record with short name 'ATICATAC', run emulator, and automatically load and run program 'Atic Atac' using other data in this record. 1 program to Spectrum 128 and configure 1 process, and changing base address of Sound Blaster sound card (typically 512). Dialog for this option contains 8 input 1 printer and joysticks, various parameters related to contents of Spectrum ROM, parameters which turn on or off various testing, and parameters related to the MS 1 position option instead. 1 position of the block. 1 ports and memory 1 paths, so they will be ignored. Also, 'Category' 1 parameters, Blocks for manipulations with blocks in tape, Implode for compressing and decompressing tapes, Communications for transfering Spectrum software using RS232 or cassette interface and Convert for various conversions. 1 parameters will be passed into the emulator. Eventually selected tape 1 parameters may be entered using input 1 parameters and microdrive cartridge 1 parameters 1 or press Esc to remove this help screen. n 1 network, ZX 1 names, and file 1 names current microdrive is marked with asterisk. | 1 names are stored into the RAM to speed up working with the database). When the Warajevo is developed, we simply did not expect such huge databases! Now, we included 3 checkboxes to ignore sorting, producer names and file names if the database is too huge, what is the case with the WOS archive database. Without sorting and producer names Warajevo can handle not only GAMES.DAT, but also complete SGD database (90K still remains free). 1 name, Year, Position and Command 1 name, Software producer or distributer, Category of the program, Year of the production, Machine 1 name may be entered or changed on a same way, but editing will open a new dialog for description of data linked 1 name is limited to 10 characters, so it can not be enough descriptive. Field Full name contains full program name. 1 name field. Using this option you can define other sorting criteria. 1 name field. It is used to determining position of Spectrum program block in a tape 1 name field). 1 name contains four input 1 name and Position. 1 mode is Timex Sinclair 2068. - 1 menu. You can access it using one of the following ways: > 1 menu. PRINT files has only file name in the list, and sign 'PRINT file'. 1 menu, Z80Snaps 1 menu, Setup 1 menu, MdriveFiles 1 menu, DockFiles 1 menu, DataBase 1 menu will be related to it. If selected tape file does not exist, it will be created. B 1 menu will be related to it. If selected cartridge file does not exist, unformated cartridge file will be created. x 1 menu will be related to it. 1 menu will be available. 1 menu and DOS 1 marker, Remark and Problems. h 1 marker may be set using a checkbox. Field Problems may be set also using a checkbox, but activating this checkbox will open a second dialog which allows detailed setting of this field. This dialog contains brief explanation of a possible problems. 9 1 marker in the records which look like entered mask. 1 marker field. If this field of the record is set (we say that this record is marked), this record will be logically moved to end of data base, (regardless of position where this record needs be normally located). Using marking you can put records which are not used often to end of data base. O 1 manipulations with dock files, and for converting various independent formats into DCK file format. 1 list, a file information panel, the standard button Cancel, one other action button (Open), plus a history list that's attached to the name inputbox. 1 lines, two groups of the radio 1 lines, radio 1 lines, one group of radio 1 lines, Browse button, OK 1 lines named 'Startup Routine address' and 'Startup Register Stack address'. 1 lines linked with horizontal 1 lines for entering data, the OK 1 lines (for entering register values), three groups of radio 1 line, two checkboxes, OK 1 line, Sort 1 line which allows renaming active snapshot 1 line for selecting effective baud 1 line for entering the BORDER color, OK 1 line called 'Sorting order', OK 1 line 'Quit after' allows setting a time after which the emulator will stop working and return to the environment, or directly into DOS, depending on checkbox 'with exit to DOS'. 1 length must be 512. _ 1 length must be 512. ^ 1 keys. You can also select them using the mouse. Decimal number in the corner is the amount of free RAM. E 1 interface. Roughly spoken, one baud (1 Bd) is equal to one bit per second (1 bit/s or 1 Bps). n 1 interface. 1 interface to your PC. For this purpose you must connect two computers using cable and then load the communication program to (real) Spectrum using a (real) tape recorder. Select option TAPE to the PC in the communication program. 1 interface or tape 1 interface or RS232 1 interface from Warajevo 1 informations about file. 1 indexes, producer 1 image in a snapshot 1 header. Of course, this is important only at real cartridge tape. 1 header. Main file window always display which emulator file will be used. 1 header, and sector 1 header and sector 1 format. This format is also used in Russian SP_UKV, X128 by James McKay and Wspecem by Rui Ribeiro. W 1 format. The extension of this tape format is BLK. It is essencialy same as Lunter's TAP format. 1 format. The extension of Garabik tape format is LTP. 1 format. The extension of 'ZX32' file format is ZXT or ZXS, and it may contain tapes, snapshots and many other things. This is a complex format. s 1 format, so options from this menu will not work when active tape is in Lunter 1 format, copying is possible only on the end ot the tape. 1 format, copying is possible only on the end of the tape. P 1 format does not support blocks without headers. a 1 format by Tomaz Kac. t 1 format (storage format used on Russian Internet site ZX Museum) are implemented too. i 1 format (TR-DOS disk emulation format). TAP file, which is produced using this conversion, may be directly converted into TRD format without any manual modification of BASIC loader. 1 files. In this menu you have submenues for selecting 1 files. In this menu you have submenues for basic 1 files. Default algorithm is AUTO, you can select SLOW or FAST for some special purposes. For more details see the manual. 1 files, snapshot 1 files, seting default microdrive, and formating, optimizing, logical renaming, write 1 files, sampling tone records on real tape to Warajevo tape files, and for advanced 1 files, or for copying 1 files, microdrive 1 files, due to more flexibility (such organization allows running the same snapshot in different Timex configurations). 1 files, and viewing of snapshot header. 1 files, BG Services interface connected on LPT1 port, or Sound Blaster card. When the Mic/Ear device is Sound Blaster, AY emulation is not possible, because AY emulation may drastically disturb loading process through Sound Blaster. 1 files will be passed into the emulator too. M 1 files submenu has only one option: 1 files or for viewing some data. One element is highlighted. 1 files on the cartridge files. j 1 files on the cartridge 1 files on it. 1 files on cartridge 1 files on a cartridge file. 1 files like verifying logical structure of the sectors and editing contents of the sectors. 1 files like deleting, renaming, hiding, unhiding and copying files from one cartridge to another. 1 files is selected, a 'pure' emulator (with empty memory image) will be executed, e.g. you will see after a bit time known copyright message: ! 1 files in the emulator. Each checkbox will be described separately. / 1 files from one tape file to another. 1 files from one cartridge 1 files format from Warajevo to format of ZX32 emulator by Vaggelis Kapartzianis. s 1 files format from Warajevo to format of ZX32 emulator by Vaggelis Kapartzianis. a 1 files format from Warajevo to ZXS 1 files format from Warajevo to VOC. v 1 files format from Warajevo to TZX 1 files format from Warajevo to 'ZX' by Eduard Rindt and Ludek Brukner. 1 files format from Warajevo to 'Z80' by Gerton Lunter. W 1 files format from Warajevo to 'Spectrum 2.00' by Pedro M. L. Salas. 1 files format from Warajevo to 'SP' by J. Swiatek and K. Makowski from Poland. 1 files format from Warajevo to 'Nuclear ZX' by Radovan Garabik. 1 files between Warajevo and another PC based Spectrum emulators. 1 files and blocks can be converted from and to format of different Spectrum emulators. This include: * 1 files and Timex DOCK 1 files DCK file will be loaded, but started only if DCK file contains auto-boot programs like LROS or AROS programs). 1 file. ZXT (ZXS) format is much more complex than TAP format, so many details during conversion will be simply ignored. = 1 file. ZXS format is more complex than TAP format, so eventual extra features of ZXS format during conversion will be simply ignored. 1 file. This option requires that you selected both. 1 file. This option is dedicated for transfering of Spectrum programs regardless of tape storage format (including non-standard saved programs). But, for transfer of normally saved programs, option Receive 1 file. This block will be active after entering emulator. @ 1 file. The manipulations include: reordering of the blocks, extracting of blocks to standalone files, deleting the blocks from the tape file, adding a standalone file to tape as a new block, editing the block, excluding the block from the chain and changing 1 file. The dialog for viewing contains simple list 1 file. TZX format is much more complex than TAP format, so many details during conversion will be simply ignored. Also, rules of TZX conversion may be customized using option TZX 1 file. So, we can say that one cartridge file may have many logical files on it. You can see list of a logical files on cartridge using CAT command from BASIC, or using Catalog option from Microdrives submenu. 1 file. So, our header is 15 bytes long, not 27 bytes. 1 file. So, our block is 528 bytes long, not 540 bytes. 1 file. Overlays are stored in a way that, for example, overlay with identification number 5 will be stored in TAP file as a fifth block. If the SLT file contains overlays in non-sequencial order, the fictive blocks will be created. See the manual for details about this complex conversion. [ 1 file. If record is not a EOF record, record length must be 512. 1 file. If block is not a EOF block, record 1 file. All operations in Z80Snaps menu will be related to it. B 1 file. All operations in TapeFiles 1 file. All operations in MdriveFiles 1 file. All operations in DockFiles menu will be related to it. B 1 file. All compressed blocks will be decompressed in the extracted version. 1 file, with option 'Prepared to copy 1 file, the preview window will not be automatically updated. 1 file, snapshot 1 file, only selected 1 file, like by using FORMAT command from BASIC. 1 file, like bank ID number, status of each chunk in the bank, etc. 1 file, except headers, can be compressed. The compression reduces the occupied space on the disk for about 30-60% or even more. 1 file, e.g. rearanges sectors so that optimized file has minimum access time to all logical 1 file, e.g. changes name given using Format command. 1 file, creating backup (BAK) file and new tape (TAP) file. S 1 file, cartridge 1 file, and even cartridge 1 file) on which Spectrum program is located. 1 file write protected by changing its file attribute to read-only. 1 file with options from TapeFiles 1 file with assigned tape 1 file which are used to emulate real sectors on real cartridge file. One sector is 543 byte long. 1 file using hexadecimal, decimal or ASCII editor. p 1 file to the textual file in two columns with page breaks. 1 file to the printer, in two columns, with page breaks. 1 file to the new tape file, but in new order. W 1 file to tape 1 file to screen, printer or file. 1 file to real Spectrum 128. For this purpose you must connect two computers using cable and then load the communication program to (real) Spectrum using (real) tape recorder. Select option PC to TAPE in the communication program. h 1 file to another. j 1 file to another. Using a file 1 file to another. 1 file to Roman & easy inc, you must change 1 file to 254 sectors, so it will become compatible with Lunter Z80 emulator. Newly created sectors will not be formated. 1 file or in some non-Warajevo format (option 'Full name in Path field'). F 1 file on the cartridge 1 file on a cartridge usually occupies several sectors. If the sector is formatted and good, logical number of the sector will be displayed. 1 file is equivalent to block on real tape. 1 file if you want running programs from tape files using data 1 file from the cartridge 1 file except headers, already compressed blocks and blocks where the compression will give worse result. 1 file contain additional informations about file such a type (BASIC, CODE, DATA), start address of loading, etc. See manual for detail description. 1 file can occupy more than one sector (sectors contain only 512 bytes of actual data). So, logical files must be divided to 512 byte long records. 1 file can occupy more than one sector (sectors contain only 512 bytes of actual data). So, logical file must be divided to 512 byte long records. Field record number contains logical record number, starting from zero. Last record is EOF record, so it must has b1=1 in a block 1 file by changing its file atribute to read&write. 1 file by appending CHR$ 0 at beginning of name, so this file will be invisible for CAT command. 1 file because automatic loading from tape is uncompatibile with snapshots. ^ 1 file as a logical list of sectors. Sector can be unallocated, unformatted (or bad) or allocated. In the last case, one logical 1 file and tape 1 file (so, TRD file must exists, and it must be properly formated using SP105 emulator). 1 file (or snapshot 1 file (or appended to the end of the file if you highlight the EOF marker). 1 file (or appended to end of the file if you highlight the EOF marker). 1 file (or appended to end of the file if you highlight EOF marker). 1 file (or appended to end of file if you highlight EOF marker). A 1 field will be truncated to 7 characters due to limitations of SGD format. Language field is not converted as we support 1.24 release (it was introduced in 1.32 version). Command line field is checked for joystick items. 1 emulators (SNA, BLK, SNP etc.), and even programs which are archived in ZIP archives. N 1 emulator uses the Imploding algorithm, similarly as most of archivers (like ZIP and ARJ). 1 emulator supports only converting of RAM discs. 1 emulator introduces special DCK files which keep content and configuration of additional Timex Sinclair 2068 memory banks (DOCK and EXROM), so DCK files allow emulation of various ROM/RAM expansions, LROS and AROS programs, etc. Content of these banks are not keep into snapshot 1 emulator has the capability of converting between various formats used by many Spectrum and PC commercial programs. It is also possible to convert tape 1 emulator each sector with wrong header checksum will be treated as gap. This is not enough for correct emulation, because there must be some gaps between sectors and between sector 1 emulator can read real Spectrum tapes using simple tape interfaces (see the manual) or Sound Blaster sound card. This submenu contains options for transfering normal Spectrum programs from real tape to Warajevo tape 1 emulator can convert Spectrum's screen image to color or black/white TIFF picture. 1 emulator again, because after this option memory image will not be present. 1 emulation, but since this is the only format which this emulator supports, we allow partial conversions from TRD format to TAP format, and vice versa. To complete conversion, some things must be done manually. 1 emulation) determines would the emulator emulates ZX Spectrum +2 or ordinary Spectrum 128. 1 emulation) allows testing does the 48K program use Spectrum 128K I/O ports (for example, to make 3-channel sound using AY). If you find that some program use 128K ports, it is better to run this program on 128K emulator. 1 directory, temporary 1 directory, running Spectrum programs from data base, editing 1 directory, changing 1 directory to directory FILES under the directory where emulator 'Roman & Easy' is located. 1 directory FILES. You will be prompted before appending of every block. 1 dialogs to choose SLT file name. 1 dialog. This conversion does not support conversion of Timex snapshots yet. 1 dialog, and then select the position of this block in current tape 1 dialog you will see on the screen new dialog. 1 dialog you will se on the screen new dialog. 1 dialog will appear. 1 dialog will appear on screen. 1 dialog to select the file name. This dialog also contains two additional input 1 dialog to select the ASCII file to be converted. | 1 dialog to select the ASCII file to be converted. x 1 dialog to select the ASCII file to be converted. t 1 dialog to select SPECEM file to be converted. u 1 dialog to select ASCII file which will be converted. t 1 dialog to see all files in the current directory. 1 dialog to choose output ZXS file name. 1 dialog to choose output SNP file name. H 1 dialog to choose output SNA file name. H 1 dialog to choose output SNA 128 file name. 1 dialog to choose output SIT file name. H 1 dialog to choose output SEM file name. H 1 dialog to choose output PRG file name. H 1 dialog to choose SNP file name. 1 dialog to choose SIT file name. 1 dialog to choose SEM file name. 1 dialog to choose PRG file name. 1 dialog select name of DAT file (SGD data base) which you want to convert. Converted data base will be appended on the active Warajevo 1 dialog select TRD file on which you want to copy program from TAP 1 dialog for editing the block. e 1 dialog for editing all 48K of memory. 1 dialog for defining the name of the output ASCII file. The default name is PASASCII.TXT. 1 dialog for defining the name of the output ASCII file. The default name is CASCII.TXT. 1 dialog for defining the name of output ASCII file. The default name is TSWRDASC.TXT. 1 dialog for defining the name of output ASCII file. The default name is BASASCII.TXT. 1 dialog for defining name of tape file compatible with 'ZX Garabik' emulator. The extension will be .LTP. This format is essentially the same as in polish emulator. 1 dialog for defining name of tape file compatible with 'Z80' emulator. The default name will be same as name of the source tape with prefix 'L', for example TAPE.TAP becomes LTAPE.TAP. 1 dialog for defining name of tape file compatible with 'Spectrum 2.00' emulator. [ 1 dialog for defining name of tape file compatible with 'Spectrum 2.00' emulator. The extension is .BLK. This format is essentially the same as in Lunter's Z80 emulator. 1 dialog for defining name of tape file compatible with 'SP' emulator. All blocks from SPC tape will be appended on the end of active Warajevo tape file. , 1 dialog for defining name of tape file compatible with 'SP' emulator. " 1 dialog for defining name of tape file compatible with 'Nuclear ZX' emulator. The extension will be .LTP. This format is essentially the same as in polish emulator. X 1 dialog for defining name of output TIFF file. The default name is COLORTIF.TIF. 1 dialog for defining name of output TIFF file. The default name is BWTIFF.TIF. 1 dialog for defining name of output ASCII file. The default name is TSWRDASC.TXT. 1 dialog for defining name of output ASCII file. The default name is TLWASCII.TXT. $ 1 dialog for defining name of output ASCII file. The default name is MLASCII.TXT. 1 dialog for defining name of output ASCII file. The default name is LOGOASCI.TXT. 1 dialog for defining name of output ASCII file. The default name is GENSASCI.TXT. 1 dialog for defining name of output ASCII file. The default name is FORTHASC.TXT. 1 dialog for defining name of ZXT/ZXS file. 1 dialog for defining name of ZXS tape file. 1 dialog for defining name of ZXS tape file . 1 dialog for defining name of VOC sample file . All data from VOC file will be converted to EAR 1 dialog for defining name of VOC sample file . 1 dialog for defining name of TZX tape file. 1 dialog for defining name of TZX tape file . 1 dialog for defining name of TRD disc file. All programs from 'TRD' disc file will be appended to current Warajevo 1 dialog enter name of source ROM file (16 Kb long), and destination DCK 1 dialog enter name of a DCK file which will be merged with current DCK file. This is possible only if two DOCK files does not use the same memory space. 1 dialog called Tape position, radio 1 database which is stored in file GAMES.DAT. User must confirm selection of this option. Eventual previous SGD base will be erased. E 1 database unfortunately has limitations of the number of records in the database, due to the limitations of the DOS (sorting 1 conversion 1 communication 1 cassette. 1 cassette is highly recommended. } 1 byte. It can be the first byte in standalone file or its file extension. If you selected second option, nonnumeric file extensions will be assumed as zero. < 1 byte. It can be the first byte in extracted file or file extension. If you want to ignore (throw away) the flag byte, the second option is recommended. 1 byte, actual data and check byte. 1 byte is 255. 1 buttons. 9 1 buttons, three input 1 buttons, the input 1 buttons, one checkbox, OK 1 buttons, checkboxes, static text etc. h 1 buttons, and buttons 'Browse', 'OK' and 'Cancel'. 1 buttons, (for selecting interrupt mode and interrupt flip flops), OK 1 buttons for selecting type of hardware configuration (with or without interface I). The another group of radio buttons determine is interface I ROM paged or not. The dialog also contain input 1 buttons for selecting loading device, the OK 1 buttons for selecting loading device and sampling frequency, the OK 1 buttons determine type of data which you want to enter. OK 1 buttons called Loading method, some checkboxes, input 1 buttons and the OK 1 button. You will see message which says that sector is OK, or, if sector is bad, dialog which allows to correct sector by pressing OK button or leaves sector unchanged by pressing Cancel 1 button. You must type new logical name in the input line. 1 button. You must type microdrive number in the input line. 1 button. You must type cartridge logical name in the input line. ? 1 button. Using this option you may customise treatment of TZX 1 button. Using the list box select file which will be visible again, then press OK button. 1 button. Using the list box select file which will be renamed, enter new name in input line then press OK button. 1 button. Using the list box select file which will be hidden, then press OK button. 1 button. Using the list box select file which will be deleted, then press OK button. 1 button. This dialog dinamically changes itself when some options are turned on or off. 1 button. Select file which will be copied, enter destination microdrive in input line then press OK button. d 1 button. Radio buttons determines do you want editing only data part of the sector, or whole sector including system information and checksums. In the last case, you can damage logical structure of the sector. If it happens, try to use Verify option in the sectors 1 button. Every input line is assigned with one field in the record. 1 button. Every input line is assigned with one field in the record, like with seek option. 1 button, you must select output tape file name using file 1 button, using a file 1 button, radio 1 button, or would be ignored. ) 1 button, Cancel 1 button to throw away changes. 1 button to accept changes, or Cancel 1 button or ignore it using the Cancel 1 button or cancel operation pressing Cancel 1 button in many other options. Esc key has same meaning. 1 button in a dialog. Original file will be saved with extension .BAK. 1 button have the standard function. 1 button checks whether the program uses 128 K features, and in that case switch to SPEC128.EXE , if the program uses Timex 2068 features, active emulator will be TS2068.EXE, if the computer is not supported the conversion will fail, and if the peripheral is not supported, it will be ignored. h 1 button and and Cancel 1 browsing data base, sorting data base, marking records in the database, creating reports from database, and converting Warajevo database to and from other Spectrum related databases. 1 boxes, the OK 1 boxes which contain data typed earlier. If you want to select existing data, simply move highlight to it. Sometimes, it is faster to type first few letters of the item you want to reach. But if you want to enter new data (this is only solution when data base is empty), press Insert key and type in required data. If you want to edit earlier entered data, highlight it, then press right arrow. You will enter edit mode. If you want to delete highlighted item, press Delete key. 1 boxes and mouse. 1 box, plus the parent directory and all subdirectories. 1 box, one group of radio 1 box, a file 1 box with list of the logical files on the cartridge file and the OK 1 box with informations about sectors of the cartridge file and the OK 1 box with blocks of the tape file and the OK 1 box to the header of program that you want to convert. 1 box then press OK 1 box lists the names of files in the current directory that match the file-name mask in the Name input 1 box lists the blocks of source tape. You can select or unselect the blocks using Space, Enter or by double clicking the mouse. The selected block will be signed with ' 1 box called Database file viewer, and five buttons called 'Edit', 'Append', 'Delete', 'Seek' and 'Close' will appear. 1 box called Database file 1 box and OK 1 blocks or linearizing the tape 1 blocks in blocks 1 block. So, emulator inserts some dummy gaps at appropriate places when ZX software tries to read ZX Interface 1 status register (IN 239). W 1 block. Between header and block, and also between two sectors there is a little gap. ' 1 block, not a sector 1 bit equal zero, but bad blocks have EOF bit equal one. 1 base. If this field contains '2068', Timex type of the emulator will be executed. In all other cases, 128K type of the emulator will be executed. B 1 base, which may be printed on printer, screen and to the disk file. The dialog for this option consists one group of checkboxes, three group of radio 1 base, a very large dialog appears on screen. g 1 base with adventure games at the BEGINING of the data base, first mark all such records (this will move such records to the END of the database), then using this option swap markers. 1 base will be converted into ZX 1 base will be converted into SpecPic database format which consists of 8 files with fixed names and .TBL extension.(DATABASE.TBL, PROGNAME.TBL, SPECIALS.TBL, PROGTYPE.TBL, PRODUCER.TBL, AUTHORS.TBL, COUNTRY.TBL, PROGPATH.TBL). Conversion of Warajevo Database is obvious, though that Command line field is moved to SPECIALS.TBL, AUTHORS.TBL and PRODUCER.TBL are the same, while volume label of file is ignored. _ 1 base will be converted into SpecBase database format which consists of files SPECBASE.DBF and SPECBASE.DBT. ` 1 base will be converted into SGD 1 base is not empty, you can see that every record in the list box (of course, one line in the list box is one record in the data base) is divided (using vertical lines) to 9 fields. This fields are called (from left to right) Short 1 base into other database formats dedicated to ZX Spectrum, including: > 1 base directory. After this option active data base will be data base in the same directory as the environment. 1 base contains also Sort 1 base can be sorted by various fields. If you don't use 'Sort' option (or don't use parameter /&O in DEFAULT.CFG file) data base will be sorted only by Short 1 base (in different directories) on disk. (We recommend splitting in several databases, if you have more than 5000 records, to avoid overuse of memory.) q 1 bars, one checkbox, OK 1 bar which shows progress of decompression. 1 bar which part of the block is currently sent. The indicator that communication works good are flashing lines on Spectrum BORDER. ` 1 bar which part of the block is currently received. 1 bar linked with a input 1 algorithm. S 1 ]", the window will be resized to the whole screen. Press here again, and the window size will be restored. 2 1 ]" of the window will close it. The same effect can be done by using ALT+F4 (like in MS Windows). 1 ZX32 is emulator from Greece for Windows 95, by Vaggelis Kapartzianis. The extension of 'ZX32' file format is ZXT or ZXS, and it may contain tapes, snapshots and many other things. This is a complex format. 1 ZX is emulator from Slovakia, author is Radovan Garabik. It uses SNP format. a 1 ZX is emulator from Slovakia, author is Radovan Garabik. It uses SNP format. 1 ZX Rainbow is database program by Jahn Claus. It uses 8 files with fixed names and .TBL extension. 1 ZX Museum is Russian Internet site on which you can found about 1000 programs stored in ZXS format. This format is not directly supported by any emulator. s 1 You will then be asked if you want to extract ROM image from snapshot. If you choose YES, then in file selection dialog insert name of ROM file where you want to extract. 1 You must type in 128K mode the BASIC program displayed on the screen and wait until the transfer finishes. You must only follow instructions on screen. m 1 You must place the highlight in the list box to the header of the Pascal program that you want to convert. If you convert from version HP4S, you must select the second header. 1 You must place the highlight in the list box to the header of the C program that you want to convert. 1 You must place the highlight in the list box to the header of Tassword 3 or Tassword 128 text file that you want to convert. 1 You must place the highlight in the list box to the header of BASIC program that you want to convert. 1 You must place the highlight in the list 1 You must place the highlight in list box to the header of assembler program that you want to convert. 1 You must place the highlight in list box to the header of The Last Word text file that you want to convert. 1 You must place the highlight in list box to the header of Tassword 2 text file that you want to convert. 1 You must place the highlight in list box to the header of Spectrum file that you want to convert. ' 1 You must place the highlight in list box to the header of Machine lightning program that you want to convert. 1 You must place the highlight in list box to the header of Logo program that you want to convert. 1 You must place the highlight in list box to the header of Abersoft forth RAMDISC image that you want to convert. Warajevo 1 You must first select wanted Spectrum program using list box. Then you have two possibilities: 1 You must first select sector (sectors will be described like in View option in the Microdrives submenu) using the list box. After pressing OK button, the Editor 1 You must first load to Spectrum the blocks that you want to receive. You can do it using commands L (for blocks with headers) or H (for headerless blocks). 1 You must enter only lines assigned to fields which you want use for seeking, and other lines may be empty. Wildcards ? and * are allowed (with meaning like in DOS). After activating OK button, you will be moved to the first record with structure like entered structure. For example, if you want to move to record with short name PENETRATOR, you may enter PEN* in the input line 'Short name' then select OK button. 1 You must confirm this operation pressing OK 1 You must confirm selection of this option. Eventual previous SpecPic database will be erased. 1 You must confirm selection of this option. Eventual previous SpecBase database will be erased. 1 You must be placed 1 You have three algorythm for emulation of a real tapes using a tape 1 You can use Edit button to edit current (highlighted) record, or Append button to create a new record. : 1 You can start coping using the OK 1 You can select any of these options using arrow keys (or by pressing the Alt key with the highlighted letter). Then, you can activate/deactivate using Space key. Also, you can use mouse instead. 1 You can select any of these options using arrow keys (or by pressing the Alt key with the highlighted letter). Also, you can use mouse instead. 1 You can see on screen dialog with list 1 You can move the highlight in list box using arrow keys, PgUp, PgDn, Home, End (with usual meaning), Ctrl+PgUp (move to top of the list) and Ctrl+PgEnd (move to bottom of the list). Z 1 You can access main menu options by using one of the following ways: > 1 You are now in the environment of Warajevo emulator. x 1 X128 is a 128 K Spectrum emulator, available for DOS, OS/2 and UNIX, current author is James McKay. It uses standard Z80 and SNA formats, but also new SLT format. I 1 With cassette transfer, baud rates can be defined only as average value, because tape signal is frequency modulated (FM). More precisely, this is digital frequency shift keying (FSK) signal if you are expert for telecomunications. Default average baud rate is 1500 Bd (2000 Bd for zero bits and 1000 Bd for one bits), which means about 11 KB per minute in average. 1 With RS232 transfer supported baud rates are 110, 150, 300, 600, 1200, 2400, 4800 and 9600 Bd. Default is 9600 Bd which means about 70 KB per minute. Transfer is very reliable, so change this only if you have problems during transfering. 1 Windows compatibility. 1 When you want to edit or create record in a data 1 When you try to edit Problems field, you can see dialog with one group of checkboxes, OK 1 When you transfer normally saved (unprotected) programs, keep this baud rate to 1500 Bd. Eventually, if your cassette player don't work so good, and you have loading problems, try about 1400 Bd if your casette player is too slow, or about 1600 Bd if it is too fast. 1 When you selected OK button, the conversion will be as follows: V 1 When you select this option, you will see on the screen the dialog for selecting tape number you want to convert. ^ 1 When you select this option, you will se a dialog with one group of checkboxes, one dummy input 1 When you select this option, a dialog with one list 1 When you select making a report to the screen, you will see standard window on the screen which contains preview of the report. You can move through report window on same way like with other windows. The only difference is in fact that window content will be reprinted each time when you make a movement, instead of pure scrolling. 1 When you select all blocks, you can select the OK button. This will create backup (BAK) file and new tape (TAP) file. You must have enough space on disk for the backup file. If you have no, use Exclude option instead. 1 When you select all blocks, select OK button. The transfer will start. 1 When you select OK button, you can see on screen loading window. Follow instructions on screen. If you see 'Tape loading error' message, rewind tape and try loading of current block again. If header of the program is loaded correctly, program name will appear in loading window. If you have EGA or VGA graphic card, you will see flashing lines on border during loading, like on real Spectrum. 1 When you select OK button, the program will start Editor 1 When you select OK button, sampling will start. Since the program does not perform any kind of checking of nature of sampled data, no loading errors will be noticed using this option. Eventual wrong loading will cause loading error only when you try to load a program from created TAP file. The sampling will be interrupted when you press on ESC key. After transferring, it is not bad idea to exit the environment and reboot the computer. 1 When you loaded all the blocks, select this option on the PC and then press S on Spectrum. The transfer will start. Transferred blocks will be appended on the end of the current Warajevo 1 When you define the new order, you can select the OK button. This will create backup (BAK) file and new tape (TAP) file. You must have enough space on disk for the backup file. If you have no, use Change 1 When this option is turned off, during conversion logical structure of TZX file will not be preserved, so converted file will have "pasted" blocks. Converted file then will have much less blocks, and the drawback is a fact that blocks on converted tape will not logically correspond to blocks on TZX file. Switching this option off may drastically speed up conversion of TZX files which have a huge number of blocks (for example, in Firebird Bleepload programs). 1 When this option is switched on, 'Message' blocks will be converted into 'Character array' header blocks, which may be seen in Tape Manager into the emulator itself. The message will be truncated to 10 characters. This option is useful for separating levels in games supported in TZX 1 When editing 48 K snapshots in dialog there is a group of radio 1 When editing 48 K or Timex snapshots, the program will start Editor 1 When all blocks are sent, press Break/Space on Spectrum, then press S for save them to the tape recorder. 1 Warning: this operation will erase contents of the cartridge. 1 Warning: Although both formats have the same extension (TAP) they are very different. P 1 Warning: Although both formats have the same extension (TAP) they are very different. 1 Warajevo, all other options work only with tapes in native Warajevo 1 Warajevo mainly recognizes all Z80 snapshots, but pseudo compiler ZXCOMP recognizes only snapshots generated from Warajevo without Interface I. So, this option generates snapshots to be just like created with Warajevo without option /E. 1 Warajevo is ZX Spectrum emulator with very high compatibility with existing Spectrum software. It was written in Bosnia and Herzegovina by Zeljko Juric and Samir Ribic during and after the Bosnian war. 6 1 Warajevo emulator can deal with tape 1 Warajevo emulator also supports special blocks which contain samples of real tape input which are taken in regular time intervals. These samples usually represent samples of tone record of a some totally nonstandard-saved program, but principally, they may also represent music or speech records, etc. A 1 Warajevo X 1 Warajevo O 1 Warajevo N 1 Warajevo K 1 Warajevo H 1 View the contents of the current tape 1 View the contents of the current cartridge 1 Vertical scroll bars are used for signing of the position in the window higher (or lower) than its visible size, and for changing position into window. Z 1 VOC format is one of the most popular methods for storing data from original tape, using audio sample. It was developed by Creative Labs, and the first emulator that used this format was JPP by Arnt Gulbransen. This format is implemented also in Z80 by Gerton Lunter and X128 by James Mc Kay. 1 VGASPEC is emulator by Alberto Olloqui from Spain, and uses SP snapshot format. It is illegal prerelase of SPECTRUM by Pedro Gimeno. ` 1 VGASPEC is emulator by Alberto Olloqui from Spain, and uses SP snapshot format. It is illegal prerelase of SPECTRUM by Pedro Gimeno. Y 1 VGASPEC is emulator by Alberto Olloqui from Spain, and uses SP snapshot format. It is illegal prerelase of SPECTRUM by Pedro Gimeno. 1 Using third group of radio buttons you can select mode of BORDER emulation: Hidden, Standard (asynchronous), and Rainbow (synchronous). The Rainbow emulation allows many hires BORDER effects, but works only on VGA card. In other modes, 'Rainbow' option is hidden. 1 Using the list box you can view through bytes of snapshot's header. For detailed explanation of header structure, read the manual. 1 Using second group of radio buttons you can select mode of attribute emulations on CGA (mono mode), Hercules or EGA Mono graphic cards, or for palette settings on CGA card in color mode. In EGA color and VGA mode, this group of radio buttons are hidden. 1 Using radio buttons you can select is the current Spectrum program locate on tape 1 Using radio buttons you can select do you want emulation of Spectrum 48K, Spectrum 128K or Timex Sinclair 2048 (default is 48K). 1 Using radio buttons you can select do you want ZX printer emulation, and if you want, which device will be used for emulation. 1 Using radio buttons you can select do you want ZX Interface 1 emulation, and if you want, do you want only 8 K paging (this is recommended) or full 16 K paging (needs rarely). Using a checkbox, you may force usage of old Interface 1 ROM. 1 Using one group of radio buttons you can select video card (autodetection is recommended). Use CGA modes for running in windowed mode on MS Windows. If you have Hercules, you maybe want to try Hercules full screen mode. 1 Using one group of radio buttons you can select output device (if you select screen, you can browse through report window on the screen). Using second group you can select do you want printing all records, only marked records or only unmarked records. Third group, named 'Printer type' selects type of the printer. It selects, in fact, necessary control codes, and maximal usable report width. If you select ASCII printer, control codes will not be sent. Maximal usable report widths in characters are: 1 Using marking you can also select which records will be included in a report. 1 Using input line 'Row of screen when picture paints' or using linked horizontal scroll bar you may change video 1 Using checkboxes you can select which fields will be included in the report. In the report each record will be printed in the new line. If you select too many fields in the report, some fields may be cutted (due to limited paper width) but optimally. If you include Problems field in the report, problems will be printed as the coded string. Characters in the string have following meaning: 1 Using checkboxes you can mark which problems appear with the current program (e.g. program described in the current record). There are 14 checkboxes for 14 categories of possible problems (some problems should never appear if there is no severe bug in emulator). For example, if you think that sound is bad in the current program, set 'Sound unrecognizable' chechbox. 1 Using checkboxes select fields on which data base will be sorted. Order of setting checkboxes is important (for example, if you first set 'Category' then 'Full name', data base will be sorted first using Category field, then by Full 1 Using View option in Microdrives 1 Using 'Network file' input line, you may set name of a interface file for Sinclair Network emulation. This input line linked with a 'Browse' button, which allows selection of the file using file 1 Use Tab and Shift+Tab to select the topic, then press Enter (or double click mouse button to the topic) @ 1 Use Effiency option in Implode menu to see did the tape contains excluded blocks. 1 Unlike option Delete, this option only tells to pointers in the tape file to forget that this block exists, but it still occupies the space in the file. Use this option only you have no enough space on disk for the backup file, or if option Delete will take too much time. Later, excluded blocks can be psyhically removed using Linearize option in Implode menu, submenu Compress. a 1 Unlike Reorder option you can move here only one block, but you does not need space for the backup file, and the job is much faster if you does not want to change position of many blocks. This option reassigns pointers in the chain of the tape file. a 1 Unallocated and bad blocks both have zero record length. Unallocated blocks have EOF 1 UKV, by unknown author from Rusia; ) 1 Two input lines allows setting of Sound Blaster base address and DMA channel for 8-bit transfer (range 0-3). Default values are read from BLASTER variable in DOS environment. There is also one linked checkbox. If you mark it, the emulator will try to automatically detect Sound Blaster base address, and will use DMA channel 1 (most frequent variant). 1 Try changing of this parameter (in range 0-311) if some sprites on screen flicker too much (for example, when you play some game). 1 To use such snapshot in emulators that support it, you must find the place where the program loads levels and insert loading trap code, if the snapshot does not already contain it. For more details, see the documentation. 1 To convert from Warajevo 1 This submenu supports following conversions: $ 1 This submenu supports following conversions: # 1 This submenu contains options for transferring Spectrum programs using RS232 1 This submenu contains options for converting: + 1 This submenu contains options for converting: * 1 This submenu contains options for converting: ( 1 This submenu contains options for converting: ' 1 This submenu contains options for converting: & 1 This submenu contains options for converting: 1 This submenu contains options for converting of Warajevo data 1 This submenu contains options for converting between many snapshot formats, including: ) 1 This submenu contains options for compressing, decompressing and informing us about efficiency of the compression. 1 This submenu contains options for compressing of the whole 1 This submenu contains option for converting: - 1 This submenu allows you to edit processor 1 This submenu allows manipulations with logical 1 This submenu allows manipulations with individual sectors on cartridge 1 This selection is necessary only if you want to run emulator without snapshot file. If you select snapshot file, type of emulation will be immidiately determined from the header of snapshot file. If you first select snapshot, and then set different type of emulation using this option, the emulator will automatically unselect a snapshot, except when the snapshot file is 48K snapshot, and you want switching to 128K emulation mode. This can be performed without reseting the emulator. 1 This parametar determines relative delay between vertical screen retrace (which is synchronized with Spectrum interrupt) and video updating. Default is 150, which means 'update screen nearly in a middle time between two interrupts'. 1 This option works similary as option add 1 This option works only with tape files in native Warajevo format, because Lunter TAP files don't support EAR Sample blocks. 1 This option will split active Warajevo tape file to files in Brukner's format. This format consists of a dozen of .001, .002, .003 etc. files. Keep in mind that 'ZX' emulator supports up to 100 blocks in one tape. 1 This option will purge all excluded blocks from the tape 1 This option will open new window on the screen with all properties that one window has. The window contains a preview of the document which will be printed. If you change the current tape 1 This option will open dialog with some checkboxes, OK 1 This option will open dialog with radio 1 This option will open dialog with one group of checkboxes, four input 1 This option will open dialog with input 1 This option will open dialog with four input 1 This option will open dialog with a horizontal 1 This option will open a big dialog with checkboxes, OK 1 This option will mark unmarked records and unmark marked records. For example, if you want to organize data 1 This option will make such DCK file which will be loaded into HOME bank, so such DCK file may replace standard Timex HOME ROM. For example, if you convert ZX48.ROM into TS2048.DCK and select TS2048.DCK file for active DCK file, you will achieve Timex Sinclair 2048 emulation! 1 This option will delete file with same name on the destination cartridge file if such file exists. 1 This option will decompress all compressed blocks in the tape 1 This option will create report of the files in the data 1 This option will create .H and .B files based on active Warajevo tape, but also it will adjust TAPES.ZX file and create ZXT file with a same name as Warajevo tape file. 1 This option will compress all blocks in the tape 1 This option supports conversions of snapshots from Warajevo to VGASPEC. 1 This option supports conversions of snapshots from Warajevo to SPECTRUM. SPECTRUM is emulator by Pedro Gimeno from Spain, and uses SP snapshot format. ` 1 This option supports conversions of snapshots from Warajevo to SPECEM. H 1 This option supports conversions of snapshots from VGASPEC to Warajevo. 1 This option supports conversions of snapshots from SPECTRUM to Warajevo. SPECTRUM is emulator by Pedro Gimeno from Spain, and uses SP snapshot format. Y 1 This option supports conversions of snapshots from SPECEM to Warajevo. H 1 This option supports conversion of snapshots from Warajevo to SpecEmu-G. K 1 This option supports conversion of snapshots from Warajevo to SP_EMU/SP_UKV. 1 This option supports conversion of snapshots from Warajevo to JPP. 1 This option supports conversion of snapshots from SpecEmu G to Warajevo. J 1 This option supports conversion of snapshots from JPP to Warajevo. 1 This option supports conversion of SNP snapshots from ZX 3.67 to Warajevo. Z 1 This option supports conversion of SNA 128 snapshots from SP_EMU/SP_UKV to Warajevo. 1 This option supports conversion of SLT snapshots snapshots firstly used in X128 to Warajevo. 1 This option supports conversion of SIT snapshots from Spectrum 2.00 to Warajevo. 1 This option simply unmarks all marked records in the data base. 1 This option selects the communication port and the baud 1 This option rewrites all blocks of the tape 1 This option requires ZX48.ROM file, if you want to embed custom ROM in SIT snapshot, temporary rename it to ZX48.ROM. 1 This option opens dialog with file 1 This option opens a listbox which show informations about current DOCK 1 This option opens a huge dialog with 15 checkboxes, OK 1 This option opens a dialog with one list 1 This option makes hidden file visible again. 1 This option links the contents of current snapshot 1 This option is similar to the View option in the Microdrives menu, but now you can verify or adjust logical structure of the sector. 1 This option is not yet implemented. 1 This option is equivalent to making cartridge on real Timex which have everything stored in another two cartridges which do not use the same memory chunks (one LROS and one AROS for example, or one program in DOCK and second in EXROM bank, etc.). 1 This option for any allocated sector will display name of the file allocated in the sector, which record of the file is allocated in the sector (zero based), type of the file (PRINT file, or non-PRINT file), and, for non-PRINT files, subtype of the non-PRINT files (BASIC, CODE etc.) but only if record number is zero (only record 0 contains such information). Finally, for EOF records symbol EOF will be displayed too. 1 This option extracts the selected blocks to standalone files. 1 This option excludes block from the chain in the tape 1 This option enlarges active MDR 1 This option edits block on the tape 1 This option displays four numbers. R 1 This option deletes selected blocks from the tape 1 This option copies the selected blocks of one tape 1 This option converts active snapshot 1 This option compresses selected blocks from the tape 1 This option changes name of a logical 1 This option calls large dialog with input 1 This option assumes that source file is dump of some LROS program (mapped at address 0 in DOCK bank). If length of source file is not divisible by 8192, converted file will be filled up with zeros to appropriate length. 1 This option assumes that source file is dump of some AROS program (mapped at address 32768 in DOCK bank). If length of source file is not divisible by 8192, converted file will be filled up with zeros to appropriate length. 1 This option allows you to send blocks using RS232 1 This option allows you to receive blocks from Spectrum 128 using the RS232 1 This option allows setting sort 1 This option allows setting of 7 time constants which control loading 1 This option allows selecting of active microdrive. All operations in MdriveFiles 1 This option allows only transfer of programs which are saved using standard tape storage format. For nonstandardly saved programs, use option Sample 1 This option allows merging of one DOCK 1 This option allows editing of individual sectors in a cartridge 1 This option allows copying logical 1 This option adds one block in Rindt-Brukner's emulator format (with extensions .001, .002, etc.). Choose the block using file 1 This menu is dedicated for selecting data base directory. This allows to you having more than one data 1 This menu is dedicated for manipulations with snapshot 1 This menu is dedicated for manipulations with dock 1 This menu is dedicated for manipulations with cartridge 1 This menu is dedicated for manipulating with data base about Spectrum software. < 1 This menu is dedicated for easy setting various command parameters which control emulation process. 1 This menu is dedicated for conversion of LROS and AROS programs which you have in form of binary cartridge dump on the disk (way how you got such file is not important) into a valid DCK file usable in Warajevo emulator. Also conversion from ROM 1 This menu contains the following submenus: Tapes for selecting and viewing tapes, or setting tape 1 This menu contains options for displaying short informations about program, viewing 1 This means that the block is compressed, original size was 2048, but it use on disk only 510 bytes. 1 This means that block is 20000 bytes long and flag 1 This is the main button in dialog. If you press Enter when it is focused or if you click the mouse on it, the operation will start. 1 This is numerical array, original name is a(). It is 5000 bytes long. 1 This is memory image. The starting address is 32000, size is 3121 bytes. 1 This is character array, original name is a$(). It is 12123 bytes long. 1 This is basic program called TLL. It is long 180 bytes without variables, and variables not require additional space. The program has no autostart. 1 This is basic program called PENETRATOR. It is long 1200 bytes without variables, and variables require additional 30 bytes. The start line is 10. 1 This is a menu for manipulating with invididual blocks in the tape 1 This is a list of formats currently supported by Start Button: Z80, TAP (Lunter), TAP (Warajevo), BLK, SPC, LTP, TZX, ZXS (Museum), ZXS (ZX32), ZXT (ZX32), VOC, SLT, SNA (48), SNA (128), SP (VGASPEC), SP (Spec 0.99), PRG, SEM, SIT, SNP, SCR, MDR, DCK and ZIP. 1 This is a full list of shortcut keys in a environment of Warajevo Spectrum emulator: ; 1 This is a block which contains pure samples from tape EAR socket. Logical length of the block is 64993 bytes, but it on the disc ocuppies only 5807 bytes due to compression. 1 This format may include textual program descriptions, pictures, and even some commands (some kind of macrolanguage). In this moment, this format is supported in X128 emulator by James McKay and in MultiMachine emulator by Paul Hodgson (both from Great Britain). s 1 This field should contain some additional remarks about Spectrum program (for example, POKE for infinite lives in some game, hints for solving game, etc.). Entered text may have length up to 512 bytes. 1 This field should contain coded description of problems which may appear with Spectrum program (flickering, for example) during emulation. 1 This field of the record is linked with the descriptor which describe is it tape, snapshot or microdrive file, and on which disk and directory is this file located. This descriptor will be created when you edit this field. U 1 This field of the record contains the year when progam is produced. 1 This field of the record contains name of company which produce or distribute Spectrum program (Ultimate, for example). 1 This field of the record contains language on which program messages are displayed (English or Spain, for example). 1 This field of the record contains computer type which Spectrum program needs. This field may contain '16', '48', '2068', '128', '+2', '+3' or 'SAM' (the last means Sam Coupe). 1 This field of the record contains category of Spectrum program (for example, Arcade adventure, Logical game, Utility program, etc.). 1 This field may have only one of two states: marked or unmarked. If record is marked, this record will be logically move to end of data base, regardless of current sorting method. 1 This field may be empty only if you don't want running programs from the data 1 This field is very important. It contains name of a tape 1 This field is related to File 1 This field contains short name of the Spectrum program. Short name is important when you run environment from DOS giving this name as a parameter. For example, if you type 1 This emulator not support headerless. 1 This dialog contains area for editing some data, usually memory contents. You can move cursor through it using standard keys from list 1 This conversion requires small loader, it is initially put in video memory. If you can find better place in memory, modify values in two input 1 This conversion also looks content of the SGD file SGD.INI and its GameDir property, to determine paths to programs which are described into database. 1 This button will cancel the operation. If you press Enter when it is focused or if you click the mouse on it, or press Esc, the operation will not start, and usually the main 1 There is also Convert submenu, for converting Warajevo cartridge format into formats of other emulators. 1 There is a general look of one window: 1 There is a general look of one list box: ) 1 There are seven submenus: TapeFiles 1 There are also many protected programs (known as speedlock programs) which use non-standard tape loading routines with higher baud rate. This baud rate is usually from 2000 to 3000 Bd, rarely higher. To transfer such programs you must firstly determine baud rate by experimenting. Start from higher to lower baud rates. For example, start with 3500 Bd, then successively decrease baud rate in about 100 Bd increments (e.g. 3400, 3300 etd.) until you load protected block correctly. This will always help if loader is not totally non-standard (e.g. with variable baud rate like in original 'Skool daze' or with more sync pulses like in 'Robocop'). In this case, you must use option Sample 1 The window can be without some of these elements. 1 The top list 1 The selecting of the OK button will update the look of the chain. 1 The selecting of the OK button will exclude the highlighted block from the chain. 1 The same effect can be done by using Alt+F5 key. 1 The rules of the conversion are: 6 1 The rules of conversions are: j 1 The rules of conversions are: i 1 The rules of conversions are: _ 1 The rules of conversions are: I 1 The rules of conversions are: E 1 The rules of conversions are: @ 1 The rules of conversions are: / 1 The rules of conversions are: - 1 The percentile result defines a ratio between compressed and uncompressed sizes. 1 The original tape file will be copied to the backup (BAK) file. The compression is long process, and you can see on the screen two horizontal 1 The original tape file will be copied to backup (BAK) file. You can see on the screen horizontal 1 The original size is a sum of uncompressed sizes of all blocks in the tape 1 The listbox shows the positon of new created block. The converted file will be stored before highlighted block in destination tape 1 The list box shows the position of the new created block. The selected file will be stored before the highlighted block in the destination tape file (or appended to the end of the file if you highlight the EOF marker). If the destination tape is in Lunter's 1 The list box shows the position of the new created block. The converted file will be stored before the highlighted block in the destination tape 1 The list box shows the position of the new created block. The converted file will be stored before the highlighted block in destination tape 1 The list box shows the position of the new created block. The converted file will be stored before highlighted block in the destination tape 1 The list box shows the position of new created blocks. The converted file will be stored before highlighted block in destination tape 1 The list box shows the position of new created block. The converted file will be stored before highlighted block in the destination tape 1 The list box for this option is very specific. When you select the block using Enter, Space or double mouse clicking, any further moving of the highlight through the list box will move the block too. 1 The list box for this option is very specific. When you select the block using Enter, Space or double clicking the mouse, any further moving of the highlight through the list box will move the block too. Pressing the Enter key again will park the block to the new location and then you can move next block using the same method. 1 The group of radio buttons is for selecting paper length. There are two standard sizes. Use 72 for European 12" continuous paper, or 66 for American 11" continuous paper. If you select User defined size, you should enter it in the input line. ^ 1 The group of radio 1 The first group of radio buttons is for selecting paper length. There are two standard sizes. Use 72 for European 12" continuous paper, or 66 for American 11" continuous paper. If you select User defined size, you should enter it in the input line. R 1 The file selecting dialog box contains an input 1 The file names of extracted blocks will be derived from their position and name of the tape 1 The dialog window usually has many items such as list 1 The dialog for selecting the block which will be excluded contains the list 1 The dialog for selecting print options contains two groups of radio 1 The dialog for selecting print options contains one group of radio 1 The dialog for selecting position of the new block contains the list 1 The dialog for selecting position of the new block contains list box, the OK button and the Cancel button. 1 The dialog for selecting position of the new block contains list box, OK button and the Cancel button. 1 The dialog for selecting position of the new block contains also the list box, the OK button and the Cancel button. 1 The dialog for selecting file which will be edited contains the list 1 The dialog for selecting communication parameters contain two groups of radio 1 The dialog for selecting blocks which will be deleted contains the list 1 The dialog for selecting blocks which will be compressed contains the list 1 The dialog for selecting blocks to be sent contains the list 1 The dialog for selecting blocks to be extracted contains the list 1 The dialog for selecting block which position will be changed contains the list 1 The dialog for defining new order contains the list 1 The dialog for 128 K snapshots also contain input lines for entering state of MMU port, sound registers and last selected sound register. Similar dialog is also for Timex snapshots. 1 The default name is TAPE_ZX.SPC. , 1 The converter includes Beta BASIC 3.0 and Spectrum 128 keywords. 1 The conversion will be as follows: K 1 The conversion will also ignore all 128 K additions, so it is not absolutely sure that program will correctly work on 48K version of emulator. \ 1 The contents of the snapshot file will be placed to the beginning of the SLT file, while the blocks from the tape file will be stored as SLT overlays. 1 The compressed size is summ of sizes of all (compressed and uncompressed) blocks. R 1 The communication program stored in file COMM128.BZX will be sent to Spectrum 128 connected with PC using RS232 if you select this option. 1 The bottommost line of the screen contains a (incomplete) list of shortcut 1 The bottom list box lists the blocks of the destination tape file. All selected blocks from the source tape file will be stored before the highlighted block in the destination tape file (or appended to end of the file if you highlight EOF marker). If the destination tape is in Lunter's 1 The actual size is actual length of the tape file. It should be equal to compressed size. If not, linearize the tape file, because there are excluded blocks in it. 1 The Z80 snapshot format is used in Z80 by Gerton Lunter from Netherlands, Warajevo, WSpecem, SP_UKV, X128 and Spectator for QL by Carlo Delhez. 1 The Z80 snapshot format is used in Z80 by Gerton Lunter from Netherlands, Warajevo and Spectator for QL by Carlo Delhez. Warajevo mainly recognizes all Z80 snapshots, but pseudocompiler ZXCOMP recognizes only snapshots generated from Warajevo without Interface I. So, this option generates snapshots to be just like created with Warajevo without option /E. Also, use this option to ignore additions from Lunter's emulator as SAMRAM, or ROM images from snapshots created using emulator by Pedro M. R. Salas which cause messages like 'Incorrect hardware version' or 'Incorrect snapshot file'. \ 1 The Z80 snapshot format is used in Z80 by Gerton Lunter from Netherlands, Warajevo and Spectator for QL by Carlo Delhez. Warajevo mainly recognizes all Z80 snapshots, but pseudocompiler ZXCOMP recognizes only snapshots generated from Warajevo without Interface I. So, this option generates snapshots to be just like created with Warajevo without option /E. Also, use this option to ignore additions from Lunter's emulator as SAMRAM, or ROM images from snapshots created using emulator by Pedro M. R. Salas which cause messages like 'Incorrect hardware version' or 'Incorrect snapshot file'. 1 The Select Database dialog box consists of an input 1 The PC will show in the horizontal 1 The PC will show in horizontal 1 The Name input box is place where you enter the name of the file to load, or the file-name mask to use as a filter for the Files list box (for example, *.*). H 1 The Last Word is text processor written by Myrmidon software. 1 The Files list 1 The File information panel shows the path name, file name, date, time, and size of the selected file. = 1 The Change Directory dialog box consists of an input 1 Temporary leaves the environment and exits to DOS. For return to the environment type EXIT. 1 Tassword is text processor written by Tasman Software. 1 Tape position dialog allows selecting of active block in a tape 1 Tape parameters option in Tapes submenu of TapeFiles menu allows setting various parameters assigned to the selected tape 1 Tape files are files used for emulation of Spectrum tapes. They are organized as sequence of blocks linked into one list. Tape files have the extension '.TAP'. You may use also tape files which uses emulator 'Z80' by Gerton Lunter. Their format is quite different compared with the native format which Warajevo emulator uses, but Warajevo can work with them. 1 TZX format is very complex, so this conversion is a bit slower than other conversions. 1 TZX format is tape format by Tomaz Kac from Slovenia, which is planed to be an universal format for keeping Spectrum programs on such way that it includes all possible cases which appears on real Spectrum. 1 TRD, in fact, format for disc emulation, not for tape 1 TO PREVENT EVENTUAL CONFLICT WITH DRIVERS WHICH CAN ACCESS MEMORY ABOVE 1 MB + 64 KB, REMOVE ANY SUCH DRIVERS LIKE QEMM, EMM386, RAMDRIVE, VDISK, SMARTDRV, HIMEM, MS WINDOWS ETC. BEFORE USING THIS OPTION!!! 1 Startup routine is 32 bytes long and Startup register stack is 32 or 34 bytes. Be careful, avoid zone 23296-25343 for 48 K loaders and 23296-25343 and 49152-65535 for 128 K loaders, because it is likely that your startup routine will be overwriten. 1 Spectrum allows 8 microdrives, so field 'MDV num' should contain microdrive number. This microdrive will be current microdrive. Default value is first unselected microdrive. In a window with current 1 Spectrum 2.00 is emulator from Spain, author is Pedro M. R. Salas. It uses SIT snapshot format, which contains ROM image too. a 1 Spectrum 2.00 is emulator from Spain, author is Pedro M. R. Salas. It uses SIT snapshot format, which contains ROM image too. Z 1 Spectrum 2.00 is emulator from Spain, author is Pedro M. R. Salas. It uses SIT format. 1 SpecPic is database program by Andreas Schrapnel and Jahn Claus. It uses 6 files with fixed names and .TBL extension. 1 SpecEmu-G is emulator by Bernd Washke, from Germany, and uses SEM format. a 1 SpecEmu-G is emulator by Bernd Washke, from Germany, and uses SEM format. 1 SpecEmu-G is emulator by Bernd Washke from Germany, and uses SEM format. Z 1 SpecBase is database program by Rodolfo Edison Guerra. It uses 2 files with SPECBASE.DBF and SPECBASE.DBT. 1 Source file in fact need not to be real LROS (with five byte LROS header at address 0), the only important thing is that converted file will be mapped at address 0 in DOCK bank. For example, if you convert ZX48.ROM into SPECEMU.DCK using this option, you will get DCK file which emulates well-known Spectrum emulator cartridge for Timex computer (Spectrum emulator which must be started with OUT 244,3 - Timex users know what is this). 1 Sometimes it will be hard for Spectrum to recognize the start of the block. The effect will be sound like a machine gun. Press Break/Space on Spectrum and Esc on PC and try again. Maybe you will need to leave environment and start it again. k 1 Some headerlesses can have different value. 1 Snapshot files are files that contain Spectrum's memory image, including registers and some hardware ports. They have extension '.Z80'. 1 Snapshot # 1 Show warning for nonimplemented blocks: a 1 Show text description blocks: 1 Show message blocks: n 1 Set checkbox 'Maximal speed mode' if you want to run the emulator on maximum possible speed. 1 Set checkbox 'Maximal loading speed' if you want maximal possible speed of loading from emulated tapes which retain full compatibility. 1 Selects the current tape 1 Selects the current snapshot 1 Selects the current dock 1 Selects the current cartridge 1 Selects data base directory. All options from DataBase menu will be related to data base in this directory. 1 Selecting the OK button will usually start the desired operation. Selecting of the Cancel button or pressing Esc will cancel changes and return us to the main 1 Select type of joystick emulation using checkboxes (or clear all checkboxes if you don't want joystick emulation). In a some cases you can set more than one checkbox (for example, Kempston emulation using mouse, and Sinclair joystick emulation using cursor keys) but there are many combinations which are illegal. 1 Select sector using list 1 Sectors are records on a cartridge 1 Second group of radio buttons determine the port where the printer is connected. 1 Sampling from tape needs allocation of huge memory buffers and linear addressing of the memory, so 386+ processor with at least 2 Mb of memory is required. Input fields 'Lowest linear address' and 'Highest linear address' contains start and end address of allocated sampling buffer. You may change these values on your own responsibility. Decreasing of start address below 1114112 are extremely risky. Increasing of end address is usable for sampling of very long blocks or during sampling on frequency 44100 Hz. For more information, see the manual. 1 Samples tone record from real Spectrum tapes, convert them into EAR 1 Sampled tone records may be very long (500 KB or more). Due to technical reasons, Warajevo emulator cuts these records in a serial of no more than 64 KB long blocks. So, one sampled record may be splited to ten or more blocks. 1 Sample standard blocks rather than copy them: 1 Sample pure tone and sequence of pulses: 1 Sample pure data rather than copy them: 1 Sample pause after turbo block and pure data: e 1 Sample pause after standard block: U 1 Sample or Headerless blocks. First variant is a bit more reliable, because it will work in all cases, but it will cause remarkable slower loading even with quite ordinary programs. $ 1 Sample blocks. Such blocks will be appended on the end of current tape 1 Sample blocks and appends such blocks to the end of current Warajevo tape 1 Sample Turbo blocks rather than copy them: 1 SP_EMU/SP_UKV is a pair of unregistered and registered version of the same emulator form Russia, author is unknown. It uses standard Z80 and SNA formats, but also new SNA 128 format. 1 SP_EMU/SP_UKV is a pair of unregistered and registered version of same emulator from Russia, author is unknown. It uses standard Z80 and SNA formats, but also new SNA 128 format. e 1 SP_EMU/SP_UKV is a pair of unregistered and registered version of same emulator from Russia, author is unknown. It uses standard Z80 and SNA formats, but also new SNA 128 format. Z 1 SP_EMU/SP_UKV 1 SPECTRUM is emulator by Pedro Gimeno from Spain, and uses SP snapshot format. 1 SPECTRUM + TR-DOS (also known as SP105) is emulator by N. V. Shalaev, which emulates expanded version of ZX Spectrum 128 with TR-DOS disc interface. It uses TRD file format. 1 SPECEM is emulator by Kevin A. Pair from Ireland, and uses PRG format. a 1 SPECEM is emulator by Kevin A. Pair from Ireland, and uses PRG format. Z 1 SPECEM is emulator by Kevin A. Pair from Ireland, and uses PRG format. 1 SLT is also supported in WSPECEM and last release of Lunter's Z80 3.05. 1 SLT format contains current memory state with overlays, and additional data. It is the most complex snapshot format. This option will put the memory image in Z80 snapshot file, and the overlays in Warajevo TAP 1 SGD is database program by Martijn Van Der Heidne from Netherlands. It uses DAT file (usualy GAMES.DAT for keeping database records). 1 SGD database format doesn't contain data about program 1 Remove write 1 Remember that this is only a quick online help, so if you have troubles, consult full program documentation! 1 Remark that a C program can have more blocks with one header. 1 Remark that Logo program can have more blocks with one header. 1 Record length contains actual length of data in a record of one logical 1 Reads blocks from real Spectrum tapes and appends blocks to the end of current tape 1 Rainbow database format which consists of 10 files with fixed names and .TBL extension.(DATABASE.TBL, PROGNAME.TBL, SPECIALS.TBL, PROGTYPE.TBL, PRODUCER.TBL, AUTHORS.TBL, COUNTRY.TBL, PROGPATH.TBL, STARTUP.TBL and VOLUMES.TBL). d 1 Radio buttons are used for selecting one of few possible states. * 1 Radio buttons 'Beeper device' determine preferred device for emulation of Spectrum beeper. Any devices expect PC speaker are not yet implemented. a 1 Radio buttons 'AY output device' (only for 128K and Timex emulation) determine whether AY will be emulated using PC speaker with continual interlaced tone, PC speaker with sampling and adaptive tresholding, AdLib compatible card using OPL2 (very old) or OPL 3 chip using FM synthesis, or Sound Blaster compatible card using sampling method. 1 RAINBOW, by Jahn Claus from Germany. 4 1 Put all blocks and groups in separate samples: 1 Program must make some preparations for using a data base, so when you first time use option from this menu, there will be some delay before their execution. 1 Previous ZX Rainbow database will be erased. 1 Pressing the mouse button when the mouse pointer is on the top frame of the window will change the frame shape, and while you hold the mouse button, you can move the window to new position. If you have no mouse, you can move the window by pressing Ctrl+F5, then using the arrow keys. Press Enter when you finished. R 1 Pressing the mouse button when the mouse pointer is on the resize corner of the window will start resizing. While you hold the mouse button, you can move the mouse pointer to define the new dimension. If you have no mouse, you can resize the window pressing Ctrl+F5, then move it using shifted arrow keys. Press Enter when you finished. 1 Pressing the mouse button when the mouse pointer is in this part of the window will start resizing. While you hold the mouse button, you can move the mouse pointer to define the new dimension. 1 Pressing the mouse button when the mouse pointer is in this part of the window will change the frame shape, and while you hold the mouse button, you can move the window to new position. ~ 1 Pressing F10, click to Emulator field into bottommost screen line, or double click to Screen window (if the environment is in graphic mode) will run the emulator kernel. If no snapshot 1 Parameters from this dialog will be ignored if MIC/EAR device selected in Sound 1 Options 1, 2 and 4 are active, and option 3 is inactive. 1 Optimizes cartridge 1 One of the items is focused and it is active. You can move through items using Tab and Shift+Tab keys. 1 One group of radio buttons define the port. Another group defines the transfer speed. 1 On the topmost line of the environment screen there is a main 1 On real tape, block contains leader (you can usually see red-cyan lines, and hear continuos tone) and data part (usually lines are yellow-blue and tone is variable). In data part there are synchro byte, flag 1 On real microdrive, one sector has two parts: sector 1 On emulated tape (tape file) we store flag byte and actual data. In native Warajevo format check byte is calculated, so it is always good. In Lunter's TAP format, check byte is stored too. 1 1 On a real cartridge tape, you can put many files on it. But we emulated cartridge tape using only one cartridge 1 On Spectrum, you can select option 'L' for loading headers with corresponding blocks or 'H' for loading headerless blocks. H 1 None of the items on this information panel are selectable. 1 Non-PRINT files are displayed on similar way like headers on a tape 1 Manual conversions is not necessary when the TAP file is created using conversion from a snapshot 1 Makes current microdrive 1 Machine lightning is macro assembler and game creation kit written by Oasis Software. 1 Logo is interpreter written by Sinclair. 1 Logically renames current microdrive 1 Logical structure of a sector can be adjusted using Verify option in Sectors 1 Logical file can be PRINT file and non-PRINT file. PRINT files are files created using PRINT# command in BASIC. Non-PRINT files are created using SAVE* command. 1 Loading method radio buttons selects tape 1 List the catalog of the logical 1 List boxes are used for selecting files names, blocks in tape 1 Leaves the environment and exits to DOS. 1 Lead-in signal (10 zeros and two #FF's) on real microdrive has only synchronizing purpose, so we do not put it in a cartridge 1 Lead-in signal (10 zeros and two #FF's) on real microdrive has only synchronising purpose, so we do not put it in a cartridge 1 JPP is emulator by Arnt Guldbransen, from Norway, and uses SNA format. This format is also used in emulator Z80 by Gerton Lunter, X128, SP_UKV, Wspecem and XZX for XWindows. a 1 JPP is emulator by Arnt Guldbransen, from Norway, and uses SNA format. This format is also used in emulator Z80 by Gerton Lunter, X128, SP_UKV, Wspecem and XZX for XWindows. Z 1 JPP is emulator by Arnt Guldbransen, from Norway, and uses SNA format. This format is also used in emulator Z80 by Gerton Lunter, X128 emulator by James McKay, Russian emulator SP_UKV, and XZX for XWindows by Des Harriot. 1 It is very dangerous to edit whole sector area if you don't know exactly what you are doing. 1 It is possible to list all blocks of the tape 1 Input lines allows entering of analogue joystick calibration constants (if you select manually calibrated analogue joystick). 1 Input lines allow entering of text or numerical data. 1 Input lines 'Paper length' and 'Printable lines' should contain paper length in lines (default 72) and the number of effectively printed lines on the paper (default 66). Line 'Report width' should contain number of characters in one row. 1 Input lines 'Extra ULA delay' and 'Start ULA delay' with linked scrollbars allow changing of extra ULA delay in T states per one scan line, and additional ULA delay in T states per one frame cycle. For more info, read the manual. These input lines are hidden when multicolor emulation is turned off. 1 Input line (or scroll bar) 'Speed in % relative' is used to set relative speed of the emulator compared to speed of the real Spectrum. You can directly enter numeric value into this input line. Alternatively, you can use scroll bar (the best way is using mouse) to set value into this field. ^ 1 Input line 'Volume label' may optionally contains diskette name if the program is located on a floppy disc. This allows to the emulator to produce error message if you enter wrong diskette into the drive when you try to run program using the data 1 Input line 'Post sending wait' determines how long (in 18th of secong) the sender station will wait after each sent block (to give chance receiving station to collect sent package). 1 Input line 'Path' must contain drive and directory on which assigned file is located. With option 'Full name in Path field' input line 'Path' must contain not only path, but full file name including path and extension, and in this case name in 'File name' field is only an alias name. 1 Input line 'Initial attribute' determines initial color attribute when you using auto start. t 1 Input line 'Free network state autorepeat' determines how long reading from the net will return 'Free' state when the interface file is unlocked or unchanged, before a next checking is performed. 1 Input line 'File name' must contain name of the TAP (Z80, MDR) file. 1 Input line 'Busy net state autorepeat' determines how long reading from the net will return 'Busy' state when the interface file is locked or changed, before a next checking is performed. C 1 In this submenu there are options for selecting, unselecting, viewing and merging of dock 1 In this submenu there are options for selecting, unselecting and renaming of snapshot 1 In this submenu there are options for selecting and unselecting microdrive cartridge 1 In this submenu there are options for marking records which will satisfied some conditions, swaping markers and for unmarking all records in the data base. 1 In this moment, Convert submenu into Microdrive 1 In this mode emulator will recognize only programs which use original loading routine from the ROM. Loading will always be very fast, but programs with non-standard loading routines will not work. 1 In this mode emulator will recognize many programs which use non-standard loading methods, but loading is like on real Spectrum (but slightly faster, depending of computer speed). Normally saved programs will be treated on same way, so loading will be always slow. 1 In this mode emulator tries to determine would the program use standard ROM loading routine (in such case loading will be fast), or non-standard routine (in such case loading will be slow). This is default and recommended method. 1 In this menu you have options for setting emulator 1 In this menu you have Microdrive submenu for manipulating with whole cartridge file, Sectors submenu for manipulating with invididual sectors on cartridge, and Files submenu for manipulating with invididual logical 1 In this menu there is also unselect option for canceling selection and returning to default database directory. 1 In this menu there are submenus and options for selecting database 1 In this menu there are options for selecting, unselecting, viewing, printing the tape 1 In this menu there are options for manipulations with tape 1 In this field you can enter command parameters (for example, /JK /%80) which are needed with the Spectrum program for correct emulation. This parameters will be used when you want to run this program using a data base. 1 In this case, 48K version of the emulator will be loaded by default. You can change this default using option Emulator into Setup menu. 1 In the middle of the screen there is a window with current file names and current parameter settings. If you work with the environment in graphic mode, a window with current content of emulated screen is also shown. Double click on this window will run 1 In the list box you can select/unselect the blocks which will be deleted using Space, Enter or double clicking the mouse. The selected block will be signed with ' 1 In the list box you can select/unselect the blocks which will be compressed using Space, Enter or double clicking the mouse. The selected block will be signed with ' 1 In the list box the you can select/unselect the blocks to be extracted using Space, Enter or double clicking the mouse. The selected block will be signed with ' 1 In the list box the user can select/unselect the blocks which will be sent to Spectrum using Space, Enter or double clicking the mouse. The selected block will be signed with ' 1 In the bottom left corner of the screen, there is the start 1 In the Open a File dialog box, this will open, or create the file. 1 In listboxes we used some abrevations to display blocks which contain samples: 1 In listboxes we used some abbreviations to display different headers: 1 In listboxes we used some abbreviations to display different headerless blocks: 1 In input line which is located after 'Input name' field, and which is marked with round brackets, you may optionally type internal two-character identification code, which allows you to have 2 files with same name (in different directories or on different discs). This is needed due to field 'File name' is key field, that's why it must be unique. So, we append on this field an identification code, which makes this field unique when file names are equal. ] 1 In earlier releases, we noticed problems with the conversion of the "World of Spectrum" SGD database into the Warajevo format. Namely, the Warajevo 1 In a data base there are also some fields which will not be displayed in the list box when you browse through data base, but only during editing of a record. These fields are Command 1 In a block flag bit b0 is always 0 to say that this is a sector 1 In Warajevo 1 Imploding is feature which is exclusive characteristic of native Warajevo 1 If you want to quickly save snapshot from emulator with wanted name, simply press F10 then F7 (rename snapshot), then give the wanted name. 1 If you want to delete current record, use Delete button. B 1 If you want to create new cartridge file, field 'Sectors' must contains wanted number of sectors into file (default is 254). If you select 254, created file will be compatibile with Lunter's Z80 emulator. 1 If you want to convert to emulator that supports only loading from Basic (ex. Irish, Polish), select the third radio button. In this case, the topmost third of the screen will be damaged including bottommost two lines. < 1 If you want to convert the tape file to Z80 emulator, or any other emulator that has trap for headerless ad lower address than Warajevo (for example 1366) select the second radio button. The screen damage will be in two bottom lines of the screen and in eight from the bottom. 1 If you try to change this field, a dialog appears which allows detailed setting of this field. This dialog contains breef explanation of a possible problems. 1 If you select file which is not in Warajevo format (for example, SNA, SP, BLK, SNP, TZX, LTP, SIT etc.), the environment will perform automatic conversion in Warajevo file TEMP.Z80 or TEMP.TAP (depending on whether selected file is snapshot or tape file), passes converted file to the emulator, and start it (all these things will take very little time, practically immediately, except with very complex formats, like TZX which may take slightly longer time). X 1 If you select a file with extension .ZIP (archived file), the emulator will create a temporary directory called ZIPRUN, erases it content if it was previously created, and then, by calling program PKUNZIP.EXE (which must be located in currently active path set using DOS command PATH) unpacks archive in this directory. After unpacking, if the archive contains only one file, then the emulator will deal with this file like in previous case. But, if the archive contains more files, a new dialog appears which allows user to select file which will be started (using previously described algorithm). 1 If you select a Warajevo file (TAP, Z80, MDR, DCK), it will be passed to the emulator, and started (in case of TAP files a first program in the tape will be started, in case of MDR files program stored on the cartridge with name "run" will be started, and in case of DCK 1 If you press mouse button on Zoom icon "[ 1 If you press arrow down, you can select file names previously entered. 1 If you have the mouse, you can directly access the items by moving the mouse pointer to the desired item and then by pressing the mouse button. _ 1 If you have no mouse, you can resize the window pressing Ctrl+F5, then move it using shifted arrow keys. Press Enter when finished. 1 If you have no mouse, you can move the window by pressing Ctrl+F5, then using the arrow keys. Press Enter when you finished. 1 If you don't want severe problems, you must not select same file into two different microdrives. It may cause data damage. 1 If you connected Spectrum 128, +2 or +3 and PC using RS232 interface, you can use the options in this submenu for sending and receiving tape blocks to and from Spectrum 128. You can also send 1 If you choose 7th radio button, this tape file also will not be directly usable, but you can convert it to TRD 1 If you choose 4th, 5th or 6th radio button, this tape file will not be directly usable, but you can copy its contents to MDR file or real microdrive, Opus Discovery diskettes, Disciple diskettes or Wafadrive (currently there is no emulator for PC that emulates Wafadrive or Opus, while only Z80 emulates Disciple). % 1 If you can not find other place in memory, consider further destiny of this TAP file. If you want to use it only on Warajevo or transfer it to original Spectrum, select the first radio button. In this case, the routine and stack will use only two bottom lines of the screen. 1 If you call the environment from the emulator, temporary memory image will be saved into file TEMP.Z80 and configuration will be saved into file SPECSIM.CFG. File TEMP.Z80 will be active snapshot file. So if you don't change active snapshot file when you are in the environment, after calling back emulator, interrupted program will be normally continued. 1 If you call environment from emulator, this option will reset emulator after running 1 If you call environment from emulator, current snapshot file will always be TEMP.Z80. So, this option indirectly allows snapshots saving with any name. 1 If you are hacker or if you have knowledge about machine language, you can try to read protected loader using our internal monitor, and instead of determining baud rate, you can directly read time constants from the loader and set them using Advanced 1 If this field contains '16' or '48', 48K type of the emulator will be executed when you run this program from data 1 If the item has highlighted the first letter, you can press Alt with this letter to reach it. 1 If the displayed checksum is OK, then erase the BASIC program, type NEW and save the communication program. 1 If the communication fails, Spectrum will report the error. In this case, repeat the transfer. 1 If record is not a EOF record, record 1 If cartridge file length is not divisible by 543, extra bytes will be ignored. 1 If active tape file is Warajevo tape file, select name of a tape which you want to convert. All blocks from this tape will be appended on the end of the current Warajevo tape. 1 If active tape file is Lunter TAP file, select name of the destination tape (default name will be same as name of the source tape with prefix 'W', for example TAPE.TAP becomes WTAPE.TAP). In this case, conversion will create a new tape in native Warajevo format. 1 If a snapshot file is selected, this file will be immediately loaded into the emulator after executing, so selected snapshot file will be run. Emulator type (48K, 128K or Timex) will be determined from snapshot's 1 Horizontal scroll bars are used for signing of the position in the window wider than its visible size, and for changing position into window. They are also used to display progress of some long job. 1 Headerless can be in two types, compressed and uncompressed. Q 1 Header of the sector is only a signature that mark beginning of each sector on real cartridge tape. The format of a header is: 1 Header is always 17 bytes long. G 1 Header is a special block that define size, name and type of data in following headerless block. ! 1 Gens, Pascal and C are compilers written by Hisoft. 1 Gap is a piece on a real cartridge tape with no data on it (nor zeros nor ones). Unformated cartridge has only gaps. ^ 1 G, by Bernd Waschke from Germany; ) 1 Forth is compiler written by Abersoft. 1 Formats (e.g. logically prepare for using) current microdrive 1 For very big databases, this conversion may take a lot of time (15 minutes or more). 1 For the adjusting of unformatted or bad sectors you can use Verify option from Sectors submenu. Sometimes it will not be enough. In such case, only format or editing whole sector area will help. z 1 For some commands you must select the highlighted item by pressing Space, Enter or by double clicking the mouse. 1 For helping what you are exactly doing, dummy input line 'Sorting order' will display current sorting order, using following abbreviations: 1 For full explanation of these complex parameters, see the manual. 1 For 128 K snapshots, you must previously select the page (16 K long) to be edited. The selecting of the page you can do using dialog with group of radio 1 Flag byte is byte that determine type of block (header, headerless data block, or special headerless). It is not loaded to memory. It is usualy 0 for headers or 255 for data blocks following header. - 1 First 9 bytes of actual data in zero record of non-PRINT logical 1 First 9 bytes in zero record of a non-PRINT file contains additional 1 Finally, the another file selection dialog:fsdialog will prompt you to select output snapshot file (in Warajevo compatible Z80 format). 1 Fields Software producer or distributer, Program category and Message language may be entered using a list 1 Fields Short 1 Field Sort 1 Field Short 1 Field Remark may be entered using a little text editor. J 1 Field Remark may be edited using a little embedded ASCII screen editor. In additions to standard cursor moving, editor understands many editing commands seen in Borland compilers (like in Turbo Pascal 6.0.). 1 Field Machine 1 Field File 1 Faster access to any element of the list is pressing mouse button, or using scroll bars. r 1 Extract snapshot block 1 Except conversion Lunter 1 Every record in the data 1 Every block on tape 1 Emulations of Spectrum +3 and Sam Coupe are not yet implemented. 1 Emulated sector has following format: 0 1 Embed messages in converted tape: % 1 Editing of compressed blocks is not allowed, because their size depend dinamically on data in them. 1 During conversions, all particularities of the source data base which are not supported in the destination data base, will be simply ignored. 1 Displays informations about Warajevo 1 Dialogs are special forms of windows. When you work with dialog, you can not access to options from the main 1 Dialog for editing data linked with field File 1 Determines would negative jumps in TZX file would be allowed (although they are not implemented yet). 1 Determines whether the environment would display warning message for nonimplemented TZX blocks. ' 1 Determines whether text descriptions from 'Text Description' block would be displayed on the screen during conversion or would be ignored. 1 Determines whether pause after 'Turbo loading' and 'Pure data' blocks would be sampled, or ignored. * 1 Determines whether pause after 'Standard speed' block would be sampled, or ignored. , 1 Determines whether 'Turbo loading' blocks would be converted into EAR Sample or Headerless blocks. First variant is more reliable. Second variant (if EDGE RECOGNIZER success to recognize block) will cause remarkable faster loading, but first variant will work in all cases. / 1 Determines whether 'Standard speed' blocks would be converted into EAR 1 Determines whether 'Snapshot' block would be extracted into a snapshot file during starting of TZX files using 'Start' 1 Determines whether 'Pure tone' and 'Sequence of pulses' blocks would be sampled or ignored; second variant is necessary if you determine that 'Pure data' blocks would be converted into Headerless blocks. ) 1 Determines whether 'Pure data' blocks would be converted into EAR Sample or Headerless blocks. Like in previous similar options, first variant is much more reliable. # 1 Determines whether 'Message' blocks would be displayed on the screen during conversion, or would be ignored. 1 Determines whether 'Hardware Info' and 'Emulation Info' blocks would be considerated during starting of TZX files using 'Start' button, or would be ignored. 1 Determines whether 'Direct recording' blocks would be converted or ignored. 0 1 Description of time constants is 'too advanced' so you must look technical part of a manual. If you are not familiar with loading routines, do not change these constants. However, if you have loading problems, you can try (if you want) to change slightly last 3 constants (especially constant named Threshold). 1 Deletes a logical 1 DOS, and quiting. 1 DCK is supported, to allow making DCK files as replacement for Timex ROM. 1 Ctrl + F10, Shift + F10 or Alt+F4 exits directly to DOS, without calling the environment. For more information, press F1 after entering the emulator. e 1 Converts tape files format from ZX by Roman & easy inc to Warajevo format, appending files to current Warajevo 1 Converts tape files format from 'ZX32' emulator for Windows 95 by Vaggelis Kapartzianis to Warajevo 1 Converts tape files format from 'Z80' by Gerton Lunter to native Warajevo 1 Converts tape files format from 'Spectrum 2.00' by Pedro M.R. Salas to Warajevo 1 Converts tape files format from 'SP' by J. Swiatek and K. Makowski to Warajevo 1 Converts tape files format from 'Nuclear ZX' by Radovan Garabik to Warajevo 1 Converts snapshot format from 'ZX32' emulator for Windows 95 by Vaggelis Kapartzianis to Warajevo snapshot format. The extension of 'ZX32' file format is ZXT or ZXS, and it may contain tapes, snapshots and many other things. This is a complex format. r 1 Convert direct recording: M 1 Conversion of Warajevo Database is obvious, though that AUTHORS.TBL and PRODUCER.TBL are the same. . 1 Consider hardware and emulation info: 1 Communications using RS232 is very risky and dangerous when MS Windows is active. 1 Command CAT from BASIC will not display names of files which have CHR$ 0 as first character of name. This option changes name of selected logical 1 Clicking the part of the scroll bar above the pointer will move the pointer for one page up, the same as key PgUp. It is similar with part below the pointer. P 1 Clicking the mouse button to the close icon "[ 1 Clicking the mouse button on the top and bottom arrows moves the pointer up and down respectively. The keys Up and Down have same effect. 1 Clicking the mouse button on the left and right arrows moves the pointer left and right respectively. The Left and Right keys have same effect. 1 Clicking on the part of the scroll bar, which is on the left of the pointer, moves the pointer for one page left. The same effect does the key combination Ctrl+Left. It is similar with the part right of the pointer. P 1 Checkboxes are used for selecting some options, when more than one option may be active at the same time, in contrast to radio 1 Checkboxes 'Mic/Ear device' determine prefered device for emulation of tape recorder: Tape 1 Checkboxes 'AY channels' (only for 128K or Timex emulation) determine which AY channels will be emulated when the emulation is performed through PC speaker with continual interlaced tone. D 1 Checkbox 'Test for virtual 386 mode' determines would the emulator show warning message when the processor is in 'virtual' mode. Clear this checkbox if you work under MS Windows (but working under DOS is much more reliable). Next two options will work only when this checkbox is clear! 1 Checkbox 'Test for embeded 8086 code' determines would the emulator stops execution (with error message) if special Escape sequences which allows patching 80x86 machine code into Z80 code are founded into a Z80 program. 1 Checkbox 'Test for 128K ports' (only for 48K 1 Checkbox 'Tape loading error check' determines would the program check loading errors. Disable this option only when it is the only solution. 1 Checkbox 'Stop mode' determines would the emulator stop after every loaded block. ` 1 Checkbox 'Prevent access to printer' determines would the emulator prevent any access to the printer. Namely, any access to the printer when it is not ready will cause error message under MS Windows, and this may quite fool the emulator. So, if you want to protect the emulator against such occurrences, switch on this checkbox. 1 Checkbox 'Loading sound' determines would the program produce sound during sampling from cassette. ( 1 Checkbox 'Inverse cursor' determines would the emulator makes change in ROM to display inverse cursor (use it only in black/white display mode if cursor is important). 1 Checkbox 'Install task switch handler' enables installing a handler which tries to repaint screen content when in multitasking environment a task switch using Alt+Tab from some other program to the emulator is performed. If this handler does not work correctly on your computer, switch off this checkbox. And if it works correctly, keep it on. For more information, see the manual. J 1 Checkbox 'High color resolution' turns on or off multicolor emulation, but it is hidden when border emulation is not set to 'Rainbow', or emulator 1 Checkbox 'Hide border' is obsolete in release 2.5. (it is still present due to compatibility). 1 Checkbox 'Hear sound' determines would the emulator produce sound or no. Clear this checkbox if you want quiet. V 1 Checkbox 'Hear loading sound' determines would the program produce sound during loading from cassette. 1 Checkbox 'Fast BASIC' determines would the emulator traps on some routines in ROM to slightly speed up BASIC programs (this is recommended when you run BASIC programs). 1 Checkbox 'Emulate +2' (only for 128K 1 Checkbox 'Autostart' determines would the emulator automaticaly load and run selected file. If you select autostart, this will unselect current snapshot 1 Changing of effective baud 1 Changes position of one block in the tape 1 Cartridge files are used for emulation of cartridge tape in real microdrive. Cartridge file is sequential data file with records called sectors which are corespodent to sectors on a real cartridge. One sector is 543 bytes long. One cartridge file may have from 9 to 254 sectors. P 1 Cancels selection of the tape 1 Cancels selection of the dock 1 Cancels selection of the cartridge 1 Cancels selection of data 1 Cancels selecting of current snapshot 1 Button Seek allows fast seeking to the records in the data base. q 1 Button Seek allows fast seeking to any desired record in the data 1 Button Close simply closes browsing dialog, like Cancel 1 Button 'Browse' automatizes entering the fields in this dialog using file 1 Blocks which contain samples may be compressed or uncompressed. P 1 Block of the sector contains actual data. The first part of the block contains block descriptor, which structure is similar like sector 1 Block in tape 1 Block can be header, headerless and EAR 1 Bits b3-b7 are always zero (not used). 1 Bit b2 is one if this block belongs a non-PRINT file, e.g. file created using SAVE* command. ( 1 Bit b1 is one if this block is EOF block, e.g. last block which belongs to one logical 1 Before using this option, you must be located in the directory which contains ZX Rainbow data base. Converted data base will be appended on active Warajevo 1 Before using this option, you must be located in the directory which contains SpecPic data base. Converted data base will be appended on active Warajevo 1 Before using this option, you must be located in the directory which contains SpecBase data base. Converted data base will be appended on active Warajevo 1 Baud rate determines effective speed while transferring programs using cassette 1 Author of the program SGD changes very often database format from release to release. The received data depends from version of DAT file. We read data up to version 1.32. V 1 Author of the SGD format very often changes database format from release to release. Currently, we convert to format of release 1.24. The older versions probably will not be able to read this format, but fortunately, new versions can automatically upgrade from previous versions. 1 Also, use this option to ignore additions from Lunter's emulator as SAMRAM, or ROM images from snapshots created using emulator by Pedro M. R. Salas which cause messages like 'Incorrect hardware version' or 'Incorrect snapshot file'. 1 Also, conversions to and from TZX format (in recent time very popular tape format by Tomaz Kac from Slovenia, which is supported in X128 emulator by James McKay and MultiMachine emulator by Paul Hodgson from Great Brotain, and conversions to and from ZXS 1 Allow negative jumps (not yet implemented): h 1 All selected setup 1 All data from 'ZXT' or 'ZXS' file which are related to snapshots will be extracted from the file and converted into Z80 format. ZXT (ZXS) format is much more complex than TAP format, so many details during conversion will be simply ignored. = 1 All data about Interface I, SamRam and 128 K features will be ignored. w 1 All blocks from 'ZXT' or 'ZXS' file which are related to tapes will be appended to current Warajevo 1 All blocks from 'ZXS' tape file will be appended to current Warajevo 1 All blocks from 'TZX' tape file will be appended to current Warajevo 1 All blocks from 'Spectrum 2.00' tape file will be appended to current Warajevo tape file. 1 All blocks from 'Nuclear ZX' tape file will be appended to current Warajevo tape file. 1 After you selected the SPECEM file, you will see the another dialog with one list 1 After you selected the ASCII file, you will see another dialog with one list 1 After you selected ZXT/ZXS file to be converted, the another file selection dialog will prompt you to select output snapshot file (in Warajevo compatible Z80 format). 1 After you selected SNP file to be converted, the another file selection dialog will prompt you to select output snapshot file (in Warajevo compatible Z80 format). 1 After you selected SLT file to be converted, the another file selection dialog will prompt you to select output snapshot file (in Warajevo compatible Z80 format), and the third one that will ask you for the name of the tape file. 1 After you selected SEM file to be converted, the another file selection dialog will prompt you to select output snapshot file (in Warajevo compatible Z80 format). 1 After you selected PRG file to be converted, the another file selection dialog will prompt you to select output snapshot file (in Warajevo compatible Z80 format). 1 After you select the destination file using file 1 After you select the block which you want to add using file 1 After you select the OK button, the original tape file will be copied to backup (BAK) file. The compression is long process, and you can see on the screen two horizontal 1 After you select the OK button you must select output file name using file 1 After you received all blocks press ESC on the PC. In case of problems, the PC will interrupt the transfer either if block signature was not recognized, or appeared error during transfer the block. 1 After you press OK 1 After you entered or modified the record, use OK 1 After this, using file 1 After this, follows 512 bytes of actual data, and actual data checksum using modulo 255 too (not 256)! 1 After selecting this option, you can see dialog with two checkbox, input 1 After selecting this option, you can see dialog with one checkbox, two input 1 After selecting OK button, all records which looks like entered mask will be marked, (e.g. logically moved to end of the database). Wildcards ? and * are allowed (with meaning like in DOS). For example, if you want to mark all adventure games which full name start with letter M, enter 'Adventure' in 'Category' input line and 'M*' in 'Full name' input line, then select OK button. 1 After pressing OK 1 After entering to the emulator kernel, you may use following function keys: 1 After activating of the 'Start' button, a file 1 Adds a standalone file from disk and makes it as a new block on the tape 1 2.00, by Pedro M. R. Salas from Spain; . 1 2.00 by Pedro M. R. Salas from Spain; ( 1 1, Sinclair 1 - ZX32, by Vaggelis Kapartzianis from Greek. 1 - ZX32 by Vaggelis Kapartzianis from Greece. ( 1 - ZX, by Radovan Garabik from Slovakia; , 1 - ZX by Roman and easy inc. (Peter Kroselj from Slovenia?); 1 1 - ZX by Radovan Garabik from Slovakia; = 1 - ZX by Eduard Rindt and Ludek Brukner from Czech republic; & 1 - Z80 by Gerton Lunter from Netherlands; * 1 - X128, by James McKay from Great Britain; 3 1 - VGASPEC, by Alberto Olloqui from Spain; * 1 - UDG signs will be converted to signs above #127 if they are quoted, or to keywords of Beta Basic if they are not quoted. 1 - Tokens for '>=', '<=' and '!=' will be decomposed. % 1 - The tokens as 'GO TO' and 'DEF FN' can be entered with or without space. 1 - The tabulators will be expanded. 1 - The tabulator will be converted to one space. % 1 - The labels must be written from the first column. E 1 - The keywords will be tokenized if they are out of quotes. L 1 - The keyword tokens will be split to ASCII signs. 1 1 - The instructions must be indented by one space, or one tabulator. / 1 - The ASCII file must contain line numbers, and program checks if they are greater than 9999. A 1 - Tabs and spaces will be converted to Machine lightning TAB simbol. 1 - Sinclair 1 - Signs above #128 will be ignored. , 1 - Signs above #127 will be ignored. ? 1 - Signs above #127 will be ignored. > 1 - Signs above #127 will be ignored. = 1 - Signs above #127 will be ignored. 1 1 - Signs above #127 will be ignored. $ 1 - Signs above #127 will be ignored. 1 - Signs 0, or four new line signs terminate the conversion. @ 1 - Signs #13 and #12 Null byte will be converted to new line. 1 - Signs #128-#148 will be converted to UDG signs. R 1 - SP_EMU/SP_UKV 1 - SPECTRUM, by Pedro Gimeno from Spain; + 1 - SPECPIC, by Andreas Schrapnel and Jahn Claus from Germany; 4 1 - SPECEM, by Kevin A. Pair from Ireland; ) 1 - SPECEM by Kevin J. Phair from Ireland; = 1 - SPECBASE, by Rodolfo Edison Guerra from Urugvay. 1 - SP105 by N. V. Shalaev from Rusia; . 1 - SP by J. Swiatek and K. Makowski from Poland; 2 1 - SGD, by Martijn Van Der Heidne from Netherlands; + 1 - Resulting FORTH program will be exactly 11263 bytes long, because it is a size of the FORTH ram disk. 1 - Rest of the last block will be filled with zeros. 1 - Quoted graphic characters will be converted to PC graphic characters if they exist. If graphic character is not quoted, it will be converted to the keyword of Beta Basic. > 1 - Pound and copyright will be converted to similar PC signs. N 1 - Pascal tokens will be decomposed. K 1 - One BASIC line in ASCII file must take exact one screen line; : 1 - Null byte will be converted to new line. 1 - New line on PC ASCII file will be new line on The Last Word file. / 1 - New line on PC ASCII file will be new line on Tassword 3 file. / 1 - New line on PC ASCII file will be new line on Tassword 2 file. / 1 - New line on PC ASCII file will be new line on Machine lightning file. / 1 - New line on PC ASCII file will be converted to 3 new line symbols in Logo program. & 1 - Line numbers will be ignored. K 1 - Line numbers will be ignored. 1 1 - Line numbers will be ignored. % 1 - LF (10) will be converted to CR/LF (#13+#10). 6 1 - JPP, by Arnt Guldbransen from Norway; - 1 - JPP by Arnt Guldbransen from Norway. Z 1 - If you select 'Select' button, all data associated with this program like tape/snapshot/cartridge name, directory, command parameters etc. will be activated, but you will not leave environment after this. 1 - If you select 'Run' button, all data associated with this program will be activated too, but emulator will be immediately executed with automatic loading and running selected program. 1 - Five-byte number definitions will be ignored. | 1 - Enlarge MDR to 254 sectors 1 - Color control codes (under #32), if quoted, will be converted to CHR$(nn). 1 - All tokens will be converted. / 1 - All standard ASCII signs will be converted. i 1 - All standard ASCII signs will be converted. F 1 - All standard ASCII signs will be converted. < 1 - All standard ASCII signs will be converted. 7 1 - All standard ASCII signs will be converted to same PC signs. 4 1 - All standard ASCII signs (#32-#127) will be converted. S 1 - All standard ASCII signs (#32-#127) will be converted to same PC signs. 1 1 - All standard ASCII signs (#32-#127) will be converted to same PC signs. ! 1 - All ASCII signs will be converted. 5 1 - After numbers and arguments of DEF FN will be placed numerical representations. 3 1 - After every 64 signs will be placed line delimiter. 1 - After every 40 signs will be placed soft line delimiter. 1 - After every 32 bytes will be placed new line. 1 - ASCII file must not contain line numbers. Line numbers will be automaticaly created as 10, 20, 30 ... 5 1 - ASCII file must not contain line numbers. Line numbers will be automatically created as 10, 20, 30 ... ! 1 - ASCII file must not contain line numbers. / 1 'Z80Snaps' 1 'Z' block is ignored. X 1 'Turbo loading' and 'Pure data' blocks will be converted to EAR Sample blocks, or into headerless blocks (if you believe that edge recognizer would recognize them), depending of settings. 1 'Text Description' block will be displayed on the screen during the conversion, or will be ignored, depending of settings. 1 'TapeFiles' 1 'Start' button is located in the bottom left corner of the screen, like in Windows 95. It may be activated using mouse or using Alt+S. This button makes easier running of Spectrum programs, not only programs in Warajevo format (TAP or Z80), but also programs in formats of other 1 'Standard speed' blocks will be sampled to EAR 1 'Snapshot' block is extracted only in Start button. Only Z80 snapshots are supported. If there are more than one snapshot blocks, the last one will be executed. 1 'Select' block will simply be ignored. | 1 'Pure tone' and 'Sequence of pulses' blocks will be sampled to EAR Sample blocks or ignored, depending of settings. 1 'Message block' depending of settings can be ignored, displayed on the screen during the conversion, or converted into 'Character array' block which may be seen in Tape Manager in the emulator itself. " 1 'MdriveFiles' 1 'Loop' and 'EndLoop' blocks are implemented using repeated sampling. b 1 'Jump To' block is implemented only for forward jumps; backward jumps may optionally be ignored. N 1 'Infinite pause' block will be saved as normal block, with zero size. S 1 'Hardware Info' block in Start 1 'Group Start' block indicates that following EAR samples should not be separated. ; 1 'Group End' block starts separating of following samples. F 1 'Finite Pause' block will be sampled to EAR sample block. G 1 'Emulation Info' sets border and video synchronization, if the conversion is started via Start button. ! 1 'DockFiles' 1 'Direct recording' blocks will be converted only if they follows recommended sampling frequencies 44100 or 22050 Hz. Optionally, they also may be ignored. ) 1 'DataBase' 1 'Custom Info' block is ignored. 1 'Call Sequence' and 'Return From Sequence' are not planed to be implemented. ( 1 'Archive Info' block is ignored. D 1 ' will be converted to similar Spectrum signs. = 1 of the window - 1 [X] Option 4 1 [X] Option 2 1 [X] Option 1 1 [ ] Option 3 1 ZX RAINBOW TO WARAJEVO 1 ZX MUSEUM TO WARAJEVO 1 ZX BRUKNER TO WARAJEVO 1 ZOOM ICON 1 Z80SNAPS MENU 1 YEAR OF PRODUCTION FIELD 1 Y - Year of production 1 WRITE UNPROTECT 1 WRITE PROTECT 1 WARAJEVO ZX SPECTRUM EMULATOR 1 WARAJEVO TO ZX RAINBOW 1 WARAJEVO TO ZX MUSEUM 1 WARAJEVO TO ZX BRUKNER 1 WARAJEVO TO VOC 1 WARAJEVO TO TZX 1 WARAJEVO TO TR-DOS 1 WARAJEVO TO SPECPIC 1 WARAJEVO TO SPECEMU-G 1 WARAJEVO TO SPECEMU G 1 WARAJEVO TO SPECBASE 1 WARAJEVO TO SGD 1 WARAJEVO TO ROMAN & EASY INC. 1 WARAJEVO TO POLISH SP 1 WARAJEVO TO NUCLEAR ZX 1 WARAJEVO TO LUNTER Z80 1 WARAJEVO TO IRISH SPECEM 1 WARAJEVO ATICATAC 1 VOC TO WARAJEVO 1 VIEW TAPE 1 VIEW MICRODRIVE 1 VIEW DOCK 1 VIDEO SETTING 1 VIDEO DISPLAY TIME 1 VERTICAL SCROLL BAR 1 VERIFY SECTOR 1 V - Too slow on EGA/VGA 1 UNSELECT TAPE 1 UNSELECT SNAPSHOT 1 UNSELECT MICRODRIVE 1 UNSELECT DOCK 1 UNSELECT DATABASE DIRECTORY 1 UNMARK ALL 1 UNHIDE FILE 1 TZX TO WARAJEVO 1 TZX CONVERSION SETUP 1 TR-DOS TO WARAJEVO 1 TOP OF FRAME / MOVE WINDOW 1 TLL bas 180+0 1 THE LAST WORD TO ASCII 1 THE LAST WORD TO ASCII 1 TEST PARAMETERS SETTING 1 TELEPHONE chr a$(), 12123 1 TASSWORD 3 TO ASCII 1 TASSWORD 2 TO ASCII 1 TAPES SUBMENU 1 TAPEFILES MENU 1 TAPE POSITION FIELD 1 TAPE PARAMETERS 1 TAPE LOADING METHODS 1 TAPE EMULATION FILES 1 T - Tape name and position 1 T - Tape emulation problems 1 Shift + F8 Set 1 Shift + F7 Select 1 Shift + F2 Set 1 Shift + F10 Run 1 SWAP MARK 1 START BUTTON 1 SPEED PARAMETERS SETTING 1 SPECPIC TO WARAJEVO 1 SPECEMU-G TO WARAJEVO 1 SPECEMU G TO WARAJEVO 1 SPECBASE TO WARAJEVO 1 SOUND SETTING 1 SORTING DATABASE 1 SORT MARKER FIELD 1 SNAPSHOT TO TAPE 1 SNAPSHOT INFO 1 SNAPSHOT FILES 1 SNAPS SUBMENU 1 SINCLAIR LOGO TO ASCII 1 SINCLAIR LOGO TO ASCII 1 SHORTCUT KEYS 1 SHORT NAME FIELD 1 SGD TO WARAJEVO 1 SETUP MENU 1 SEND TO SPECTRUM 1 SEND COMMUNICATION PROGRAM 1 SELECT TAPE 1 SELECT SNAPSHOT 1 SELECT MICRODRIVE 1 SELECT DOCK 1 SELECT DATABASE DIRECTORY 1 SEEK TO RECORD 1 SECTOR HEADER 1 SECTOR BLOCK 1 SCREEN$ TO TIFF 1 SAMPLE FROM CASSETE 1 S - Too slow on Herc/CGA/EGAMono 1 S - Short name 1 Right of pointer 1 Right arrow 1 RUN PROGRAM FROM DATA BASE 1 RUN EMULATOR 1 RS232 COMMUNICATIONS SUBMENU 1 ROMAN & EASY INC. TO WARAJEVO 1 ROM TO DCK 1 ROM SETTING 1 RESIZE CORNER 1 RENAME SNAPSHOT 1 RENAME MICRODRIVE 1 RENAME FILE 1 REMARK FIELD 1 RECORD NUMBER 1 RECORD LENGTH 1 RECEIVE FROM SPECTRUM 1 RECEIVE FROM CASSETTE 1 RADIO BUTTONS 1 R - Hangs up or resets even with /I 1 PRODUCER FIELD 1 PROBLEMS FIELD 1 PRINTER PARAMETERS SETTING 1 PRINT TAPE TO SCREEN 1 PRINT TAPE TO PRINTER 1 PRINT TAPE TO FILE 1 PRINT TAPE 1 POLISH SP TO WARAJEVO 1 PENETRATOR run 10, 1200+30 1 PASCAL TO ASCII 1 P - Software producer or distributor 1 OTHER EMULATORS 1 OS SHELL 1 OPTIMIZE 1 OPEN BUTTON 1 OK BUTTON 1 O - Problem not listed here 1 NUCLEAR ZX TO WARAJEVO 1 NETWORK SETTING 1 N - Sound not recognizable 1 MS WINDOWS COMPATIBILITY 1 MOVING AND RESIZING WINDOWS 1 MICRODRIVES SUBMENU 1 MICRODRIVE SECTORS SUBMENU 1 MICRODRIVE FILES SUBMENU 1 MICRODRIVE CONVERT SUBMENU 1 MICRODRIVE CATALOG 1 MICRODRIVE CARTRIDGE FILES 1 MERGE DOCK 1 MEMORY byt 32000, 3121 1 MDRIVEFILES MENU 1 MARK DATABASE SUBMENU 1 MARK CONDITIONAL 1 MAIN MENU 1 MACHINE LIGHTNING TO ASCII 1 MACHINE LIGHTNING TO ASCII 1 MACHINE FIELD 1 M - Exits with message 1 M - Computer type 1 Left of pointer 1 Left arrow 1 LUNTER Z80 TO WARAJEVO 1 LOGICAL FILES 1 LINEARIZE 1 LANGUAGE FIELD 1 L - Message language 1 L - If hangs, can not help F9, F10 1 JOYSTICK PARAMETERS SETTING 1 Internal part 1 IRISH SPECEM TO WARAJEVO 1 INTERFACE 1 SETTING 1 INPUT LINE 1 IMPLODE SUBMENU 1 I - Hangs up or resets without /I 1 Headerless len 20000 F:255 1 HORIZONTAL SCROLL BAR 1 HIDE FILE 1 HELLO.PAS 52 Jul 14,1990 12:00pm 1 HEADERLESS 1 H - Bad Herc/CGA/EGAMono shades 1 GENS TO ASCII 1 FULL NAME FIELD 1 FORMAT MICRODRIVE 1 FLAG BYTE 1 FILENAME FIELD 1 FILE SELECTING DIALOG 1 FILE LIST 1 F9 Reset the emulator 1 F9 Unselect 1 F8 Performs a NMI 1 F8 Select 1 F7 Save snapshot file as SNAP.Z80 1 F7 Rename 1 F6 Border emulation On/Off/Hcr 1 F6 Edit 1 F5 Multifunctional video key 1 F5 Set 1 F4 Sound emulation On/Off 1 F4 Set 1 F3 Calls built-in monitor 1 F3 Edit 1 F2 Tape selections 1 F2 Select 1 F10 Calls the environment 1 F10 Run 1 F1 Keyboard and fkeys help 1 F1 Help 1 F - Full name 1 F - Flickering 1 EXPLAINING OF PROBLEM 1 EMULATOR SETTING 1 EFFICIENCY 1 EDITOR'S DIALOG 1 EDITING TAPES/SNAPSHOTS/MDV FILES DATA 1 EDITING OR CREATING A RECORD 1 EDITING AND BROWSING DATA BASE 1 EDIT SNAPSHOT 1 EDIT SECTOR 1 EDIT REGISTERS 1 EDIT MEMORY 1 EDIT HARDWARE 1 EDIT BLOCK 1 EAR sample len 64993 (5807) 1 EAR SAMPLE 1 DOS MENU 1 DOCKS SUBMENU 1 DOCKFILES MENU 1 DOCK FILES 1 DIRECTORY 1 DELETE FILE 1 DEFAULT MICRODRIVE 1 DECOMPRESS 1 DATABASE REPORT 1 DATABASE MENU 1 DATABASE DIRECTORY SUBMENU 1 DATABASE CONVERTING 1 Ctrl + F5 Move/resize 1 Ctrl + F4 Close 1 Ctrl + F10 Main 1 Compressed len 2048 (510) 1 COPY TO NEW 1 COPY FILE 1 CONVERT SUBMENU 1 CONVERT SNAPSHOTS 1 CONVERT DOCKS SUBMENU 1 CONFIGURE RS232 1 COMPRESS SUBMENU 1 COMPRESS SELECTED 1 COMPRESS ALL 1 COMMUNICATIONS SUBMENU 1 COMMAND LINE FIELD 1 COLOR TIFF PICTURE 1 CLOSE ICON 1 CHECKBOX 1 CHANGE POSITION 1 CHANGE DIRECTORY 1 CATEGORY FIELD 1 CASSETTE INTERFACE SUBMENU 1 CANCEL BUTTON 1 C:\TP\EXAMPLES\*.PAS 1 C TO ASCII 1 C - Category of the program 1 BROWSING THROUGH REPORT ON SCREEN 1 BLOCKS SUBMENU 1 BLOCK FLAG 1 BLACK AND WHITE TIFF PICTURE 1 BINARY TO LROS 1 BINARY TO AROS 1 BAUD RATES 1 BASIC TO ASCII 1 B - Border flickers too much 1 Alt + Z Open 1 Alt + X Exit 1 Alt + U Open 1 Alt + T Open 1 Alt + S Activate 1 Alt + M Open 1 Alt + F5 Zoom 1 Alt + F4 Exit 1 Alt + F2 View 1 Alt + D Open 1 Alt + C Open 1 Alt + B Open 1 ASCII TO THE MACHINE LIGHTNING AND 1 ASCII TO THE LAST WORD AND 1 ASCII TO THE LAST WORD 1 ASCII TO TASSWORD AND TASSWORD TO ASCII 1 ASCII TO TASSWORD 3 1 ASCII TO TASSWORD 2 1 ASCII TO SINCLAIR LOGO AND 1 ASCII TO SINCLAIR LOGO 1 ASCII TO PASCAL 1 ASCII TO MACHINE LIGHNING 1 ASCII TO HISOFT AND HISOFT TO ASCII 1 ASCII TO GENS 1 ASCII TO C 1 ASCII TO BASIC AND BASIC TO ASCII 1 ASCII TO BASIC 1 ASCII TO ABERSOFT'S FORTH 1 ASCII TO ABERSOFT FORTH AND 1 ANY Z80 TO 48K 1 ANY Z80 TO 48K 1 ADVANCED CASSETE SETTING 1 ADD BLOCK 1 ACCOUNT num a(), 5000 1 ABERSOFT FORTH TO ASCII 1 ABERSOFT FORTH TO ASCII 1 A - Interface emulation problems 1 : LINE 4 1 : LINE 3 1 : LINE 2 1 : LINE 1 - 1 255 for Epson A3 Elite Compressed 1 255 bytes actual data 1 200 for Epson A3 Compressed 1 160 for Epson A4 Elite Compressed 1 132 for ASCII A3 1 12 bytes of lead-in signal 1 12 butes of lead-in signal 1 10 bytes cartridge name 1 10 byte file name 1 ...................... 1 - Top arrow 1 (C) 1982 Sinclair Research Ltd 1 ( ) Option 3 1 ( ) Option 1 1 ! - Can't work even theoretically 1 \TOURS 1 \MOREXAMP 1 \ANSWERS.DIR 1 FILENM12.PAS 1 FILENM11.PAS 1 FILENM10.PAS 1 FILENM09.PAS 1 FILENM08.PAS 1 FILENM07.PAS 1 FILENM06.PAS 1 FILENM05.PAS 1 FILENM04.PAS 1 FILENM03.PAS 1 FILENM02.PAS 1 FILENM01.PAS 1 80 for ASCII A4 1 2 bytes unused 1 2 byte record 1 10 bytes cartridge name 1 10 byte file name 1 1 byte sector number 1 1 byte record 1 1 byte header flag (always 1) 1 1 byte block 1 .. 1 Title 1 Pointer 1 Below pointer 1 Above pointer 1 2 bytes unused 1 2 byte record 1 1 byte sector number 1 1 byte record 1 1 byte header flag (always 1) 1 1 byte header check sum 1 1 byte descriptor check sum 1 1 byte block 1 1 byte actual data check sum 1 Horizontal 1 Bottom arrow 1 Horizontal 1 HP LasetJet Courier 1 HP LaserJet Compresses 1 Epson A4 Pica 1 Epson A4 Compressed 1 Epson A3 Pica 1 1 1 1